/// <summary> /// Checks if enemy is killable from E and 3 Silver stacks /// </summary> /// <param name="unit"></param> /// <returns>True if enemy will die</returns> public static bool IsKillableFromSilverStacks(this AIHeroClient unit) { if (!unit.IsECastableOnEnemy()) { return(false); } var edmg = Player.Instance.CalculateDamageOnUnit(unit, DamageType.Physical, EBaseDamage[SpellManager.E.Level] + Player.Instance.FlatPhysicalDamageMod / 2); var damage = unit.CalculateWDamage() + edmg; return(unit.Health <= damage); }