// Update is called once per frame void Update() { if (_roleDate.isBeHiting || _roleDate.isDie) { //print(" 被攻击后 停止!!!!!! "); GetComponent <GameBody>().isAcing = false; if (_aiBase) { _aiBase.AIReSet(); } AcOver(); //ReSetAll(); return; } if (isAcing) { if (GetComponent <AIBase>().IsTuihuiFangshouquing) { ReSetAll(); return; } //重启 if (GetComponent <AIBase>().IsChongqi) { AcOver(); } // if (!isRunNear) { RunNear(); return; } GetAtk(); } }