public void SetGameObject(GameObject value) { @gameobject = value; type = AEScriptDataType.GameObject; }
public void SetAEScript(AEScriptRunner value) { @aescript = value; type = AEScriptDataType.AEScript; }
public void SetVector3(Vector3 value) { @vector3 = value; type = AEScriptDataType.Vector3; }
public void SetTransform(Transform value) { @transform = value; type = AEScriptDataType.Transform; }
public void SetVector2(Vector2 value) { @vector2 = value; type = AEScriptDataType.Vector2; }
public void SetString(string value) { @string = value; type = AEScriptDataType.String; }
public void SetBool(bool value) { @bool = value; type = AEScriptDataType.Bool; }
public void SetInt(int value) { @int = value; type = AEScriptDataType.Int; }
public void SetFloat(float value) { @float = value; type = AEScriptDataType.Float; }