//player was attacked public void wasAttacked(int attackerID) { //player is vurnerable if (isVurnerable) { //Attacked (attackerID); photonView.RPC("Attacked", PhotonTargets.All, attackerID, false); isVurnerable = false; if (ismine && !isAI) { attbutt.GetComponent <SpriteRenderer> ().color = new Color(1, 1, 1, 0.5f); } if (isAI) { aictrl.Stop(); } } }