Exemple #1
0
            public Aggressor() : base()
            {
                Type = FullType = "Aggressor";
                IconicPilots.Add(Faction.Scum, typeof(IG88C));
                ShipBaseSize = BaseSize.Large;

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/2/22/MS_AGGRESSOR-ASSAULT-FIGHTER.png";

                Firepower  = 3;
                Agility    = 3;
                MaxHull    = 4;
                MaxShields = 4;

                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Elite);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.System);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Cannon);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Cannon);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Bomb);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Illicit);

                ActionBar.AddPrintedAction(new TargetLockAction());
                ActionBar.AddPrintedAction(new EvadeAction());
                ActionBar.AddPrintedAction(new BoostAction());

                AssignTemporaryManeuvers();
                HotacManeuverTable = new AI.AggressorTable();

                factions.Add(Faction.Scum);
                faction = Faction.Scum;

                SkinName = "Blue";

                SoundShotsPath = "Falcon-Fire";
                ShotsCount     = 3;

                for (int i = 1; i < 4; i++)
                {
                    SoundFlyPaths.Add("Falcon-Fly" + i);
                }
            }
Exemple #2
0
            public Aggressor() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "Aggressor",
                    BaseSize.Large,
                    Faction.Scum,
                    new ShipArcsInfo(ArcType.Front, 3), 3, 4, 4,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(TargetLockAction)),
                        new ActionInfo(typeof(EvadeAction)),
                        new ActionInfo(typeof(BoostAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Title,
                        UpgradeType.Modification,
                        UpgradeType.Sensor,
                        UpgradeType.Cannon,
                        UpgradeType.Cannon,
                        UpgradeType.Device,
                        UpgradeType.Illicit
                        )
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Scum, typeof(IG88C) }
                };

                ModelInfo = new ShipModelInfo(
                    "Aggressor",
                    "Blue",
                    new Vector3(-4, 8, 5.5f),
                    2f
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "Slave1-Fly1",
                    "Slave1-Fly2"
                },
                    "Slave1-Fire", 3
                    );

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/2/22/MS_AGGRESSOR-ASSAULT-FIGHTER.png";

                HotacManeuverTable = new AI.AggressorTable();
            }