public override ActionResult Execute(RAIN.Core.AI ai) { m_aiBehaviour = new AIBehaviour (ai,_children,"Run"); //Is monster in certain animation return m_aiBehaviour.CheckAndAccess(); }
public override ActionResult Execute(RAIN.Core.AI ai) { m_aiBehaviour = new AIBehaviour (ai,_children,"Run"); //Is monster in certain animation return m_aiBehaviour.CheckAndAccess(); }