Exemple #1
0
        public Bin(string fileName, Vector3 position, Vector3 rotation, Vector3 scale)
        {
            // header
            binaryReader = new ABinaryReader(Yay0.Decompress(fileName), Endianness.Big, Encoding.GetEncoding(932));
            unk1         = binaryReader.Read8();
            name         = binaryReader.ReadClampedString(11);
            offsets      = binaryReader.Read32s(21);

            // data
            graphObjects = (HasGraph ? GetGraphObjects(0) : new GraphObject[0]);
            batches      = (HasBatches ? CollectionUtility.Initialize(GetBatchCount(), index => GetBatch(index)) : new Batch[0]);
            shaders      = (HasShaders ? CollectionUtility.Initialize(GetShaderCount(), index => GetShader(index)) : new Shader[0]);
            materials    = (HasMaterials ? CollectionUtility.Initialize(GetMaterialCount(), index => GetMaterial(index)) : new Material[0]);
            textures     = (HasTextures ? CollectionUtility.Initialize(GetTextureCount(), index => GetTexture(index)) : new Texture[0]);
            positions    = (HasPositions ? CollectionUtility.Initialize(GetPositionCount(), index => GetPosition(index)) : new Vector3[0]);
            normals      = (HasNormals ? CollectionUtility.Initialize(GetNormalCount(), index => GetNormal(index)) : new Vector3[0]);
            texCoord0s   = (HasTexCoord0s ? CollectionUtility.Initialize(GetTexCoord0Count(), index => GetTexCoord0(index)) : new Vector2[0]);
            texCoord1s   = (HasTexCoord1s ? CollectionUtility.Initialize(GetTexCoord1Count(), index => GetTexCoord1(index)) : new Vector2[0]);

            // Load textures.
            glTextures = textures.Select(texture => texture.ToGLTexture()).ToArray();

            // Orient.
            Position = position;
            Rotation = rotation;
            Scale    = scale;
        }
Exemple #2
0
        public Bin(string fileName, Vector3 position, Vector3 rotation, Vector3 scale)
        {
            // header
            binaryReader = new ABinaryReader(Yay0.Decompress(fileName), Endianness.Big, Encoding.GetEncoding(932));
            unk1 = binaryReader.Read8();
            name = binaryReader.ReadClampedString(11);
            offsets = binaryReader.Read32s(21);

            // data
            graphObjects = (HasGraph ? GetGraphObjects(0) : new GraphObject[0]);
            batches = (HasBatches ? CollectionUtility.Initialize(GetBatchCount(), index => GetBatch(index)) : new Batch[0]);
            shaders = (HasShaders ? CollectionUtility.Initialize(GetShaderCount(), index => GetShader(index)) : new Shader[0]);
            materials = (HasMaterials ? CollectionUtility.Initialize(GetMaterialCount(), index => GetMaterial(index)) : new Material[0]);
            textures = (HasTextures ? CollectionUtility.Initialize(GetTextureCount(), index => GetTexture(index)) : new Texture[0]);
            positions = (HasPositions ? CollectionUtility.Initialize(GetPositionCount(), index => GetPosition(index)) : new Vector3[0]);
            normals = (HasNormals ? CollectionUtility.Initialize(GetNormalCount(), index => GetNormal(index)) : new Vector3[0]);
            texCoord0s = (HasTexCoord0s ? CollectionUtility.Initialize(GetTexCoord0Count(), index => GetTexCoord0(index)) : new Vector2[0]);
            texCoord1s = (HasTexCoord1s ? CollectionUtility.Initialize(GetTexCoord1Count(), index => GetTexCoord1(index)) : new Vector2[0]);

            // Load textures.
            glTextures = textures.Select(texture => texture.ToGLTexture()).ToArray();

            // Orient.
            Position = position;
            Rotation = rotation;
            Scale = scale;
        }
Exemple #3
0
 // Token: 0x06000241 RID: 577 RVA: 0x00007240 File Offset: 0x00005440
 public sfPresetHeader(ABinaryReader binaryReader)
 {
     this.achPresetName = binaryReader.ReadClampedString(20);
     this.wPreset       = binaryReader.Read16();
     this.wBank         = binaryReader.Read16();
     this.wPresetBagNdx = binaryReader.Read16();
     this.dwLibrary     = binaryReader.Read32();
     this.dwGenre       = binaryReader.Read32();
     this.dwMorphology  = binaryReader.Read32();
 }
Exemple #4
0
 // Token: 0x0600023D RID: 573 RVA: 0x00007168 File Offset: 0x00005368
 public sfSample(ABinaryReader binaryReader)
 {
     this.achSampleName = binaryReader.ReadClampedString(20);
     this.dwStart       = binaryReader.Read32();
     this.dwEnd         = binaryReader.Read32();
     this.dwStartLoop   = binaryReader.Read32();
     this.dwEndLoop     = binaryReader.Read32();
     this.dwSampleRate  = binaryReader.Read32();
     this.byOriginalKey = binaryReader.Read8();
     this.chCorrect     = binaryReader.ReadS8();
     this.wSampleLink   = binaryReader.Read16();
     this.sfSampleType  = (SFSampleLink)binaryReader.Read16();
 }
Exemple #5
0
 // Token: 0x0600023F RID: 575 RVA: 0x00007209 File Offset: 0x00005409
 public sfInst(ABinaryReader binaryReader)
 {
     this.achInstName = binaryReader.ReadClampedString(20);
     this.wInstBagNdx = binaryReader.Read16();
 }