// Use this for initialization protected override void Start() { base.Start(); if (staminaManager == null) { staminaManager = afpcPlayer.GetComponent <AFPC_StaminaManager> (); } }
// Use this for initialization void Start() { if (GetComponent <AFPC_HealthManager> ()) { healthManager = GetComponent <AFPC_HealthManager> (); } if (GetComponent <CapsuleCollider> ()) { playerCapsule = GetComponent <CapsuleCollider> (); } if (GetComponent <AFPC_PlayerMovement>()) { afpcPlayer = GetComponent <AFPC_PlayerMovement> (); } if (GetComponent <Rigidbody> ()) { rgbd = GetComponent <Rigidbody> (); initialConstraints = rgbd.constraints; } if (GetComponent <AFPC_StaminaManager> ()) { staminaManager = GetComponent <AFPC_StaminaManager> (); } if (GetComponent <AFPC_OxygenManager> ()) { oxygenManager = GetComponent <AFPC_OxygenManager> (); } if (fadePanel != null) { initialFadePanelColor = fadePanel.color; initialFadePanelColor.a = 0f; fadePanel.color = initialFadePanelColor; fadePanel.gameObject.SetActive(false); } }
public override void OnInspectorGUI() { AFPC_StaminaManager staminaManager = (AFPC_StaminaManager)target; EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginVertical("NotificationBackground"); showExtraFields.target = EditorGUILayout.Foldout(showExtraFields.target, "Stamina Settings", showExtraFields.target); if (EditorGUILayout.BeginFadeGroup(showExtraFields.faded)) { EditorGUI.indentLevel++; EditorGUILayout.BeginVertical("WindowBackground"); staminaManager.currentStamina = EditorGUILayout.IntField("Current Player Stamina: ", staminaManager.currentStamina); staminaManager.maxStamina = EditorGUILayout.IntField("Maximum Player Stamina: ", staminaManager.maxStamina); staminaManager.minStamina = EditorGUILayout.IntField("Minimum Player Stamina: ", staminaManager.minStamina); staminaManager.timeToSmoothFillAmount = EditorGUILayout.FloatField("Time To Smooth Stamina Bar Fill Amount: ", staminaManager.timeToSmoothFillAmount); staminaManager.useGaspSound = EditorGUILayout.Toggle("Use Stamina Decrease Gasp Audio Effect: ", staminaManager.useGaspSound); if (staminaManager.useGaspSound) { staminaManager.gaspVolume = EditorGUILayout.FloatField("Stamina Decrease Gasp Audio Volume: ", staminaManager.gaspVolume); } staminaManager.useTextToShowStamina = EditorGUILayout.Toggle("Use Text To Show Stamina: ", staminaManager.useTextToShowStamina); staminaManager.useBarToShowStamina = EditorGUILayout.Toggle("Use Bar To Show Stamina: ", staminaManager.useBarToShowStamina); staminaManager.hideStaminaBar = EditorGUILayout.Toggle("Hide Stamina Bar: ", staminaManager.hideStaminaBar); if (staminaManager.hideStaminaBar) { staminaManager.hidePosition = EditorGUILayout.Vector3Field("Stamina Bar Hide Position: ", staminaManager.hidePosition); staminaManager.timeToHideStaminaBar = EditorGUILayout.FloatField("Time To Hide Stamina Bar: ", staminaManager.timeToHideStaminaBar); } staminaManager.staminaToDecrease = EditorGUILayout.IntField("Stamina To Decrease: ", staminaManager.staminaToDecrease); staminaManager.staminaDecreaseTime = EditorGUILayout.FloatField("Time To Decrease Stamina: ", staminaManager.staminaDecreaseTime); staminaManager.staminaToIncrease = EditorGUILayout.IntField("Stamina To Increase: ", staminaManager.staminaToIncrease); staminaManager.staminaIncreaseTime = EditorGUILayout.FloatField("Time To Increase Stamina: ", staminaManager.staminaIncreaseTime); EditorGUILayout.EndVertical(); EditorGUI.indentLevel--; } EditorGUILayout.EndFadeGroup(); GUILayout.Box(GUIContent.none, "horizontalSlider"); showExtraFields1.target = EditorGUILayout.Foldout(showExtraFields1.target, "References", showExtraFields1.target); if (EditorGUILayout.BeginFadeGroup(showExtraFields1.faded)) { EditorGUI.indentLevel++; EditorGUILayout.BeginVertical("WindowBackground"); staminaManager.staminaMaster = (Image)EditorGUILayout.ObjectField("Stamina Master Image: ", staminaManager.staminaMaster, typeof(Image), true); if (staminaManager.useTextToShowStamina) { staminaManager.staminaText = (Text)EditorGUILayout.ObjectField("Stamina Text: ", staminaManager.staminaText, typeof(Text), true); } if (staminaManager.useBarToShowStamina) { staminaManager.staminaBar = (Image)EditorGUILayout.ObjectField("Stamina Bar Image: ", staminaManager.staminaBar, typeof(Image), true); } if (staminaManager.useGaspSound) { staminaManager.gaspSound = (AudioClip)EditorGUILayout.ObjectField("Stamina Decrease Gasp Audio Effect: ", staminaManager.gaspSound, typeof(AudioClip), false); } EditorGUILayout.EndVertical(); EditorGUI.indentLevel--; } EditorGUILayout.EndFadeGroup(); GUILayout.Box(GUIContent.none, "horizontalSlider"); EditorGUILayout.EndVertical(); if (EditorGUI.EndChangeCheck()) { Undo.RegisterCompleteObjectUndo(target, "Changed Settings"); } if (GUI.changed) { EditorUtility.SetDirty(staminaManager); } }