// Update is called once per frame void Update() { if (m_type == WeaponTypes.LieGenerator) { MeshRenderer iconRenderer = icon.GetComponent <MeshRenderer>(); if (liesTimer + 10.0f < Time.time) { if (!lieHint) { iconRenderer.material = (Material)Instantiate(Resources.Load("materials/liegeneratorhint")); lieHint = true; } } else if (lieHint) { iconRenderer.material = (Material)Instantiate(Resources.Load("materials/liegenerator")); lieHint = false; } //print(iconRenderer.material.name); //iconRenderer.material = (Material) Instantiate(Resources.Load("materials/liegenerator")); //; } if (attackTimer + 1.0f < Time.time) { //float hitTime = Time.time; Collider[] hitColliders = Physics.OverlapSphere(transform.position, 5.0f); if (target != null) { int pos = Array.IndexOf(hitColliders, target.GetComponent <Collider>()); if (pos == -1) { target = null; //targetPointer.Stop(); targetPointerLine.enabled = false; } } for (int i = 0; i < hitColliders.Length; ++i) { if (m_type != WeaponTypes.LieGenerator) { if (ProcessCitizen(hitColliders[i])) { break; } } } } if (target != null) { /*Vector3 dp = transform.position - target.transform.position; * float distance = Vector3.Distance(target.transform.position, transform.position); * //Mathf.Sqrt(dx * dx + dy * dy); * float angle = Mathf.Atan2(-dp.y, -dp.x) * Mathf.Rad2Deg; * * Quaternion rotation = new Quaternion(); * //targetPointer.transform.rotation; * //rotation.SetLookRotation(target.transform.position); * rotation.eulerAngles = new Vector3(0, angle, 0); * //rotation.eulerAngles = new Vector3(0, angle, 0); * targetPointer.transform.localRotation = rotation;*/ //targetPointerLine.transform.localRotation = rotation; //targetPointerLine.SetPosition(1, new Vector3(0, 0, distance)); //targetPointer.startLifetime = distance / targetPointer.startSpeed; //targetPointer.Simulate(targetPointer.startLifetime); targetPointerLine.SetPosition(0, transform.position); targetPointerLine.SetPosition(1, target.transform.position); //targetPointerLine.enabled = true; //targetPointer.enabled = true; } //else //{ //targetPointerLine.enabled = false; //} }