Exemple #1
0
            public TIESF() : base()
            {
                Type = "TIE/SF Fighter";
                IconicPilots.Add(Faction.Imperial, typeof(QuickDraw));

                ShipBaseArcsType = Arcs.BaseArcsType.ArcRear;

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/f/ff/MI_TIE-SF-FIGHTER.png";

                Firepower  = 2;
                Agility    = 2;
                MaxHull    = 3;
                MaxShields = 3;

                SubFaction = SubFaction.FirstOrder;

                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.System);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Missile);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Tech);

                PrintedActions.Add(new TargetLockAction());
                PrintedActions.Add(new BarrelRollAction());

                AssignTemporaryManeuvers();
                HotacManeuverTable = new AI.TIESFTable();

                factions.Add(Faction.Imperial);
                faction = Faction.Imperial;

                SkinName = "First Order";

                SoundShotsPath = "TIE-Fire";
                ShotsCount     = 2;

                for (int i = 1; i < 8; i++)
                {
                    SoundFlyPaths.Add("TIE-Fly" + i);
                }
            }
Exemple #2
0
            public TIESfFighter() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "TIE/SF Fighter",
                    BaseSize.Small,
                    Faction.Imperial,
                    new ShipArcsInfo(
                        new ShipArcInfo(ArcType.Front, 2),
                        new ShipArcInfo(ArcType.Rear, 2)
                        ),
                    2, 3, 3,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(TargetLockAction)),
                        new ActionInfo(typeof(BarrelRollAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Title,
                        UpgradeType.Modification,
                        UpgradeType.System,
                        UpgradeType.Missile,
                        UpgradeType.Tech
                        ),
                    subFaction: Faction.FirstOrder
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Imperial, typeof(QuickDraw) }
                };

                ModelInfo = new ShipModelInfo(
                    "TIE/SF Fighter",
                    "First Order",
                    previewScale: 2f
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "TIE-Fly1",
                    "TIE-Fly2",
                    "TIE-Fly3",
                    "TIE-Fly4",
                    "TIE-Fly5",
                    "TIE-Fly6",
                    "TIE-Fly7"
                },
                    "TIE-Fire", 2
                    );

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/f/ff/MI_TIE-SF-FIGHTER.png";

                HotacManeuverTable = new AI.TIESFTable();
            }