/// <summary> /// This method restore to initial state (main menu) /// </summary> private void RestoreInitialState() { _menu = 0; _menuState = MENU_STATE.initial; _servoState = SERVO_STATE.close; _secretState = SECRET_CODE.up1; _scanCardState = SCAN_CARD_STATE.waitRFID; _addCardState = ADD_CARD_STATE.waitRFID; _displayCardsState = DISPLAY_CARDS_STATE.listIsEmpty; _deleteCardState = DELETE_CARD_STATE.listIsEmpty; // Refresh the LCD text fields LCDTextFields.Content = Card.DEFAULT_NAME; LCDTextFields.CursorPosition = 0; LCDTextFields.ShouldBeRefresh = true; DeleteCurrentBadgescan(); LCD.GetInstance().Clear(); DisplayMainMenu(_menu); }
/// <summary> /// When the menu to add a card is selected /// </summary> private void AddCard() { switch (_addCardState) { case ADD_CARD_STATE.waitRFID: LCD.GetInstance().Clear(); LCD.GetInstance().DisplayText(GT.Color.Gray, "Veuillez approcher un badge du lecteur"); if (RFIDReader.GetInstance().IsBadgeScan) { _addCardState = ADD_CARD_STATE.RFIDDetected; LCD.GetInstance().DisplayText(GT.Color.Green, "Votre badge a ete correctement scanne", 10, LCD.GetInstance().LcdHeight / 2); Thread.Sleep(2000); // Wait 2 seconds to see the message } break; case ADD_CARD_STATE.RFIDDetected: LCD.GetInstance().Clear(); string uid = RFIDReader.GetInstance().CurrentUid; if (ListOfCards.GetInstance().FindCardInlist(uid)) // If the badge scanned already exist { _addCardState = ADD_CARD_STATE.badgeExist; } else { _addCardState = ADD_CARD_STATE.bageDontExist; } break; case ADD_CARD_STATE.badgeExist: LCD.GetInstance().DisplayText(GT.Color.Red, "/!\\ Erreur : Ce badge est deja sauvegarde /!\\", 10, LCD.GetInstance().LcdHeight / 2); Thread.Sleep(2000); // Wait 2 seconds to see the message RestoreInitialState(); break; case ADD_CARD_STATE.bageDontExist: string name = LCDTextFields.Content; // The content value of the LCD field, it's the name of the badge char[] charArray = name.ToCharArray(); // We split the name in a char array to make it easier to modify char by char int x = 110; // The position index where we're gonna write the first char if (LCDTextFields.ShouldBeRefresh) // If we need to refresh because we have modify a char or the position of the cursor { LCD.GetInstance().Clear(); LCD.GetInstance().DisplayText(GT.Color.Gray, "Votre badge :", 10, LCD.GetInstance().LcdHeight / 2); LCD.GetInstance().DisplayText(GT.Color.Gray, "Pour valider le nom, appuyer sur le joystick", 10, LCD.GetInstance().LcdHeight - 20); for (int i = 0; i < charArray.Length; i++) { if (i == LCDTextFields.CursorPosition) // If the cursorposition is at this char { LCD.GetInstance().DisplayText(GT.Color.Blue, charArray[i].ToString(), x, LCD.GetInstance().LcdHeight / 2); } else { LCD.GetInstance().DisplayText(GT.Color.Black, charArray[i].ToString(), x, LCD.GetInstance().LcdHeight / 2); } x += 10; // Increment the X position on the LCD } LCDTextFields.ShouldBeRefresh = false; } if (_joystickX.Read() < JOYSTICK_UP_RIGHT) // If the joystick is up { charArray[LCDTextFields.CursorPosition]++; // Increment the char ex : A -> B LCDTextFields.ShouldBeRefresh = true; Thread.Sleep(100); // Wait 0.1 second to prevent the letter from scrolling too fast } else if (_joystickX.Read() > JOYSTICK_DOWN_LEFT) // If the joystick is down { charArray[LCDTextFields.CursorPosition]--; // ecrement the char ex : B -> A LCDTextFields.ShouldBeRefresh = true; Thread.Sleep(100); // Wait 0.1 second to prevent the letter from scrolling too fast } if (_joystickY.Read() < JOYSTICK_UP_RIGHT) // If the joystick is right { LCDTextFields.CursorPosition++; // Move the cursor to the next char if (LCDTextFields.CursorPosition > charArray.Length - 1) // If the cursor get out of the range of the char array { LCDTextFields.CursorPosition = 0; // Move to the first position of the char array } LCDTextFields.ShouldBeRefresh = true; Thread.Sleep(200); // Wait 0.2 seconds to prevent the cursor from moving too fast } else if (_joystickY.Read() > JOYSTICK_DOWN_LEFT) // If the joystick is left { LCDTextFields.CursorPosition--; // Move the cursor to the previous char if (LCDTextFields.CursorPosition < 0) // If the cursor get out of the range of the char array { LCDTextFields.CursorPosition = charArray.Length - 1; // Move to the last position of the char array } LCDTextFields.ShouldBeRefresh = true; Thread.Sleep(200); // Wait 0.2 seconds to prevent the cursor from moving too fast } LCDTextFields.Content = new string(charArray); // Set the LCD text field with the value of the modify char array if (!_joystickButton.Read()) // If joystick button is press { _addCardState = ADD_CARD_STATE.save; } break; case ADD_CARD_STATE.save: try { uid = RFIDReader.GetInstance().CurrentUid; // Get the uid of the badge that was scanned name = LCDTextFields.Content; ListOfCards.GetInstance().AddCardToList(name, uid); SDCard.GetInstance().SaveCards(ListOfCards.GetInstance().CardsList); _addCardState = ADD_CARD_STATE.successMSG; } catch (Exception e) { _addCardState = ADD_CARD_STATE.errorMSG; } break; case ADD_CARD_STATE.errorMSG: DisplayError(); Thread.Sleep(2000); RestoreInitialState(); break; case ADD_CARD_STATE.successMSG: DisplaySave(); LCD.GetInstance().DisplayText(GT.Color.Green, "Le badge a bien ete ajoute", 10, LCD.GetInstance().LcdHeight / 2); Thread.Sleep(2000); RestoreInitialState(); break; default: _addCardState = ADD_CARD_STATE.waitRFID; break; } }