Exemple #1
0
    void Start()
    {
        grid                    = AG_Grid.Instance;
        transform.parent        = grid.grid[posX, posY].transform;
        transform.localPosition = Vector3.zero;
        AG_Cell myCell = transform.parent.GetComponent <AG_Cell>();

        Debug.Log(grid);
        posX = myCell.PosX;
        posY = myCell.PosY;
    }
Exemple #2
0
    void Awake()
    {
        Instance = this;


        int sayac = 0;

        for (int i = 0; i < 20; i++)
        {
            for (int j = 0; j < 20; j++)
            {
                grid[i, j]      = (new GameObject()).AddComponent <SpriteRenderer>().gameObject.AddComponent <AG_Cell>();
                grid[i, j].name = "[CELL]";
                grid[i, j].transform.localScale = new Vector2(1, 1);
                grid[i, j].transform.position   = new Vector2(i, j);
                grid[i, j].transform.parent     = transform;
                grid[i, j]._setData(i, j);
                grid[i, j].GetComponent <SpriteRenderer>().sortingOrder = -1;
                createObject(selectedLevel.grid[sayac], i, j, grid[i, j].transform);
                sayac++;
            }
        }
    }
 public void Start()
 {
     grid = AG_Grid.Instance;
 }