Exemple #1
0
            public YV666() : base()
            {
                Type = "YV-666";
                IconicPilots.Add(Faction.Scum, typeof(Bossk));
                ShipBaseSize     = BaseSize.Large;
                ShipBaseArcsType = Arcs.BaseArcsType.Arc180;

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/b/be/MS_YV-666-FREIGHTER.png";

                Firepower  = 3;
                Agility    = 1;
                MaxHull    = 6;
                MaxShields = 6;

                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Cannon);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Missile);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Crew);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Crew);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Crew);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Illicit);

                PrintedActions.Add(new TargetLockAction());

                AssignTemporaryManeuvers();
                HotacManeuverTable = new AI.YV666Table();

                factions.Add(Faction.Scum);
                faction = Faction.Scum;

                SkinName = "Crimson";

                SoundShotsPath = "Slave1-Fire";
                ShotsCount     = 3;

                for (int i = 1; i < 3; i++)
                {
                    SoundFlyPaths.Add("Slave1-Fly" + i);
                }
            }
Exemple #2
0
            public YV666() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "YV-666",
                    BaseSize.Large,
                    Faction.Scum,
                    new ShipArcsInfo(
                        new ShipArcInfo(ArcType.Front, 3),
                        new ShipArcInfo(ArcType.FullFront, 3)
                        ),
                    1, 6, 6,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(TargetLockAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Title,
                        UpgradeType.Modification,
                        UpgradeType.Cannon,
                        UpgradeType.Missile,
                        UpgradeType.Crew,
                        UpgradeType.Crew,
                        UpgradeType.Crew,
                        UpgradeType.Illicit
                        )
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Scum, typeof(Bossk) }
                };

                ModelInfo = new ShipModelInfo(
                    "YV-666",
                    "Brown"
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed0, ManeuverDirection.Stationary, ManeuverBearing.Stationary, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "Slave1-Fly1",
                    "Slave1-Fly2"
                },
                    "Slave1-Fire", 3
                    );

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/b/be/MS_YV-666-FREIGHTER.png";

                HotacManeuverTable = new AI.YV666Table();
            }
Exemple #3
0
            public YV666() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "YV-666",
                    BaseSize.Large,
                    Faction.Scum,
                    new ShipArcsInfo(
                        new ShipArcInfo(ArcType.Front, 3),
                        new ShipArcInfo(ArcType.FullFront, 3)
                        ),
                    1, 6, 6,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(TargetLockAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Title,
                        UpgradeType.Modification,
                        UpgradeType.Cannon,
                        UpgradeType.Missile,
                        UpgradeType.Crew,
                        UpgradeType.Crew,
                        UpgradeType.Crew,
                        UpgradeType.Illicit
                        )
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Scum, typeof(Bossk) }
                };

                ModelInfo = new ShipModelInfo(
                    "YV-666",
                    "Brown",
                    new Vector3(-4.45f, 8f, 5.55f),
                    3.5f
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed0, ManeuverDirection.Stationary, ManeuverBearing.Stationary, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "Slave1-Fly1",
                    "Slave1-Fly2"
                },
                    "Slave1-Fire", 3
                    );

                ShipIconLetter = 't';

                HotacManeuverTable = new AI.YV666Table();
            }