Exemple #1
0
 public void Enter(CSkill pSkill)
 {
     m_pSkill = pSkill;
     if (pSkill.GetProto().ActID > 0 && m_CtrlSkelton != null)
     {
         ACTID eActID = (ACTID)pSkill.GetProto().ActID;
         m_CtrlSkelton.PlayTrack(eActID);
     }
 }
Exemple #2
0
    //--------------------------------------------------------------------------------
    // 播放某个动作  事件
    //--------------------------------------------------------------------------------
    public IEnumerator ANIMEVENT_PLAYANIMATION(string path)
    {
        ACTID tempACTID = m_CtrlSkelton.m_nCurPlayActID;

        yield return(new WaitForSeconds(float.Parse(path.Split(',')[1])));

        if (tempACTID == m_CtrlSkelton.m_nCurPlayActID)
        {
            m_CtrlSkelton.PlayTrack((ACTID)int.Parse(path.Split(',')[0]));
        }
    }
Exemple #3
0
    //--------------------------------------------------------------------------------
    // 切换到空闲状态
    //--------------------------------------------------------------------------------
    public IEnumerator ANIMEVENT_CHANGETOIDEL(float time)
    {
        ACTID tempACTID = m_CtrlSkelton.m_nCurPlayActID;

        yield return(new WaitForSeconds(time));

        if (tempACTID == m_CtrlSkelton.m_nCurPlayActID)
        {
            m_LocalFSM.Change2IdleBeHavior( );
        }

        CFightTeamMgr.Instance.m_bActIsInCD = false;
    }
Exemple #4
0
    //--------------------------------------------------------------------------------
    // 根据序号来播放动作
    //--------------------------------------------------------------------------------
    public void PlayTrack(ACTID _AnimNum)
    {
        m_nCurPlayActID = _AnimNum;
        string szTrack = m_mapName2ID [m_nCurPlayActID];

        GetComponent <Animation>()[szTrack].speed = 1;
        GetComponent <Animation>().Play(szTrack);

        if (m_RunSpeed != 1 && m_nCurPlayActID == ACTID.ACT_Run)
        {
            GetComponent <Animation>()[szTrack].speed = m_RunSpeed;
        }
    }
Exemple #5
0
    //--------------------------------------------------------------------------------
    // 初始化
    //--------------------------------------------------------------------------------
    IEnumerator Start()
    {
        m_mapActName = new string[] { "Run", "Idel", "ClimbUp",
                                      "Attack01", "Attack02", "Attack03",
                                      "Skill01", "Spurt", "Show",
                                      "Damage01", "Damage02", "Damage03", "Damage04", "Damage06", "Damage07", "Damage99" };

        m_mapActID = new ACTID[] { ACTID.ACT_Run, ACTID.ACT_Idel, ACTID.ACT_ClimbUp,
                                   ACTID.ACT_DoubleHit01, ACTID.ACT_DoubleHit02, ACTID.ACT_DoubleHit03,
                                   ACTID.ACT_Skill01, ACTID.ACT_Skill02, ACTID.ACT_Skill03,
                                   ACTID.ACT_Damage01, ACTID.ACT_Damage02, ACTID.ACT_Damage03, ACTID.ACT_Damage04, ACTID.ACT_Damage05, ACTID.ACT_Damage06, ACTID.ACT_Dead };



        m_mapName2ID = new Dictionary <ACTID, string>();
        for (int i = 0; i < m_mapActName.Length; i++)
        {
            m_mapName2ID.Add(m_mapActID[i], m_mapActName[i]);
        }

        yield return(new WaitForSeconds(0.1f));

        m_nCurPlayActID = ACTID.ACT_Idel;
    }