Exemple #1
0
 void OnStateChange(States before, States after)
 {
     if ((before & States.Ladder) == States.Ladder &&
         (after & States.OnGround) == States.OnGround)
     {
         aiInput.SetY(0);
         aiInput.SetX((float)facing);
     }
 }
Exemple #2
0
        public override void OnAwake(bool notify = true)
        {
            base.OnAwake(notify);


            aiInput = instance.GetComponentInChildren <AIInput>();
            if (aiInput == null)
            {
                Debug.LogWarning("AIInput is expected in the prefab");
                return;
            }
            pc2d      = instance.GetComponentInChildren <PlatformerCollider2D>();
            character = instance.GetComponentInChildren <Character>();


            aiInput.SetX(1);
            character.onAreaChange  += OnAreaChange;
            character.onStateChange += OnStateChange;
            pc2d.onLeftWall         += OnLeftWall;
            pc2d.onRightWall        += OnRightWall;
        }