public string ReturnActorName(ACTOR_NAME actorNameEnum) { string newActorName = ""; switch (actorNameEnum) { case ACTOR_NAME.ANTUSAL: newActorName = "Antusal"; break; case ACTOR_NAME.CHILD: newActorName = "Child"; break; case ACTOR_NAME.TOLSTRUD: newActorName = "Tolstrud"; break; case ACTOR_NAME.ULVAR: newActorName = "Ulvar"; break; } return(newActorName); }
private ActorController ReturnRequestedActorInScene(ACTOR_NAME targetActorName) { if (targetActorName != ACTOR_NAME.NONE) { for (int i = 0; i < sceneActors.Length; i++) { if (sceneActors[i].actorName == targetActorName) { return(sceneActors[i]); } } } return(null); }
public void ReceiveConversationLine(string conversationLine, ACTOR_NAME speakerName, float conversationWaitTime) { }