public AGSHotspot() { Name = string.Empty; ScriptName = string.Empty; WalkTo = new Point(); Properties = new AGSPropertyStorage(); Interactions = new AGSInteractions(); }
public AGSObject() { Position = Point.Empty; Visible = false; Sprite = 0; Room = 0; Baseline = 0; Flags = 0; Name = string.Empty; ScriptName = string.Empty; Properties = new AGSPropertyStorage(); Interactions = new AGSInteractions(); }
// TODO(adm244): pass a room version into constructor public AGSRoom(string name) { Version = 29; this.Name = name; Width = 320; Height = 200; ResolutionType = 1; GameID = 0; Password = new byte[0]; State = new AGSRoomState(); Background = new AGSRoomBackground(); Markup = new AGSRoomMarkup(); Edges = new AGSRoomEdges(); Script = new AGSRoomScript(); Properties = new AGSRoomProperties(Markup); Interactions = new AGSInteractions(); Messages = new AGSMessage[0]; }
public AGSRegion() { Light = 0; Tint = 0; Interactions = new AGSInteractions(); }