private void OnCardRemoved(Model.Card.CardEntity obj) { lock (this.objectLock) { AICardEntity cardEntity2DToRemove = this.GetAIEntityFromEntity(obj) as AICardEntity; this.CardsHand.Remove(cardEntity2DToRemove); } }
//private void OnCardResurrected(CardEntity obj) //{ // this.cardsCemetery.Remove(this.GetEntity2DFromEntity(obj) as CardEntity2D); // this.UpdateCardCimeteryPriority(); //} private void OnCardDestroyed(CardEntity obj) { lock (this.objectLock) { AICardEntity cardDestroyed = this.objectToObjectAIs[obj] as AICardEntity; this.cardsCemetery.Add(cardDestroyed); } }
private void OnCardCreated(Model.Card.CardEntity obj) { lock (this.objectLock) { AICardEntity cardEntity = this.GetAIEntityFromEntity(obj) as AICardEntity; this.CardsHand.Add(cardEntity); } }
private void OnCardDrawn(CardEntity obj) { lock (this.objectLock) { this.cardDrawn = this.objectToObjectAIs[obj] as AICardEntity; this.cardsDeck.Remove(this.cardDrawn); this.cardsHand.Add(this.cardDrawn); } }
public override void FlushEntities() { base.FlushEntities(); this.cardsDeck.Clear(); this.cardsCemetery.Clear(); this.cardsHand.Clear(); this.nbCardsToDraw = 0; //this.LevelTurnPhase = TurnPhase.VOID; this.cardDrawn = null; }
private void OnCardPicked(CardEntity obj) { lock (this.objectLock) { if (obj != null) { this.cardEntityPicked = this.objectToObjectAIs[obj] as AICardEntity; } else { this.cardEntityPicked = null; } } }
public override void InitializeLayer(IAIObjectFactory factory) { this.StarToLinks.Clear(); this.StarSystem.Clear(); this.StarLinkSystem.Clear(); this.StarDomainSystem.Clear(); this.sourceCardEntities = null; this.sourceStarEntities = null; this.targetCardEntities = null; this.targetStarEntities = null; this.cardEntityPicked = null; this.nbCardsToPlace = 0; base.InitializeLayer(factory); foreach (AIStarLinkEntity starLinkEntity in this.StarLinkSystem) { starLinkEntity.UpdateReference(); HashSet <AIStarLinkEntity> linksConnectedTo = null; if (this.StarToLinks.TryGetValue(starLinkEntity.StarFrom, out linksConnectedTo) == false) { linksConnectedTo = new HashSet <AIStarLinkEntity>(); this.StarToLinks.Add(starLinkEntity.StarFrom, linksConnectedTo); } linksConnectedTo.Add(starLinkEntity); linksConnectedTo = null; if (this.StarToLinks.TryGetValue(starLinkEntity.StarTo, out linksConnectedTo) == false) { linksConnectedTo = new HashSet <AIStarLinkEntity>(); this.StarToLinks.Add(starLinkEntity.StarTo, linksConnectedTo); } linksConnectedTo.Add(starLinkEntity); } foreach (AICJStarDomain starDomainAI in this.StarDomainSystem) { starDomainAI.UpdateReference(); } }
private void OnCardUnpicked(CardEntity obj, BoardPlayerLayer.PileFocused pilePicked) { lock (this.objectLock) { AICardEntity cardUnpicked = this.objectToObjectAIs[obj] as AICardEntity; switch (pilePicked) { case BoardPlayerLayer.PileFocused.HAND: this.cardsHand.Add(cardUnpicked); break; case BoardPlayerLayer.PileFocused.CEMETERY: this.cardsCemetery.Add(cardUnpicked); break; } } }
private void OnCardFocused(CardEntity obj) { lock (this.objectLock) { if (obj != null) { AICardEntity cardFocused = this.objectToObjectAIs[obj] as AICardEntity; this.cardFocused = cardFocused; //this.cardToolTip.DisplayToolTip(obj.Card, cardFocused); } else { this.cardFocused = null; //this.cardToolTip.HideToolTip(); } } }
private void OnCardFocused(Model.Card.CardEntity obj) { lock (this.objectLock) { if (obj != null) { AICardEntity cardFocused = this.GetAIEntityFromEntity(obj) as AICardEntity; this.CardFocused = cardFocused; //this.cardToolTip.DisplayToolTip(obj.Card, cardFocused); } else { this.CardFocused = null; //this.cardToolTip.HideToolTip(); } } }
public override void InitializeLayer(IAIObjectFactory factory) { this.cardsDeck.Clear(); this.cardsCemetery.Clear(); this.cardsHand.Clear(); this.pileFocused = (this.parentLayer as BoardPlayerLayer).CardPileFocused; base.InitializeLayer(factory); foreach (AAIEntity entity in this.objectToObjectAIs.Values) { if (entity is AICardEntity) { AICardEntity cardEntity2D = entity as AICardEntity; this.cardsDeck.Add(cardEntity2D); } } }