public override void Bind(Entity entity, Main main, bool creating = false) { BlockCloud blockCloud = entity.GetOrCreate <BlockCloud>("BlockCloud"); blockCloud.Add(new CommandBinding(blockCloud.Delete, entity.Delete)); blockCloud.Add(new CommandBinding <Collidable, ContactCollection>(blockCloud.Collided, delegate(Collidable other, ContactCollection contacts) { if (other.Tag != null && other.Tag.GetType() == typeof(Character)) { // Damage the player Entity p = PlayerFactory.Instance; if (p != null && p.Active) { p.Get <Agent>().Damage.Execute(0.1f); } } })); blockCloud.Type.Value = Voxel.t.Black; Transform transform = entity.GetOrCreate <Transform>("Transform"); Sound.AttachTracker(entity); AI ai = entity.GetOrCreate <AI>("AI"); if (!main.EditorEnabled) { entity.Add(new PostInitialization(delegate() { AkSoundEngine.PostEvent(AK.EVENTS.PLAY_EVIL_CUBES, entity); AkSoundEngine.PostEvent(ai.CurrentState == "Chase" ? AK.EVENTS.EVIL_CUBES_CHASE : AK.EVENTS.EVIL_CUBES_IDLE, entity); })); SoundKiller.Add(entity, AK.EVENTS.STOP_EVIL_CUBES); } Agent agent = entity.GetOrCreate <Agent>(); agent.Add(new Binding <Vector3>(agent.Position, transform.Position)); RaycastAI raycastAI = entity.GetOrCreate <RaycastAI>("RaycastAI"); raycastAI.BlendTime.Value = 1.0f; raycastAI.Add(new TwoWayBinding <Vector3>(transform.Position, raycastAI.Position)); raycastAI.Add(new Binding <Quaternion>(transform.Quaternion, raycastAI.Orientation)); RaycastAIMovement movement = entity.GetOrCreate <RaycastAIMovement>("Movement"); blockCloud.Add(new Binding <Vector3>(blockCloud.Position, transform.Position)); AI.Task checkOperationalRadius = new AI.Task { Interval = 2.0f, Action = delegate() { bool shouldBeActive = (transform.Position.Value - main.Camera.Position).Length() < movement.OperationalRadius; if (shouldBeActive && ai.CurrentState == "Suspended") { ai.CurrentState.Value = "Idle"; } else if (!shouldBeActive && ai.CurrentState != "Suspended") { ai.CurrentState.Value = "Suspended"; } }, }; AI.Task updatePosition = new AI.Task { Action = delegate() { raycastAI.Update(); }, }; ai.Add(new AI.AIState { Name = "Suspended", Tasks = new[] { checkOperationalRadius, }, }); const float sightDistance = 25.0f; const float hearingDistance = 0.0f; ai.Add(new AI.AIState { Name = "Idle", Tasks = new[] { checkOperationalRadius, updatePosition, new AI.Task { Interval = 1.0f, Action = delegate() { raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f)); } }, new AI.Task { Interval = 1.0f, Action = delegate() { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.CurrentState.Value = "Alert"; } }, }, }, }); ai.Add(new AI.AIState { Name = "Alert", Tasks = new[] { checkOperationalRadius, updatePosition, new AI.Task { Interval = 1.0f, Action = delegate() { if (ai.TimeInCurrentState > 3.0f) { ai.CurrentState.Value = "Idle"; } else { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.TargetAgent.Value = a.Entity; ai.CurrentState.Value = "Chase"; } } }, }, }, }); AI.Task checkTargetAgent = new AI.Task { Action = delegate() { Entity target = ai.TargetAgent.Value.Target; if (target == null || !target.Active || (target.Get <Transform>().Position.Value - transform.Position.Value).Length() > sightDistance * 1.25f) { ai.TargetAgent.Value = null; ai.CurrentState.Value = "Alert"; } }, }; Action findNextPosition = delegate() { movement.LastPosition.Value = transform.Position.Value; float radius = 5.0f; Vector3 center = ai.TargetAgent.Value.Target.Get <Transform>().Position; Vector3 candidate; do { candidate = center + new Vector3((float)this.random.NextDouble() - 0.5f, (float)this.random.NextDouble(), (float)this.random.NextDouble() - 0.5f) * radius; radius += 1.0f; }while (!RaycastAI.DefaultPositionFilter(candidate)); Vector3 toCandidate = candidate - movement.LastPosition; float distance = toCandidate.Length(); const float maxMovementDistance = 9.0f; if (distance > maxMovementDistance) { toCandidate *= maxMovementDistance / distance; } movement.NextPosition.Value = movement.LastPosition.Value + toCandidate; movement.PositionBlend.Value = 0.0f; }; // Chase AI state ai.Add(new AI.AIState { Name = "Chase", Enter = delegate(AI.AIState previous) { AkSoundEngine.PostEvent(AK.EVENTS.EVIL_CUBES_CHASE, entity); findNextPosition(); }, Exit = delegate(AI.AIState next) { AkSoundEngine.PostEvent(AK.EVENTS.EVIL_CUBES_IDLE, entity); }, Tasks = new[] { checkOperationalRadius, checkTargetAgent, new AI.Task { Action = delegate() { if (ai.TimeInCurrentState.Value > 15.0f) { Entity voxel = raycastAI.Voxel.Value.Target; if (voxel != null && voxel.Active) { raycastAI.Coord.Value = raycastAI.LastCoord.Value = voxel.Get <Voxel>().GetCoordinate(transform.Position); } raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f)); ai.CurrentState.Value = "Idle"; } else { movement.PositionBlend.Value += (main.ElapsedTime.Value / 1.0f); if (movement.PositionBlend > 1.0f) { findNextPosition(); } transform.Position.Value = Vector3.Lerp(movement.LastPosition, movement.NextPosition, movement.PositionBlend); } } }, }, }); this.SetMain(entity, main); }
public override void Bind(Entity entity, Main main, bool creating = false) { if (ParticleSystem.Get(main, "SnakeSparks") == null) { ParticleSystem.Add(main, "SnakeSparks", new ParticleSystem.ParticleSettings { TextureName = "Particles\\splash", MaxParticles = 1000, Duration = TimeSpan.FromSeconds(1.0f), MinHorizontalVelocity = -7.0f, MaxHorizontalVelocity = 7.0f, MinVerticalVelocity = 0.0f, MaxVerticalVelocity = 7.0f, Gravity = new Vector3(0.0f, -10.0f, 0.0f), MinRotateSpeed = -2.0f, MaxRotateSpeed = 2.0f, MinStartSize = 0.3f, MaxStartSize = 0.7f, MinEndSize = 0.0f, MaxEndSize = 0.0f, BlendState = Microsoft.Xna.Framework.Graphics.BlendState.AlphaBlend, MinColor = new Vector4(2.0f, 2.0f, 2.0f, 1.0f), MaxColor = new Vector4(2.0f, 2.0f, 2.0f, 1.0f), }); ParticleSystem.Add(main, "SnakeSparksRed", new ParticleSystem.ParticleSettings { TextureName = "Particles\\splash", MaxParticles = 1000, Duration = TimeSpan.FromSeconds(1.0f), MinHorizontalVelocity = -7.0f, MaxHorizontalVelocity = 7.0f, MinVerticalVelocity = 0.0f, MaxVerticalVelocity = 7.0f, Gravity = new Vector3(0.0f, -10.0f, 0.0f), MinRotateSpeed = -2.0f, MaxRotateSpeed = 2.0f, MinStartSize = 0.3f, MaxStartSize = 0.7f, MinEndSize = 0.0f, MaxEndSize = 0.0f, BlendState = Microsoft.Xna.Framework.Graphics.BlendState.AlphaBlend, MinColor = new Vector4(1.4f, 0.8f, 0.7f, 1.0f), MaxColor = new Vector4(1.4f, 0.8f, 0.7f, 1.0f), }); ParticleSystem.Add(main, "SnakeSparksYellow", new ParticleSystem.ParticleSettings { TextureName = "Particles\\splash", MaxParticles = 1000, Duration = TimeSpan.FromSeconds(1.0f), MinHorizontalVelocity = -7.0f, MaxHorizontalVelocity = 7.0f, MinVerticalVelocity = 0.0f, MaxVerticalVelocity = 7.0f, Gravity = new Vector3(0.0f, -10.0f, 0.0f), MinRotateSpeed = -2.0f, MaxRotateSpeed = 2.0f, MinStartSize = 0.3f, MaxStartSize = 0.7f, MinEndSize = 0.0f, MaxEndSize = 0.0f, BlendState = Microsoft.Xna.Framework.Graphics.BlendState.AlphaBlend, MinColor = new Vector4(1.4f, 1.4f, 0.7f, 1.0f), MaxColor = new Vector4(1.4f, 1.4f, 0.7f, 1.0f), }); } Snake snake = entity.GetOrCreate <Snake>("Snake"); entity.CannotSuspendByDistance = true; Transform transform = entity.GetOrCreate <Transform>("Transform"); AI ai = entity.GetOrCreate <AI>("AI"); Agent agent = entity.GetOrCreate <Agent>("Agent"); const float defaultSpeed = 5.0f; const float chaseSpeed = 18.0f; const float closeChaseSpeed = 12.0f; const float crushSpeed = 125.0f; VoxelChaseAI chase = entity.GetOrCreate <VoxelChaseAI>("VoxelChaseAI"); chase.Add(new TwoWayBinding <Vector3>(transform.Position, chase.Position)); chase.Speed.Value = defaultSpeed; chase.EnablePathfinding.Value = ai.CurrentState.Value == "Chase"; chase.Filter = delegate(Voxel.State state) { if (state == Voxel.States.Infected || state == Voxel.States.Neutral || state == Voxel.States.Hard || state == Voxel.States.HardInfected) { return(true); } return(false); }; entity.Add(new CommandBinding(chase.Delete, entity.Delete)); PointLight positionLight = null; if (!main.EditorEnabled) { positionLight = new PointLight(); positionLight.Serialize = false; positionLight.Color.Value = new Vector3(1.5f, 0.5f, 0.5f); positionLight.Attenuation.Value = 20.0f; positionLight.Add(new Binding <bool, string>(positionLight.Enabled, x => x != "Suspended", ai.CurrentState)); positionLight.Add(new Binding <Vector3, string>(positionLight.Color, delegate(string state) { switch (state) { case "Chase": case "Crush": return(new Vector3(1.5f, 0.5f, 0.5f)); case "Alert": return(new Vector3(1.5f, 1.5f, 0.5f)); default: return(new Vector3(1.0f, 1.0f, 1.0f)); } }, ai.CurrentState)); entity.Add("PositionLight", positionLight); ParticleEmitter emitter = entity.GetOrCreate <ParticleEmitter>("Particles"); emitter.Serialize = false; emitter.ParticlesPerSecond.Value = 100; emitter.Add(new Binding <string>(emitter.ParticleType, delegate(string state) { switch (state) { case "Chase": case "Crush": return("SnakeSparksRed"); case "Alert": return("SnakeSparksYellow"); default: return("SnakeSparks"); } }, ai.CurrentState)); emitter.Add(new Binding <Vector3>(emitter.Position, transform.Position)); emitter.Add(new Binding <bool, string>(emitter.Enabled, x => x != "Suspended", ai.CurrentState)); positionLight.Add(new Binding <Vector3>(positionLight.Position, transform.Position)); emitter.Add(new Binding <Vector3>(emitter.Position, transform.Position)); agent.Add(new Binding <Vector3>(agent.Position, transform.Position)); Sound.AttachTracker(entity); } AI.Task checkMap = new AI.Task { Action = delegate() { if (chase.Voxel.Value.Target == null || !chase.Voxel.Value.Target.Active) { entity.Delete.Execute(); } }, }; AI.Task checkOperationalRadius = new AI.Task { Interval = 2.0f, Action = delegate() { bool shouldBeActive = (transform.Position.Value - main.Camera.Position).Length() < snake.OperationalRadius; if (shouldBeActive && ai.CurrentState == "Suspended") { ai.CurrentState.Value = "Idle"; } else if (!shouldBeActive && ai.CurrentState != "Suspended") { ai.CurrentState.Value = "Suspended"; } }, }; AI.Task checkTargetAgent = new AI.Task { Action = delegate() { Entity target = ai.TargetAgent.Value.Target; if (target == null || !target.Active) { ai.TargetAgent.Value = null; ai.CurrentState.Value = "Idle"; } }, }; Func <Voxel, Direction> randomValidDirection = delegate(Voxel m) { Voxel.Coord c = chase.Coord; Direction[] dirs = new Direction[6]; Array.Copy(DirectionExtensions.Directions, dirs, 6); // Shuffle directions int i = 5; while (i > 0) { int k = this.random.Next(i); Direction temp = dirs[i]; dirs[i] = dirs[k]; dirs[k] = temp; i--; } foreach (Direction dir in dirs) { if (chase.Filter(m[c.Move(dir)])) { return(dir); } } return(Direction.None); }; Direction currentDir = Direction.None; chase.Add(new CommandBinding <Voxel, Voxel.Coord>(chase.Moved, delegate(Voxel m, Voxel.Coord c) { if (chase.Active) { string currentState = ai.CurrentState.Value; Voxel.t id = m[c].ID; if (id == Voxel.t.Hard) { m.Empty(c); m.Fill(c, Voxel.States.HardInfected); m.Regenerate(); } else if (id == Voxel.t.Neutral) { m.Empty(c); m.Fill(c, Voxel.States.Infected); m.Regenerate(); } else if (id == Voxel.t.Empty) { m.Fill(c, Voxel.States.Infected); m.Regenerate(); } if (currentState == "Idle") { if (currentDir == Direction.None || !chase.Filter(m[chase.Coord.Value.Move(currentDir)]) || this.random.Next(8) == 0) { currentDir = randomValidDirection(m); } chase.Coord.Value = chase.Coord.Value.Move(currentDir); } else if (snake.Path.Length > 0) { chase.Coord.Value = snake.Path[0]; snake.Path.RemoveAt(0); } } })); Sound.AttachTracker(entity); SoundKiller.Add(entity, AK.EVENTS.STOP_SNAKE); ai.Add(new ChangeBinding <string>(ai.CurrentState, delegate(string old, string value) { if (value == "Suspended" || value == "Alert") { AkSoundEngine.PostEvent(AK.EVENTS.STOP_SNAKE, entity); } else if (old != "Idle" && old != "Chase" && old != "Crush") { AkSoundEngine.PostEvent(AK.EVENTS.PLAY_SNAKE, entity); } })); const float sightDistance = 50.0f; const float hearingDistance = 0.0f; ai.Setup ( new AI.AIState { Name = "Suspended", Tasks = new[] { checkOperationalRadius }, }, new AI.AIState { Name = "Idle", Enter = delegate(AI.AIState previous) { Entity voxelEntity = chase.Voxel.Value.Target; if (voxelEntity != null) { Voxel m = voxelEntity.Get <Voxel>(); if (currentDir == Direction.None || !chase.Filter(m[chase.Coord.Value.Move(currentDir)])) { currentDir = randomValidDirection(m); } chase.Coord.Value = chase.Coord.Value.Move(currentDir); } }, Tasks = new[] { checkMap, checkOperationalRadius, new AI.Task { Interval = 1.0f, Action = delegate() { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.CurrentState.Value = "Alert"; } }, }, }, }, new AI.AIState { Name = "Alert", Enter = delegate(AI.AIState previous) { chase.EnableMovement.Value = false; }, Exit = delegate(AI.AIState next) { chase.EnableMovement.Value = true; }, Tasks = new[] { checkMap, checkOperationalRadius, new AI.Task { Interval = 0.4f, Action = delegate() { if (ai.TimeInCurrentState > 3.0f) { ai.CurrentState.Value = "Idle"; } else { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.TargetAgent.Value = a.Entity; ai.CurrentState.Value = "Chase"; } } }, }, }, }, new AI.AIState { Name = "Chase", Enter = delegate(AI.AIState previousState) { chase.EnablePathfinding.Value = true; chase.Speed.Value = chaseSpeed; }, Exit = delegate(AI.AIState nextState) { chase.EnablePathfinding.Value = false; chase.Speed.Value = defaultSpeed; }, Tasks = new[] { checkMap, checkOperationalRadius, checkTargetAgent, new AI.Task { Interval = 0.07f, Action = delegate() { Vector3 targetPosition = ai.TargetAgent.Value.Target.Get <Agent>().Position; float targetDistance = (targetPosition - transform.Position).Length(); chase.Speed.Value = targetDistance < 15.0f ? closeChaseSpeed : chaseSpeed; if (targetDistance > 50.0f || ai.TimeInCurrentState > 30.0f) // He got away { ai.CurrentState.Value = "Alert"; } else if (targetDistance < 4.0f) // We got 'im { // First, make sure we're not near a reset block Voxel v = chase.Voxel.Value.Target.Get <Voxel>(); if (VoxelAStar.BroadphaseSearch(v, chase.Coord, 6, x => x.Type == Lemma.Components.Voxel.States.Reset) == null) { ai.CurrentState.Value = "Crush"; } } else { chase.Target.Value = targetPosition; } }, }, }, }, new AI.AIState { Name = "Crush", Enter = delegate(AI.AIState lastState) { // Set up cage Voxel.Coord center = chase.Voxel.Value.Target.Get <Voxel>().GetCoordinate(ai.TargetAgent.Value.Target.Get <Agent>().Position); int radius = 1; // Bottom for (int x = center.X - radius; x <= center.X + radius; x++) { for (int z = center.Z - radius; z <= center.Z + radius; z++) { snake.Path.Add(new Voxel.Coord { X = x, Y = center.Y - 4, Z = z }); } } // Outer shell radius = 2; for (int y = center.Y - 3; y <= center.Y + 3; y++) { // Left for (int z = center.Z - radius; z <= center.Z + radius; z++) { snake.Path.Add(new Voxel.Coord { X = center.X - radius, Y = y, Z = z }); } // Right for (int z = center.Z - radius; z <= center.Z + radius; z++) { snake.Path.Add(new Voxel.Coord { X = center.X + radius, Y = y, Z = z }); } // Backward for (int x = center.X - radius; x <= center.X + radius; x++) { snake.Path.Add(new Voxel.Coord { X = x, Y = y, Z = center.Z - radius }); } // Forward for (int x = center.X - radius; x <= center.X + radius; x++) { snake.Path.Add(new Voxel.Coord { X = x, Y = y, Z = center.Z + radius }); } } // Top for (int x = center.X - radius; x <= center.X + radius; x++) { for (int z = center.Z - radius; z <= center.Z + radius; z++) { snake.Path.Add(new Voxel.Coord { X = x, Y = center.Y + 3, Z = z }); } } chase.EnablePathfinding.Value = false; chase.Speed.Value = crushSpeed; snake.CrushCoordinate.Value = chase.Coord; }, Exit = delegate(AI.AIState nextState) { chase.Speed.Value = defaultSpeed; chase.Coord.Value = chase.LastCoord.Value = snake.CrushCoordinate; snake.Path.Clear(); }, Tasks = new[] { checkMap, checkOperationalRadius, checkTargetAgent, new AI.Task { Interval = 0.01f, Action = delegate() { Agent a = ai.TargetAgent.Value.Target.Get <Agent>(); a.Damage.Execute(0.01f / 1.5f); // seconds to kill if (!a.Active) { ai.CurrentState.Value = "Alert"; } else { if ((a.Position - transform.Position.Value).Length() > 5.0f) // They're getting away { ai.CurrentState.Value = "Chase"; } } } } }, } ); this.SetMain(entity, main); entity.Add("OperationalRadius", snake.OperationalRadius); }
public override void Bind(Entity entity, Main main, bool creating = false) { SpotLight light = entity.Create <SpotLight>(); light.Enabled.Value = !main.EditorEnabled; light.FieldOfView.Value = 1.0f; light.Attenuation.Value = 75.0f; Transform transform = entity.GetOrCreate <Transform>("Transform"); light.Add(new Binding <Vector3>(light.Position, transform.Position)); Turret turret = entity.GetOrCreate <Turret>("Turret"); Command die = new Command { Action = delegate() { AkSoundEngine.PostEvent(AK.EVENTS.PLAY_TURRET_DEATH, entity); ParticleSystem shatter = ParticleSystem.Get(main, "InfectedShatter"); Random random = new Random(); for (int i = 0; i < 50; i++) { Vector3 offset = new Vector3((float)random.NextDouble() - 0.5f, (float)random.NextDouble() - 0.5f, (float)random.NextDouble() - 0.5f); shatter.AddParticle(transform.Position + offset, offset); } entity.Delete.Execute(); } }; VoxelAttachable attachable = VoxelAttachable.MakeAttachable(entity, main, true, true, die); attachable.Enabled.Value = true; attachable.Offset.Value = 2; PointLight pointLight = entity.GetOrCreate <PointLight>(); pointLight.Serialize = false; pointLight.Add(new Binding <Vector3>(pointLight.Position, transform.Position)); LineDrawer laser = new LineDrawer { Serialize = false }; entity.Add(laser); laser.DrawOrder.Value = 0; AI ai = entity.GetOrCreate <AI>("AI"); ModelAlpha model = entity.Create <ModelAlpha>(); model.Add(new Binding <Matrix>(model.Transform, transform.Matrix)); model.Filename.Value = "AlphaModels\\pyramid"; const float defaultModelScale = 0.75f; model.Scale.Value = new Vector3(defaultModelScale); const float sightDistance = 80.0f; const float hearingDistance = 0.0f; const float operationalRadius = 100.0f; model.Add(new Binding <Vector3, string>(model.Color, delegate(string state) { switch (state) { case "Alert": return(new Vector3(1.0f, 1.0f, 0.25f)); case "Aggressive": return(new Vector3(1.0f, 0.5f, 0.25f)); case "Firing": return(new Vector3(1.0f, 0.0f, 0.0f)); case "Disabled": return(new Vector3(0.0f, 0.0f, 0.0f)); default: return(new Vector3(1.0f, 1.0f, 1.0f)); } }, ai.CurrentState)); laser.Add(new Binding <bool, string>(laser.Enabled, x => x != "Disabled" && x != "Suspended", ai.CurrentState)); light.Add(new Binding <Vector3>(light.Color, model.Color)); pointLight.Add(new Binding <Vector3>(pointLight.Color, model.Color)); Voxel.GlobalRaycastResult rayHit = new Voxel.GlobalRaycastResult(); Vector3 toReticle = Vector3.Zero; AI.Task checkOperationalRadius = new AI.Task { Interval = 2.0f, Action = delegate() { bool shouldBeActive = (transform.Position.Value - main.Camera.Position).Length() < operationalRadius && Water.Get(transform.Position) == null; if (shouldBeActive && ai.CurrentState == "Suspended") { ai.CurrentState.Value = "Idle"; } else if (!shouldBeActive && ai.CurrentState != "Suspended") { ai.CurrentState.Value = "Suspended"; } }, }; turret.Add(new CommandBinding(turret.PowerOn, delegate() { if (ai.CurrentState == "Disabled") { ai.CurrentState.Value = "Suspended"; checkOperationalRadius.Action(); } })); turret.Add(new CommandBinding(turret.PowerOff, delegate() { ai.CurrentState.Value = "Disabled"; })); light.Add(new Binding <Quaternion>(light.Orientation, delegate() { return(Quaternion.CreateFromYawPitchRoll(-(float)Math.Atan2(toReticle.Z, toReticle.X) - (float)Math.PI * 0.5f, (float)Math.Asin(toReticle.Y), 0)); }, transform.Position, turret.Reticle)); AI.Task updateRay = new AI.Task { Action = delegate() { toReticle = Vector3.Normalize(turret.Reticle.Value - transform.Position.Value); rayHit = Voxel.GlobalRaycast(transform.Position, toReticle, operationalRadius); laser.Lines.Clear(); Microsoft.Xna.Framework.Color color = new Microsoft.Xna.Framework.Color(model.Color); laser.Lines.Add(new LineDrawer.Line { A = new Microsoft.Xna.Framework.Graphics.VertexPositionColor(transform.Position, color), B = new Microsoft.Xna.Framework.Graphics.VertexPositionColor(rayHit.Position, color), }); } }; ai.Add(new AI.AIState { Name = "Disabled", Tasks = new AI.Task[] { }, }); ai.Add(new AI.AIState { Name = "Suspended", Tasks = new[] { checkOperationalRadius, }, }); ai.Add(new AI.AIState { Name = "Idle", Tasks = new[] { checkOperationalRadius, updateRay, new AI.Task { Interval = 1.0f, Action = delegate() { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.CurrentState.Value = "Alert"; } }, }, }, }); ai.Add(new AI.AIState { Name = "Alert", Tasks = new[] { checkOperationalRadius, updateRay, new AI.Task { Interval = 1.0f, Action = delegate() { if (ai.TimeInCurrentState > 3.0f) { ai.CurrentState.Value = "Idle"; } else { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.TargetAgent.Value = a.Entity; ai.CurrentState.Value = "Aggressive"; } } }, }, }, }); AI.Task checkTargetAgent = new AI.Task { Action = delegate() { Entity target = ai.TargetAgent.Value.Target; if (target == null || !target.Active) { ai.TargetAgent.Value = null; ai.CurrentState.Value = "Idle"; } }, }; float lastSpotted = 0.0f; ai.Add(new AI.AIState { Name = "Aggressive", Tasks = new[] { checkTargetAgent, updateRay, new AI.Task { Action = delegate() { Entity target = ai.TargetAgent.Value.Target; turret.Reticle.Value += (target.Get <Transform>().Position - turret.Reticle.Value) * Math.Min(3.0f * main.ElapsedTime, 1.0f); } }, new AI.Task { Interval = 0.1f, Action = delegate() { if (Agent.Query(transform.Position, sightDistance, hearingDistance, ai.TargetAgent.Value.Target.Get <Agent>())) { lastSpotted = main.TotalTime; } if (ai.TimeInCurrentState.Value > 1.5f) { if (lastSpotted < main.TotalTime - 2.0f) { ai.CurrentState.Value = "Alert"; } else { Vector3 targetPos = ai.TargetAgent.Value.Target.Get <Transform>().Position.Value; Vector3 toTarget = Vector3.Normalize(targetPos - transform.Position.Value); if (Vector3.Dot(toReticle, toTarget) > 0.95f) { ai.CurrentState.Value = "Firing"; } } } } }, } }); ai.Add(new AI.AIState { Name = "Firing", Enter = delegate(AI.AIState last) { AkSoundEngine.PostEvent(AK.EVENTS.PLAY_TURRET_CHARGE, entity); }, Exit = delegate(AI.AIState next) { Voxel.State attachedState = attachable.AttachedVoxel.Value.Target.Get <Voxel>()[attachable.Coord]; if (!attachedState.Permanent && rayHit.Voxel != null && (rayHit.Position - transform.Position).Length() < 8.0f) { return; // Danger close, cease fire! } AkSoundEngine.PostEvent(AK.EVENTS.PLAY_TURRET_FIRE, entity); bool hitVoxel = true; Entity target = ai.TargetAgent.Value.Target; if (target != null && target.Active) { Vector3 targetPos = target.Get <Transform>().Position; Vector3 toTarget = targetPos - transform.Position.Value; if (Vector3.Dot(toReticle, Vector3.Normalize(toTarget)) > 0.2f) { float distance = toTarget.Length(); if (distance < rayHit.Distance) { Sound.PostEvent(AK.EVENTS.PLAY_TURRET_MISS, transform.Position + toReticle * distance); } } BEPUutilities.RayHit physicsHit; if (target.Get <Player>().Character.Body.CollisionInformation.RayCast(new Ray(transform.Position, toReticle), rayHit.Voxel == null ? float.MaxValue : rayHit.Distance, out physicsHit)) { Explosion.Explode(main, targetPos, 6, 8.0f); hitVoxel = false; } } if (hitVoxel && rayHit.Voxel != null) { Explosion.Explode(main, rayHit.Position + rayHit.Voxel.GetAbsoluteVector(rayHit.Normal.GetVector()) * 0.5f, 6, 8.0f); } Vector3 splashPos; Water w = Water.Raycast(transform.Position, toReticle, rayHit.Distance, out splashPos); if (w != null) { Sound.PostEvent(AK.EVENTS.PLAY_WATER_SPLASH, splashPos); Water.SplashParticles(main, splashPos, 3.0f); } }, Tasks = new[] { checkTargetAgent, updateRay, new AI.Task { Action = delegate() { if (ai.TimeInCurrentState.Value > 0.75f) { ai.CurrentState.Value = "Aggressive"; // This actually fires (in the Exit function) } } } } }); this.SetMain(entity, main); entity.Add("On", turret.On); entity.Add("PowerOn", turret.PowerOn); entity.Add("PowerOff", turret.PowerOff); }
public override void Bind(Entity entity, Main main, bool creating = false) { PointLight light = entity.GetOrCreate <PointLight>("PointLight"); light.Serialize = false; const float defaultLightAttenuation = 15.0f; light.Attenuation.Value = defaultLightAttenuation; Transform transform = entity.GetOrCreate <Transform>("Transform"); light.Add(new Binding <Vector3>(light.Position, transform.Position)); if (!main.EditorEnabled) { AkGameObjectTracker.Attach(entity); SoundKiller.Add(entity, AK.EVENTS.STOP_GLOWSQUARE); entity.Add(new PostInitialization { delegate() { AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity); AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, -1.0f, entity); } }); } AI ai = entity.GetOrCreate <AI>("AI"); ModelAlpha model = entity.GetOrCreate <ModelAlpha>(); model.Add(new Binding <Matrix>(model.Transform, transform.Matrix)); model.Filename.Value = "AlphaModels\\box"; model.Serialize = false; model.DrawOrder.Value = 15; RaycastAIMovement movement = entity.GetOrCreate <RaycastAIMovement>("Movement"); Levitator levitator = entity.GetOrCreate <Levitator>("Levitator"); const float defaultModelScale = 1.0f; model.Scale.Value = new Vector3(defaultModelScale); model.Add(new Binding <Vector3, string>(model.Color, delegate(string state) { switch (state) { case "Alert": return(new Vector3(1.5f, 1.5f, 0.5f)); case "Chase": return(new Vector3(1.5f, 0.5f, 0.5f)); case "Levitating": return(new Vector3(2.0f, 1.0f, 0.5f)); default: return(new Vector3(1.0f, 1.0f, 1.0f)); } }, ai.CurrentState)); entity.Add(new Updater ( delegate(float dt) { float source = 1.0f + ((float)this.random.NextDouble() - 0.5f) * 2.0f * 0.05f; model.Scale.Value = new Vector3(defaultModelScale * source); light.Attenuation.Value = defaultLightAttenuation * source; } )); light.Add(new Binding <Vector3>(light.Color, model.Color)); Agent agent = entity.GetOrCreate <Agent>(); agent.Add(new Binding <Vector3>(agent.Position, transform.Position)); RaycastAI raycastAI = entity.GetOrCreate <RaycastAI>("RaycastAI"); raycastAI.Add(new TwoWayBinding <Vector3>(transform.Position, raycastAI.Position)); raycastAI.Add(new Binding <Quaternion>(transform.Quaternion, raycastAI.Orientation)); AI.Task checkOperationalRadius = new AI.Task { Interval = 2.0f, Action = delegate() { bool shouldBeActive = (transform.Position.Value - main.Camera.Position).Length() < movement.OperationalRadius; if (shouldBeActive && ai.CurrentState == "Suspended") { ai.CurrentState.Value = "Idle"; } else if (!shouldBeActive && ai.CurrentState != "Suspended") { ai.CurrentState.Value = "Suspended"; } }, }; AI.Task updatePosition = new AI.Task { Action = delegate() { raycastAI.Update(); }, }; ai.Add(new AI.AIState { Name = "Suspended", Tasks = new[] { checkOperationalRadius, }, }); const float sightDistance = 30.0f; const float hearingDistance = 15.0f; ai.Add(new AI.AIState { Name = "Idle", Enter = delegate(AI.AIState previous) { AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, -1.0f, entity); }, Tasks = new[] { checkOperationalRadius, updatePosition, new AI.Task { Interval = 1.0f, Action = delegate() { raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f)); } }, new AI.Task { Interval = 1.0f, Action = delegate() { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.CurrentState.Value = "Alert"; } }, }, }, }); ai.Add(new AI.AIState { Name = "Alert", Enter = delegate(AI.AIState previous) { AkSoundEngine.PostEvent(AK.EVENTS.STOP_GLOWSQUARE, entity); }, Exit = delegate(AI.AIState next) { AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity); }, Tasks = new[] { checkOperationalRadius, updatePosition, new AI.Task { Interval = 1.0f, Action = delegate() { if (ai.TimeInCurrentState > 3.0f) { ai.CurrentState.Value = "Idle"; } else { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.TargetAgent.Value = a.Entity; ai.CurrentState.Value = "Chase"; } } }, }, }, }); AI.Task checkTargetAgent = new AI.Task { Action = delegate() { Entity target = ai.TargetAgent.Value.Target; if (target == null || !target.Active) { ai.TargetAgent.Value = null; ai.CurrentState.Value = "Idle"; } }, }; // Levitate const int levitateRipRadius = 4; Func <bool> tryLevitate = delegate() { Entity voxelEntity = raycastAI.Voxel.Value.Target; if (voxelEntity == null) { return(false); } Voxel map = voxelEntity.Get <Voxel>(); Voxel.Coord?candidate = map.FindClosestFilledCell(raycastAI.Coord, 3); if (!candidate.HasValue) { return(false); } if (VoxelRip.Go(map, candidate.Value, levitateRipRadius, delegate(List <DynamicVoxel> spawnedMaps) { foreach (DynamicVoxel spawnedMap in spawnedMaps) { if (spawnedMap[candidate.Value] != Voxel.States.Empty) { levitator.LevitatingVoxel.Value = spawnedMap.Entity; break; } } })) { levitator.GrabCoord.Value = candidate.Value; return(true); } return(false); }; Action delevitateMap = delegate() { Entity levitatingMapEntity = levitator.LevitatingVoxel.Value.Target; if (levitatingMapEntity == null || !levitatingMapEntity.Active) { return; } DynamicVoxel dynamicMap = levitatingMapEntity.Get <DynamicVoxel>(); VoxelRip.Consolidate(main, dynamicMap); }; // Chase AI state ai.Add(new AI.AIState { Name = "Chase", Enter = delegate(AI.AIState previous) { AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, 0.0f, entity); }, Tasks = new[] { checkOperationalRadius, checkTargetAgent, new AI.Task { Interval = 0.35f, Action = delegate() { raycastAI.Move(ai.TargetAgent.Value.Target.Get <Transform>().Position.Value - transform.Position); } }, updatePosition, new AI.Task { Interval = 0.1f, Action = delegate() { Entity target = ai.TargetAgent.Value.Target; Vector3 targetPosition = target.Get <Transform>().Position; if ((targetPosition - transform.Position).Length() < 15.0f) { if (tryLevitate()) { ai.CurrentState.Value = "Levitating"; } } } } }, }); Action findNextPosition = delegate() { movement.LastPosition.Value = transform.Position.Value; float radius = 5.0f; Vector3 center = ai.TargetAgent.Value.Target.Get <Transform>().Position; Vector3 candidate; do { candidate = center + new Vector3((float)this.random.NextDouble() - 0.5f, (float)this.random.NextDouble(), (float)this.random.NextDouble() - 0.5f) * radius; radius += 1.0f; }while (!RaycastAI.DefaultPositionFilter(candidate)); movement.NextPosition.Value = candidate; movement.PositionBlend.Value = 0.0f; }; ai.Add(new AI.AIState { Name = "Levitating", Enter = delegate(AI.AIState previous) { findNextPosition(); }, Exit = delegate(AI.AIState next) { delevitateMap(); levitator.LevitatingVoxel.Value = null; //volume.Value = defaultVolume; //pitch.Value = 0.0f; }, Tasks = new[] { checkTargetAgent, new AI.Task { Action = delegate() { //volume.Value = 1.0f; //pitch.Value = 1.0f; Entity levitatingMapEntity = levitator.LevitatingVoxel.Value.Target; if (levitatingMapEntity == null || !levitatingMapEntity.Active || ai.TimeInCurrentState.Value > 8.0f) { Entity voxel = raycastAI.Voxel.Value.Target; if (voxel != null && voxel.Active) { raycastAI.Coord.Value = raycastAI.LastCoord.Value = voxel.Get <Voxel>().GetCoordinate(transform.Position); } raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f)); ai.CurrentState.Value = "Alert"; return; } DynamicVoxel dynamicMap = levitatingMapEntity.Get <DynamicVoxel>(); movement.PositionBlend.Value += (main.ElapsedTime.Value / 1.0f); if (movement.PositionBlend > 1.0f) { findNextPosition(); } transform.Position.Value = Vector3.Lerp(movement.LastPosition, movement.NextPosition, movement.PositionBlend); Vector3 grabPoint = dynamicMap.GetAbsolutePosition(levitator.GrabCoord); Vector3 diff = transform.Position.Value - grabPoint; if (diff.Length() > 15.0f) { ai.CurrentState.Value = "Chase"; return; } diff *= (float)Math.Sqrt(dynamicMap.PhysicsEntity.Mass) * 0.5f; dynamicMap.PhysicsEntity.ApplyImpulse(ref grabPoint, ref diff); }, }, }, }); this.SetMain(entity, main); }
public override void Bind(Entity entity, Main main, bool creating = false) { BlockCloud blockCloud = entity.GetOrCreate <BlockCloud>("BlockCloud"); blockCloud.Add(new CommandBinding(blockCloud.Delete, entity.Delete)); blockCloud.Add(new CommandBinding <Collidable, ContactCollection>(blockCloud.Collided, delegate(Collidable other, ContactCollection contacts) { if (other.Tag != null && other.Tag.GetType() == typeof(Character)) { // Damage the player Entity p = PlayerFactory.Instance; if (p != null && p.Active) { p.Get <Agent>().Damage.Execute(0.1f); } } })); blockCloud.Type.Value = Voxel.t.Black; Transform transform = entity.GetOrCreate <Transform>("Transform"); AkGameObjectTracker.Attach(entity); AI ai = entity.GetOrCreate <AI>("AI"); if (!main.EditorEnabled) { entity.Add(new PostInitialization { delegate() { AkSoundEngine.PostEvent(AK.EVENTS.PLAY_EVIL_CUBES, entity); AkSoundEngine.PostEvent(ai.CurrentState == "Chase" ? AK.EVENTS.EVIL_CUBES_CHASE : AK.EVENTS.EVIL_CUBES_IDLE, entity); } }); SoundKiller.Add(entity, AK.EVENTS.STOP_EVIL_CUBES); } Agent agent = entity.GetOrCreate <Agent>(); agent.Add(new Binding <Vector3>(agent.Position, transform.Position)); RaycastAI raycastAI = entity.GetOrCreate <RaycastAI>("RaycastAI"); raycastAI.BlendTime.Value = 1.0f; raycastAI.Add(new TwoWayBinding <Vector3>(transform.Position, raycastAI.Position)); raycastAI.Add(new Binding <Quaternion>(transform.Quaternion, raycastAI.Orientation)); blockCloud.Add(new Binding <Vector3>(blockCloud.Position, transform.Position)); const float operationalRadius = 100.0f; AI.Task checkOperationalRadius = new AI.Task { Interval = 2.0f, Action = delegate() { bool shouldBeActive = (transform.Position.Value - main.Camera.Position).Length() < operationalRadius; if (shouldBeActive && ai.CurrentState == "Suspended") { ai.CurrentState.Value = "Idle"; } else if (!shouldBeActive && ai.CurrentState != "Suspended") { ai.CurrentState.Value = "Suspended"; } }, }; AI.Task updatePosition = new AI.Task { Action = delegate() { raycastAI.Update(); }, }; ai.Add(new AI.AIState { Name = "Suspended", Tasks = new[] { checkOperationalRadius, }, }); const float sightDistance = 30.0f; const float hearingDistance = 15.0f; ai.Add(new AI.AIState { Name = "Idle", Tasks = new[] { checkOperationalRadius, updatePosition, new AI.Task { Interval = 1.0f, Action = delegate() { raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f)); } }, new AI.Task { Interval = 1.0f, Action = delegate() { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.CurrentState.Value = "Alert"; } }, }, }, }); ai.Add(new AI.AIState { Name = "Alert", Tasks = new[] { checkOperationalRadius, updatePosition, new AI.Task { Interval = 1.0f, Action = delegate() { if (ai.TimeInCurrentState > 3.0f) { ai.CurrentState.Value = "Idle"; } else { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.TargetAgent.Value = a.Entity; ai.CurrentState.Value = "Chase"; } } }, }, }, }); AI.Task checkTargetAgent = new AI.Task { Action = delegate() { Entity target = ai.TargetAgent.Value.Target; if (target == null || !target.Active) { ai.TargetAgent.Value = null; ai.CurrentState.Value = "Idle"; } }, }; // Chase AI state ai.Add(new AI.AIState { Name = "Chase", Enter = delegate(AI.AIState previous) { AkSoundEngine.PostEvent(AK.EVENTS.EVIL_CUBES_CHASE, entity); raycastAI.BlendTime.Value = 0.5f; }, Exit = delegate(AI.AIState next) { raycastAI.BlendTime.Value = 1.0f; AkSoundEngine.PostEvent(AK.EVENTS.EVIL_CUBES_IDLE, entity); }, Tasks = new[] { checkOperationalRadius, checkTargetAgent, new AI.Task { Interval = 0.5f, Action = delegate() { raycastAI.Move(ai.TargetAgent.Value.Target.Get <Transform>().Position.Value - transform.Position); } }, updatePosition, }, }); this.SetMain(entity, main); }
public override void Bind(Entity entity, Main main, bool creating = false) { PointLight light = entity.GetOrCreate <PointLight>("PointLight"); light.Serialize = false; const float defaultLightAttenuation = 15.0f; light.Attenuation.Value = defaultLightAttenuation; Transform transform = entity.GetOrCreate <Transform>("Transform"); light.Add(new Binding <Vector3>(light.Position, transform.Position)); if (!main.EditorEnabled) { Sound.AttachTracker(entity); SoundKiller.Add(entity, AK.EVENTS.STOP_GLOWSQUARE); entity.Add(new PostInitialization(delegate() { AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity); AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, -1.0f, entity); })); } AI ai = entity.GetOrCreate <AI>("AI"); ModelAlpha model = entity.GetOrCreate <ModelAlpha>(); model.Add(new Binding <Matrix>(model.Transform, transform.Matrix)); model.Filename.Value = "AlphaModels\\box"; model.Serialize = false; model.DrawOrder.Value = 15; const float defaultModelScale = 1.0f; model.Scale.Value = new Vector3(defaultModelScale); model.Add(new Binding <Vector3, string>(model.Color, delegate(string state) { switch (state) { case "Alert": return(new Vector3(1.5f, 1.5f, 0.5f)); case "Chase": return(new Vector3(1.5f, 0.5f, 0.5f)); case "Explode": return(new Vector3(2.0f, 1.0f, 0.5f)); default: return(new Vector3(1.0f, 1.0f, 1.0f)); } }, ai.CurrentState)); entity.Add(new Updater ( delegate(float dt) { float source = 1.0f + ((float)this.random.NextDouble() - 0.5f) * 2.0f * 0.05f; model.Scale.Value = new Vector3(defaultModelScale * source); light.Attenuation.Value = defaultLightAttenuation * source; } )); model.Add(new Binding <bool, string>(model.Enabled, x => x != "Exploding", ai.CurrentState)); light.Add(new Binding <Vector3>(light.Color, model.Color)); Agent agent = entity.GetOrCreate <Agent>(); agent.Add(new Binding <Vector3>(agent.Position, transform.Position)); RaycastAIMovement movement = entity.GetOrCreate <RaycastAIMovement>("Movement"); Exploder exploder = entity.GetOrCreate <Exploder>("Exploder"); AI.Task checkOperationalRadius = new AI.Task { Interval = 2.0f, Action = delegate() { bool shouldBeActive = (transform.Position.Value - main.Camera.Position).Length() < movement.OperationalRadius; if (shouldBeActive && ai.CurrentState == "Suspended") { ai.CurrentState.Value = "Idle"; } else if (!shouldBeActive && ai.CurrentState != "Suspended") { ai.CurrentState.Value = "Suspended"; } }, }; RaycastAI raycastAI = entity.GetOrCreate <RaycastAI>("RaycastAI"); raycastAI.Add(new TwoWayBinding <Vector3>(transform.Position, raycastAI.Position)); raycastAI.Add(new Binding <Quaternion>(transform.Quaternion, raycastAI.Orientation)); AI.Task updatePosition = new AI.Task { Action = delegate() { raycastAI.Update(); }, }; ai.Add(new AI.AIState { Name = "Suspended", Tasks = new[] { checkOperationalRadius, }, }); const float sightDistance = 40.0f; const float hearingDistance = 0.0f; ai.Add(new AI.AIState { Name = "Idle", Enter = delegate(AI.AIState previous) { AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, -1.0f, entity); }, Tasks = new[] { checkOperationalRadius, updatePosition, new AI.Task { Interval = 1.0f, Action = delegate() { raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f)); } }, new AI.Task { Interval = 0.5f, Action = delegate() { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.CurrentState.Value = "Alert"; } }, }, }, }); ai.Add(new AI.AIState { Name = "Alert", Enter = delegate(AI.AIState previous) { AkSoundEngine.PostEvent(AK.EVENTS.STOP_GLOWSQUARE, entity); }, Exit = delegate(AI.AIState next) { AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity); }, Tasks = new[] { checkOperationalRadius, updatePosition, new AI.Task { Interval = 1.0f, Action = delegate() { if (ai.TimeInCurrentState > 3.0f) { ai.CurrentState.Value = "Idle"; } else { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.TargetAgent.Value = a.Entity; ai.CurrentState.Value = "Chase"; } } }, }, }, }); AI.Task checkTargetAgent = new AI.Task { Action = delegate() { Entity target = ai.TargetAgent.Value.Target; if (target == null || !target.Active) { ai.TargetAgent.Value = null; ai.CurrentState.Value = "Idle"; } }, }; ai.Add(new AI.AIState { Name = "Chase", Enter = delegate(AI.AIState previous) { AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, 0.0f, entity); }, Tasks = new[] { checkOperationalRadius, checkTargetAgent, new AI.Task { Interval = 0.35f, Action = delegate() { raycastAI.Move(ai.TargetAgent.Value.Target.Get <Transform>().Position.Value - transform.Position); } }, new AI.Task { Action = delegate() { if ((ai.TargetAgent.Value.Target.Get <Transform>().Position.Value - transform.Position).Length() < 10.0f) { ai.CurrentState.Value = "Explode"; } } }, updatePosition, }, }); EffectBlockFactory factory = Factory.Get <EffectBlockFactory>(); ai.Add(new AI.AIState { Name = "Explode", Enter = delegate(AI.AIState previous) { exploder.CoordQueue.Clear(); Entity voxelEntity = raycastAI.Voxel.Value.Target; if (voxelEntity == null || !voxelEntity.Active) { ai.CurrentState.Value = "Alert"; return; } Voxel m = voxelEntity.Get <Voxel>(); Voxel.Coord c = raycastAI.Coord.Value; Direction toSupport = Direction.None; foreach (Direction dir in DirectionExtensions.Directions) { if (m[raycastAI.Coord.Value.Move(dir)].ID != 0) { toSupport = dir; break; } } if (toSupport == Direction.None) { ai.CurrentState.Value = "Alert"; return; } Direction up = toSupport.GetReverse(); exploder.ExplosionOriginalCoord.Value = raycastAI.Coord; Direction right; if (up.IsParallel(Direction.PositiveX)) { right = Direction.PositiveZ; } else { right = Direction.PositiveX; } Direction forward = up.Cross(right); for (Voxel.Coord y = c.Clone(); y.GetComponent(up) < c.GetComponent(up) + 3; y = y.Move(up)) { for (Voxel.Coord x = y.Clone(); x.GetComponent(right) < c.GetComponent(right) + 2; x = x.Move(right)) { for (Voxel.Coord z = x.Clone(); z.GetComponent(forward) < c.GetComponent(forward) + 2; z = z.Move(forward)) { exploder.CoordQueue.Add(z); } } } }, Exit = delegate(AI.AIState next) { exploder.CoordQueue.Clear(); }, Tasks = new[] { checkOperationalRadius, new AI.Task { Interval = 0.15f, Action = delegate() { if (exploder.CoordQueue.Length > 0) { raycastAI.MoveTo(exploder.CoordQueue[0]); exploder.CoordQueue.RemoveAt(0); Entity blockEntity = factory.CreateAndBind(main); Voxel.States.Infected.ApplyToEffectBlock(blockEntity.Get <ModelInstance>()); Entity mapEntity = raycastAI.Voxel.Value.Target; if (mapEntity != null && mapEntity.Active) { EffectBlock effectBlock = blockEntity.Get <EffectBlock>(); Voxel m = mapEntity.Get <Voxel>(); effectBlock.Offset.Value = m.GetRelativePosition(raycastAI.Coord); Vector3 absolutePos = m.GetAbsolutePosition(raycastAI.Coord); effectBlock.StartPosition = absolutePos + new Vector3(0.05f, 0.1f, 0.05f); effectBlock.StartOrientation = Quaternion.CreateFromYawPitchRoll(0.15f, 0.15f, 0); effectBlock.TotalLifetime = 0.05f; effectBlock.Setup(raycastAI.Voxel.Value.Target, raycastAI.Coord, Voxel.t.Infected); main.Add(blockEntity); } } } }, new AI.Task { Action = delegate() { AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, MathHelper.Lerp(0.0f, 1.0f, ai.TimeInCurrentState.Value / 2.0f), entity); if (exploder.CoordQueue.Length == 0) { // Explode ai.CurrentState.Value = "Exploding"; } }, }, updatePosition, }, }); ai.Add(new AI.AIState { Name = "Exploding", Enter = delegate(AI.AIState previous) { exploder.Exploded.Value = false; AkSoundEngine.PostEvent(AK.EVENTS.STOP_GLOWSQUARE, entity); }, Exit = delegate(AI.AIState next) { exploder.Exploded.Value = false; AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity); }, Tasks = new[] { new AI.Task { Interval = 0.1f, Action = delegate() { const int radius = 9; float timeInCurrentState = ai.TimeInCurrentState; if (timeInCurrentState > 1.0f && !exploder.Exploded) { Entity mapEntity = raycastAI.Voxel.Value.Target; if (mapEntity != null && mapEntity.Active) { Explosion.Explode(main, mapEntity.Get <Voxel>(), raycastAI.Coord, radius, 18.0f); } exploder.Exploded.Value = true; } if (timeInCurrentState > 2.0f) { raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f)); ai.CurrentState.Value = "Alert"; } }, }, updatePosition, }, }); this.SetMain(entity, main); entity.Add("OperationalRadius", movement.OperationalRadius); }