public void SetRun()
    {
        Vector2 vector2 = InputManager.GetHV();
        float   h       = vector2.x;
        float   v       = vector2.y;


        if (h != 0)
        {     //x轴方向移动
            if (h < 0)
            { //向左
                aiAttribute.SetPlayerDir(PersonDirection.Left);
                anim.SetInteger("Move", 3);
            }
            else
            {//向右
                aiAttribute.SetPlayerDir(PersonDirection.Right);
                anim.SetInteger("Move", 4);
            }
        }
        else if (v != 0)
        {     //y轴方向移动
            if (v < 0)
            { //向上
                aiAttribute.SetPlayerDir(PersonDirection.Down);
                anim.SetInteger("Move", 1);
            }
            else
            {//向下
                aiAttribute.SetPlayerDir(PersonDirection.Up);
                anim.SetInteger("Move", 2);
            }
        }
    }
    public void SetIdle(PersonDirection dir)
    {
        switch (dir)
        {
        case PersonDirection.Left:
            image.sprite = IdleLeft;
            dir          = PersonDirection.Left;
            break;

        case PersonDirection.Right:
            image.sprite = IdleRight;
            dir          = PersonDirection.Right;
            break;

        case PersonDirection.Up:
            image.sprite = IdleUp;
            dir          = PersonDirection.Up;
            break;

        case PersonDirection.Down:
            image.sprite = IdleDown;
            dir          = PersonDirection.Down;
            break;
        }

        if (name == "Player")
        {
            aiAttribute.SetPlayerDir(dir);
        }
    }