virtual public void RaycastHit() { RaycastHit hit; if (Physics.Raycast(camtrans.position, camtrans.TransformDirection(Vector3.forward), out hit, range, ignore)) { if (hit.collider.tag == "Enemy") { AIHitbox hitbox = hit.collider.GetComponent <AIHitbox>(); if (hitbox != null) { hitbox.Hit(damage * Stats.instance.playerDamage); Debug.Log("Enemy Hit"); } else { Debug.LogWarning("Enemy AIHitBox not found."); } } #if UNITY_EDITOR else { Debug.Log("Hit tag: " + hit.collider.tag); } Debug.DrawRay(camtrans.position, camtrans.TransformDirection(Vector3.forward) * hit.distance, Color.yellow, 0.2f); } else { Debug.DrawRay(camtrans.position, camtrans.TransformDirection(Vector3.forward) * range, Color.red); Debug.Log("Miss"); #endif } }
void Start() { gm = GameObject.Find("GameManager").GetComponent <GameManager>(); hitbox = GetComponent <AIHitbox>(); playerTR = GameObject.Find("Player").GetComponent <Transform>(); enemyUI = GetComponentInChildren <Canvas>(); feed = GetComponentInChildren <TextMeshProUGUI>(); feed.text = ""; if (randomize) { movementType = Random.Range(1, Mathf.RoundToInt(3)); } }