public ArrayList getConfig() { ArrayList config = new ArrayList(); int nb = 0; foreach(Transform t in transform) { if(t.GetComponent<AABBOutlineResizer>()) { nb ++; } } config.Add(nb);//int foreach(Transform t in transform) { if(t.GetComponent<AABBOutlineResizer>()) { _resizer = t.GetComponent<AABBOutlineResizer>(); config.Add(t.name);//string if(t.gameObject.name != "margelle") { config.Add(_resizer.GetDownOffset());// vv Floats vv config.Add(_resizer.GetUpOffset()); config.Add(_resizer.GetForwardOffset()); config.Add(_resizer.GetBackOffset()); config.Add(_resizer.GetRightOffset()); config.Add(_resizer.GetLeftOffset()); } config.Add(_resizer.getOffsetRotationUV()); config.Add(_resizer.getOffsetTileUV()); if(t.gameObject.name == "plage") { config.Add(_resizer.getColorPlage().x); config.Add(_resizer.getColorPlage().y); config.Add(_resizer.getColorPlage().z); } else if(t.gameObject.name == "margelle") { config.Add(_resizer.getColorMargelle().x); config.Add(_resizer.getColorMargelle().y); config.Add(_resizer.getColorMargelle().z); } else if(t.gameObject.name == "muret") { config.Add(_resizer.getColorMuret().x); config.Add(_resizer.getColorMuret().y); config.Add(_resizer.getColorMuret().z); } config.Add(_resizer.getHueLevel()); config.Add(_resizer.getSaturation()); } } return config; }
//SAVE/LOAD public void save(BinaryWriter buf) { int nb = 0; foreach(Transform t in transform) { if(t.GetComponent<AABBOutlineResizer>()) { nb ++; } } buf.Write(nb);//int foreach(Transform t in transform) { if(t.GetComponent<AABBOutlineResizer>()) { _resizer = t.GetComponent<AABBOutlineResizer>(); buf.Write(t.name);//string if(t.gameObject.name != "margelle") { buf.Write(_resizer.GetDownOffset());// vv Floats vv buf.Write(_resizer.GetUpOffset()); buf.Write(_resizer.GetForwardOffset()); buf.Write(_resizer.GetBackOffset()); buf.Write(_resizer.GetRightOffset()); buf.Write(_resizer.GetLeftOffset()); } buf.Write(_resizer.getOffsetRotationUV()); buf.Write(_resizer.getOffsetTileUV()); //Debug.Log("ECRITURE TILE : " + _resizer.getOffsetTileUV()); if(t.gameObject.name == "plage") { buf.Write(_resizer.getColorPlage().x); buf.Write(_resizer.getColorPlage().y); buf.Write(_resizer.getColorPlage().z); //Debug.Log("ECRITURE COLORPLAGE x:" + _resizer.getColorPlage().x + " y:"+_resizer.getColorPlage().y + " z:"+_resizer.getColorPlage().z); } else if(t.gameObject.name == "margelle") { buf.Write(_resizer.getColorMargelle().x); buf.Write(_resizer.getColorMargelle().y); buf.Write(_resizer.getColorMargelle().z); } else if(t.gameObject.name == "muret") { buf.Write(_resizer.getColorMuret().x); buf.Write(_resizer.getColorMuret().y); buf.Write(_resizer.getColorMuret().z); } buf.Write(_resizer.getHueLevel()); buf.Write(_resizer.getSaturation()); } } }