public static void addDummyCategoryData() { int [] categoryIDs = { 169, 178, 179, 180, 51, 132, 32, 131 }; for (int i = 0; i < categoryIDs.Length; i++) { CoreDataManager coreManager = new CoreDataManager(categoryIDs[i]); Hashtable allCategoriesCoreData = coreManager.getResultDict(); foreach (string key in allCategoriesCoreData.Keys) { Hashtable objDict = (Hashtable)allCategoriesCoreData[key]; int attempted = AGGameState.GetAsInt(objDict["attempted"]); int solved = AGGameState.GetAsInt(objDict["solved"]); objDict["attempted"] = attempted + UnityEngine.Random.Range(10, 13); objDict["solved"] = solved + UnityEngine.Random.Range(6, 10); } coreManager.setResultDict(allCategoriesCoreData); coreManager.saveManager(); } }