// Use this for initialization void Start() { ci = GetComponent <CharacterInfo> (); pc = GetComponent <PlayerController> (); ai = GetComponent <AIInputs>(); ai.target = ci.mother; ai.SetMoveMethod(MoveMethods.Target); // Choose gender ci.gender = Gender.Male; if (Random.Range(0, 100) < 50) { ci.gender = Gender.Female; } StartCoroutine(Growing()); }
// Use this for initialization void Start() { aii = GetComponent <AIInputs> (); }