public void setRespFalse() { A1.SetActive(false); A2.SetActive(false); A3.SetActive(false); A4.SetActive(false); A5.SetActive(false); A6.SetActive(false); A7.SetActive(false); B1.SetActive(false); B2.SetActive(false); B3.SetActive(false); B4.SetActive(false); B5.SetActive(false); B6.SetActive(false); B7.SetActive(false); C1.SetActive(false); C2.SetActive(false); C3.SetActive(false); C4.SetActive(false); C5.SetActive(false); C6.SetActive(false); C7.SetActive(false); }
public void AssignmentMustWorkForRec15() { var t = _.t(new B0(), new B1(), new B2(), new B3(), new B4(), new B5(), new B6(), new B7(), new B8(), new B9(), new B10(), new B11(), new B12(), new B13(), new B14()); A0 a0 = t._1; A1 a1 = t._2; A2 a2 = t._3; A3 a3 = t._4; A4 a4 = t._5; A5 a5 = t._6; A6 a6 = t._7; A7 a7 = t._8; A8 a8 = t._9; A9 a9 = t._10; A10 a10 = t._11; A11 a11 = t._12; A12 a12 = t._13; A13 a13 = t._14; A14 a14 = t._15; Assert.NotNull(a0); Assert.NotNull(a1); Assert.NotNull(a2); Assert.NotNull(a3); Assert.NotNull(a4); Assert.NotNull(a5); Assert.NotNull(a6); Assert.NotNull(a7); Assert.NotNull(a8); Assert.NotNull(a9); Assert.NotNull(a10); Assert.NotNull(a11); Assert.NotNull(a12); Assert.NotNull(a13); Assert.NotNull(a14); }
public void TestOrderCycle() { var a = new A7(); var b = new B7(); var c = new C7(); var s = new IBuildStep[] { b, a, c }; Assert.That(() => Builder.SortSteps(s), Throws.ArgumentException); }
public void TestOrderCycle() { var a = new A7(); var b = new B7(); var c = new C7(); var s = new IBuildStep[] { b, a, c }; Assert.DoesNotThrow(() => Builder.SortSteps(s)); }
public void AssignmentMustWorkForRec23() { var t = _.t(new B0(), new B1(), new B2(), new B3(), new B4(), new B5(), new B6(), new B7(), new B8(), new B9(), new B10(), new B11(), new B12(), new B13(), new B14(), new B15(), new B16(), new B17(), new B18(), new B19(), new B20(), new B21(), new B22()); A0 a0 = t._1; A1 a1 = t._2; A2 a2 = t._3; A3 a3 = t._4; A4 a4 = t._5; A5 a5 = t._6; A6 a6 = t._7; A7 a7 = t._8; A8 a8 = t._9; A9 a9 = t._10; A10 a10 = t._11; A11 a11 = t._12; A12 a12 = t._13; A13 a13 = t._14; A14 a14 = t._15; A15 a15 = t._16; A16 a16 = t._17; A17 a17 = t._18; A18 a18 = t._19; A19 a19 = t._20; A20 a20 = t._21; A21 a21 = t._22; A22 a22 = t._23; Assert.NotNull(a0); Assert.NotNull(a1); Assert.NotNull(a2); Assert.NotNull(a3); Assert.NotNull(a4); Assert.NotNull(a5); Assert.NotNull(a6); Assert.NotNull(a7); Assert.NotNull(a8); Assert.NotNull(a9); Assert.NotNull(a10); Assert.NotNull(a11); Assert.NotNull(a12); Assert.NotNull(a13); Assert.NotNull(a14); Assert.NotNull(a15); Assert.NotNull(a16); Assert.NotNull(a17); Assert.NotNull(a18); Assert.NotNull(a19); Assert.NotNull(a20); Assert.NotNull(a21); Assert.NotNull(a22); }
static void Main() { A1.Foo(); A2.Foo(); A3.Foo(); A4.Foo(); A5.Foo(); A6.Foo(); A7.Foo(); A8.Foo(); A9.Foo(); A10.Foo(); Console.WriteLine("<%END%>"); }
public static void Foo() { if (foo_called) { return; } foo_called = true; Console.WriteLine("A3.Foo"); X.N++; A1.Foo(); A2.Foo(); A4.Foo(); A5.Foo(); A6.Foo(); A7.Foo(); A8.Foo(); A9.Foo(); A10.Foo(); }
public void AssignmentMustWorkForRec8() { var t = _.t(new B0(), new B1(), new B2(), new B3(), new B4(), new B5(), new B6(), new B7()); A0 a0 = t._1; A1 a1 = t._2; A2 a2 = t._3; A3 a3 = t._4; A4 a4 = t._5; A5 a5 = t._6; A6 a6 = t._7; A7 a7 = t._8; Assert.NotNull(a0); Assert.NotNull(a1); Assert.NotNull(a2); Assert.NotNull(a3); Assert.NotNull(a4); Assert.NotNull(a5); Assert.NotNull(a6); Assert.NotNull(a7); }
// Use this for initialization void Start() { PlayerIcon.GetComponent <SpriteRenderer>().enabled = true; A1.GetComponent <SpriteRenderer>().enabled = false; A2.GetComponent <SpriteRenderer>().enabled = false; A3.GetComponent <SpriteRenderer>().enabled = false; A4.GetComponent <SpriteRenderer>().enabled = false; A5.GetComponent <SpriteRenderer>().enabled = false; A6.GetComponent <SpriteRenderer>().enabled = false; A7.GetComponent <SpriteRenderer>().enabled = false; A8.GetComponent <SpriteRenderer>().enabled = false; A9.GetComponent <SpriteRenderer>().enabled = false; A10.GetComponent <SpriteRenderer>().enabled = false; A11.GetComponent <SpriteRenderer>().enabled = false; B1.GetComponent <SpriteRenderer>().enabled = false; B2.GetComponent <SpriteRenderer>().enabled = false; B3.GetComponent <SpriteRenderer>().enabled = false; B4.GetComponent <SpriteRenderer>().enabled = false; B5.GetComponent <SpriteRenderer>().enabled = false; B6.GetComponent <SpriteRenderer>().enabled = false; B7.GetComponent <SpriteRenderer>().enabled = false; B8.GetComponent <SpriteRenderer>().enabled = false; B9.GetComponent <SpriteRenderer>().enabled = false; B10.GetComponent <SpriteRenderer>().enabled = false; B11.GetComponent <SpriteRenderer>().enabled = false; C1.GetComponent <SpriteRenderer>().enabled = false; C2.GetComponent <SpriteRenderer>().enabled = false; C3.GetComponent <SpriteRenderer>().enabled = false; C4.GetComponent <SpriteRenderer>().enabled = false; C5.GetComponent <SpriteRenderer>().enabled = false; C6.GetComponent <SpriteRenderer>().enabled = false; C7.GetComponent <SpriteRenderer>().enabled = false; C8.GetComponent <SpriteRenderer>().enabled = false; C9.GetComponent <SpriteRenderer>().enabled = false; C10.GetComponent <SpriteRenderer>().enabled = false; C11.GetComponent <SpriteRenderer>().enabled = false; D1.GetComponent <SpriteRenderer>().enabled = false; D2.GetComponent <SpriteRenderer>().enabled = false; D3.GetComponent <SpriteRenderer>().enabled = false; D4.GetComponent <SpriteRenderer>().enabled = false; D5.GetComponent <SpriteRenderer>().enabled = false; D6.GetComponent <SpriteRenderer>().enabled = false; D7.GetComponent <SpriteRenderer>().enabled = false; D8.GetComponent <SpriteRenderer>().enabled = false; D9.GetComponent <SpriteRenderer>().enabled = false; D10.GetComponent <SpriteRenderer>().enabled = false; D11.GetComponent <SpriteRenderer>().enabled = false; E1.GetComponent <SpriteRenderer>().enabled = false; E2.GetComponent <SpriteRenderer>().enabled = false; E3.GetComponent <SpriteRenderer>().enabled = false; E4.GetComponent <SpriteRenderer>().enabled = false; E5.GetComponent <SpriteRenderer>().enabled = false; E6.GetComponent <SpriteRenderer>().enabled = false; E7.GetComponent <SpriteRenderer>().enabled = false; E8.GetComponent <SpriteRenderer>().enabled = false; E9.GetComponent <SpriteRenderer>().enabled = false; E10.GetComponent <SpriteRenderer>().enabled = false; E11.GetComponent <SpriteRenderer>().enabled = false; F1.GetComponent <SpriteRenderer>().enabled = false; F2.GetComponent <SpriteRenderer>().enabled = false; F3.GetComponent <SpriteRenderer>().enabled = false; F4.GetComponent <SpriteRenderer>().enabled = false; F5.GetComponent <SpriteRenderer>().enabled = false; F6.GetComponent <SpriteRenderer>().enabled = false; F7.GetComponent <SpriteRenderer>().enabled = false; F8.GetComponent <SpriteRenderer>().enabled = false; F9.GetComponent <SpriteRenderer>().enabled = false; F10.GetComponent <SpriteRenderer>().enabled = false; F11.GetComponent <SpriteRenderer>().enabled = false; G1.GetComponent <SpriteRenderer>().enabled = false; G2.GetComponent <SpriteRenderer>().enabled = false; G3.GetComponent <SpriteRenderer>().enabled = false; G4.GetComponent <SpriteRenderer>().enabled = false; G5.GetComponent <SpriteRenderer>().enabled = false; G6.GetComponent <SpriteRenderer>().enabled = false; G7.GetComponent <SpriteRenderer>().enabled = false; G8.GetComponent <SpriteRenderer>().enabled = false; G9.GetComponent <SpriteRenderer>().enabled = false; G10.GetComponent <SpriteRenderer>().enabled = false; G11.GetComponent <SpriteRenderer>().enabled = false; H1.GetComponent <SpriteRenderer>().enabled = false; H2.GetComponent <SpriteRenderer>().enabled = false; H3.GetComponent <SpriteRenderer>().enabled = false; H4.GetComponent <SpriteRenderer>().enabled = false; H5.GetComponent <SpriteRenderer>().enabled = false; H6.GetComponent <SpriteRenderer>().enabled = false; H7.GetComponent <SpriteRenderer>().enabled = false; H8.GetComponent <SpriteRenderer>().enabled = false; H9.GetComponent <SpriteRenderer>().enabled = false; H10.GetComponent <SpriteRenderer>().enabled = false; H11.GetComponent <SpriteRenderer>().enabled = false; I1.GetComponent <SpriteRenderer>().enabled = false; I2.GetComponent <SpriteRenderer>().enabled = false; I3.GetComponent <SpriteRenderer>().enabled = false; I4.GetComponent <SpriteRenderer>().enabled = false; I5.GetComponent <SpriteRenderer>().enabled = false; I6.GetComponent <SpriteRenderer>().enabled = false; I7.GetComponent <SpriteRenderer>().enabled = false; I8.GetComponent <SpriteRenderer>().enabled = false; I9.GetComponent <SpriteRenderer>().enabled = false; I10.GetComponent <SpriteRenderer>().enabled = false; I11.GetComponent <SpriteRenderer>().enabled = false; J1.GetComponent <SpriteRenderer>().enabled = false; J2.GetComponent <SpriteRenderer>().enabled = false; J3.GetComponent <SpriteRenderer>().enabled = false; J4.GetComponent <SpriteRenderer>().enabled = false; J5.GetComponent <SpriteRenderer>().enabled = false; J6.GetComponent <SpriteRenderer>().enabled = false; J7.GetComponent <SpriteRenderer>().enabled = false; J8.GetComponent <SpriteRenderer>().enabled = false; J9.GetComponent <SpriteRenderer>().enabled = false; J10.GetComponent <SpriteRenderer>().enabled = false; J11.GetComponent <SpriteRenderer>().enabled = false; K1.GetComponent <SpriteRenderer>().enabled = false; K2.GetComponent <SpriteRenderer>().enabled = false; K3.GetComponent <SpriteRenderer>().enabled = false; K4.GetComponent <SpriteRenderer>().enabled = false; K5.GetComponent <SpriteRenderer>().enabled = false; K6.GetComponent <SpriteRenderer>().enabled = false; K7.GetComponent <SpriteRenderer>().enabled = false; K8.GetComponent <SpriteRenderer>().enabled = false; K9.GetComponent <SpriteRenderer>().enabled = false; K10.GetComponent <SpriteRenderer>().enabled = false; K11.GetComponent <SpriteRenderer>().enabled = false; float ratio = Screen.width / Screen.height; if (ratio < 2) { int screenx = 543; int screeny = 653; } else { int screenx = 743; int screeny = 853; } }
static A10() { Console.WriteLine("A10.cctor"); X.N++; A7.Foo(); }
public A6() { A7 = new A7(); }
public MapField(IAudioEngine s, string txtname, SaveData save, SceneMap p) : base(s) { this.save = save; this.parent = p; this.parent.parent.KeepActiveTexList.RemoveAll(e => !e.Contains(txtname)); this.parent.parent.TexClear(false); this.mapname = txtname; save.nowMap = txtname; string path = NSGame.Debug.MaskMapFile ? "data/" + txtname + ".she" : "map/" + txtname + ".txt"; if (!File.Exists(path)) { return; } StreamReader reader = new StreamReader(path, Encoding.GetEncoding("Shift_JIS")); string A1 = reader.ReadLine(); if (NSGame.Debug.MaskMapFile) { A1 = TCDEncodeDecode.EncMapScript(A1); } string[] strArray1 = A1.Split(','); int length1 = int.Parse(strArray1[0]); int length2 = int.Parse(strArray1[1]); int length3 = int.Parse(strArray1[8]); this.rendX = int.Parse(strArray1[2]); this.rendY = int.Parse(strArray1[3]); this.rect = new Rectangle(0, 0, int.Parse(strArray1[4]), int.Parse(strArray1[5])); save.plase = ShanghaiEXE.Translate(strArray1[6]); this.height = int.Parse(strArray1[7]); this.map = new UnboundedMap(new byte[length3, length1, length2]); this.backNo = int.Parse(strArray1[9]); this.back = BackgroundBase.BackMake(this.backNo); this.encountCap[0] = int.Parse(strArray1[10]); this.encountCap[1] = int.Parse(strArray1[11]); string str1 = strArray1[12]; this.graphicName = new string[length3 + (length3 - 1)]; for (int index = 0; index < ((IEnumerable <string>) this.graphicName).Count <string>(); ++index) { this.graphicName[index] = str1 + (index + 1).ToString(); } string str2; for (int index1 = 0; index1 < this.map.GetLength(0); ++index1) { for (int index2 = 0; index2 < this.map.GetLength(2); ++index2) { string A2 = reader.ReadLine(); if (NSGame.Debug.MaskMapFile) { A2 = TCDEncodeDecode.EncMapScript(A2); } string[] strArray2 = A2.Split(','); for (int index3 = 0; index3 < this.map.GetLength(1); ++index3) { this.map[index1, index3, index2] = 0; this.map[index1, index3, index2] = byte.Parse(strArray2[index3]); } } string A3 = reader.ReadLine(); if (NSGame.Debug.MaskMapFile) { str2 = TCDEncodeDecode.EncMapScript(A3); } } this.encounts.Clear(); string A4; while ((A4 = reader.ReadLine()) != "") { if (NSGame.Debug.MaskMapFile) { A4 = TCDEncodeDecode.EncMapScript(A4); } if (!(A4 == "")) { EventManager m = new EventManager(this.sound); string[] strArray2 = A4.Split(':'); m.AddEvent(new BgmSave(this.sound, m, this, save)); Battle battle; if (strArray2.Length >= 20) { battle = new NSEvent.Battle(this.sound, m, int.Parse(strArray2[1]), byte.Parse(strArray2[2]), int.Parse(strArray2[3]), int.Parse(strArray2[4]), int.Parse(strArray2[5]), int.Parse(strArray2[6]), int.Parse(strArray2[7]), int.Parse(strArray2[8]), ShanghaiEXE.Translate(strArray2[9]), int.Parse(strArray2[10]), byte.Parse(strArray2[11]), int.Parse(strArray2[12]), int.Parse(strArray2[13]), int.Parse(strArray2[14]), int.Parse(strArray2[15]), int.Parse(strArray2[16]), int.Parse(strArray2[17]), ShanghaiEXE.Translate(strArray2[18]), int.Parse(strArray2[19]), byte.Parse(strArray2[20]), int.Parse(strArray2[21]), int.Parse(strArray2[22]), int.Parse(strArray2[23]), int.Parse(strArray2[24]), int.Parse(strArray2[25]), int.Parse(strArray2[26]), ShanghaiEXE.Translate(strArray2[27]), (Panel.PANEL) int.Parse(strArray2[28]), (Panel.PANEL) int.Parse(strArray2[29]), int.Parse(strArray2[30]), bool.Parse(strArray2[31]), bool.Parse(strArray2[32]), bool.Parse(strArray2[33]), bool.Parse(strArray2[34]), strArray2[35], this.backNo, save); } else { battle = new NSEvent.Battle(this.sound, m, (EnemyBase.VIRUS)Enum.Parse(typeof(EnemyBase.VIRUS), strArray2[1]), byte.Parse(strArray2[2]), int.Parse(strArray2[3]), int.Parse(strArray2[4]), (EnemyBase.VIRUS)Enum.Parse(typeof(EnemyBase.VIRUS), strArray2[5]), byte.Parse(strArray2[6]), int.Parse(strArray2[7]), int.Parse(strArray2[8]), (EnemyBase.VIRUS)Enum.Parse(typeof(EnemyBase.VIRUS), strArray2[9]), byte.Parse(strArray2[10]), int.Parse(strArray2[11]), int.Parse(strArray2[12]), (Panel.PANEL)Enum.Parse(typeof(Panel.PANEL), strArray2[13]), (Panel.PANEL)Enum.Parse(typeof(Panel.PANEL), strArray2[14]), int.Parse(strArray2[15]), bool.Parse(strArray2[16]), bool.Parse(strArray2[17]), bool.Parse(strArray2[18]), save); } m.AddEvent(battle); m.AddEvent(new BgmLoad(this.sound, m, this, save)); m.AddEvent(new Fade(this.sound, m, 17, 0, 0, 0, 0, false, save)); this.encounts.Add(m); } else { break; } } string A5 = reader.ReadLine(); if (NSGame.Debug.MaskMapFile) { A5 = TCDEncodeDecode.EncMapScript(A5); } string[] strArray3 = A5.Split(':'); List <RandomMystery> randomMysteryList = new List <RandomMystery>(); foreach (string str3 in strArray3) { if (str3 == "") { break; } if (str3 == "random") { continue; } string[] strArray2 = str3.Split(','); randomMysteryList.Add(new RandomMystery() { itemType = int.Parse(strArray2[0]), itemNumber = int.Parse(strArray2[1]), itemSub = int.Parse(strArray2[2]), getInfo = ShanghaiEXE.Translate(strArray2[3]) }); } this.randomMystery = randomMysteryList.ToArray(); string A6 = reader.ReadLine(); if (NSGame.Debug.MaskMapFile) { str2 = TCDEncodeDecode.EncMapScript(A6); } var eventIndex = 0; string A7; while ((A7 = reader.ReadLine()) != null) { if (NSGame.Debug.MaskMapFile) { A7 = TCDEncodeDecode.EncMapScript(A7); } string[] strArray2 = A7.Split(':'); if (strArray2[0] == "ID") { string id = strArray2[1]; string A2 = reader.ReadLine(); if (NSGame.Debug.MaskMapFile) { A2 = TCDEncodeDecode.EncMapScript(A2); } string[] strArray4 = A2.Split(':'); Point po = new Point(int.Parse(strArray4[1]), int.Parse(strArray4[2])); var mapEvent = new MapEventBase(s, this.parent, po, int.Parse(strArray4[3]), MapCharacterBase.ANGLE.UP, this, id, save, reader, this.mapname); mapEvent.index = eventIndex; this.Events.Add(mapEvent); } else { string id = strArray2[1]; string A2 = reader.ReadLine(); if (NSGame.Debug.MaskMapFile) { A2 = TCDEncodeDecode.EncMapScript(A2); } string[] strArray4 = A2.Split(':'); Point po = new Point(int.Parse(strArray4[1]), int.Parse(strArray4[2])); int floor = int.Parse(strArray4[3]); RandomMystery random = new RandomMystery(); string A3 = reader.ReadLine(); if (NSGame.Debug.MaskMapFile) { A3 = TCDEncodeDecode.EncMapScript(A3); } string[] strArray5 = A3.Split(':')[1].Split(','); random.type = int.Parse(strArray5[0]); random.itemType = int.Parse(strArray5[1]); random.itemNumber = int.Parse(strArray5[2]); random.itemSub = int.Parse(strArray5[3]); random.getInfo = ShanghaiEXE.Translate(strArray5[4]); random.flugNumber = int.Parse(strArray5[5]); var mysteryData = new MysteryData(s, this.parent, po, floor, MapCharacterBase.ANGLE.UP, this, id, save, reader, random); mysteryData.index = eventIndex; this.Events.Add(mysteryData); } eventIndex++; } reader.Close(); this.threadEnd = false; this.MapTexLoad(); this.threadTexRead = new Thread(new ThreadStart(this.MapTexLoad)); this.threadTexRead.Start(); this.parent.eventmanagerParallel.events.Clear(); this.parent.eventmanagerParallel.playevent = false; }
void Update() { if (respondio && waith < 200) { waith++; } else { waith = 0; respondio = false; } if (planet > 8) { planet = 1; } if (A.getAns() && !respondio) { Debug.Log("A!!!"); Respuesta = "A"; isItCorrect(); respondio = true; } else if (B.getAns() && !respondio) { Debug.Log("B¡!!"); Respuesta = "B"; isItCorrect(); respondio = true; } else if (C.getAns() && !respondio) { Debug.Log("C¡!!"); Respuesta = "C"; isItCorrect(); respondio = true; } // preguntas Mercurio if (planet == Mer) { setRespFalse(); A1.SetActive(true); B1.SetActive(true); C1.SetActive(true); CurrentPos = Mercurio; timmer = 0; //saludar if (!Boolwait && saludar) { setAudFalse(); AuHola.SetActive(true); saludar = false; Wait(1.2f); } else if (!Boolwait && pista != 1) { setAudFalse(); Au1Pr.SetActive(true); //pista pista = pista * -1; Wait(15); } if (!Boolwait && pista == 1) { setAudFalse(); Au1Pi.SetActive(true); pista = pista * -1; Wait(8); } //esperar } if (planet == Ven) { setRespFalse(); A2.SetActive(true); B2.SetActive(true); C2.SetActive(true); CurrentPos = Venus; timmer = 0; if (!Boolwait && pista2 != 1) { //pregunta pista2 = pista2 * -1; setAudFalse(); Au2Pr.SetActive(true); Wait(12); } if (!Boolwait && pista2 == 1) { //pista pista2 = pista2 * -1; setAudFalse(); Au2Pi.SetActive(true); Wait(10); } } if (planet == Tie) { setRespFalse(); A3.SetActive(true); B3.SetActive(true); C3.SetActive(true); CurrentPos = Tierra; timmer = 0; if (!Boolwait && pista3 != 1) { //pregunta pista3 = pista3 * -1; setAudFalse(); Au3Pr.SetActive(true); Wait(12); } if (!Boolwait && pista3 == 1) { //pista pista3 = pista3 * -1; setAudFalse(); Au3Pi.SetActive(true); Wait(10); } } if (planet == Mar) { setRespFalse(); A4.SetActive(true); B4.SetActive(true); C4.SetActive(true); CurrentPos = Marte; timmer = 0; if (!Boolwait && pista4 != 1) { //pregunta pista4 = pista4 * -1; setAudFalse(); Au4Pr.SetActive(true); Wait(12); } if (!Boolwait && pista4 == 1) { //pista pista4 = pista4 * -1; setAudFalse(); Au4Pi.SetActive(true); Wait(10); } } if (planet == Jup) { setRespFalse(); A5.SetActive(true); B5.SetActive(true); C5.SetActive(true); CurrentPos = Jupiter; timmer = 0; if (!Boolwait && pista5 != 1) { //pregunta pista5 = pista5 * -1; setAudFalse(); Au5Pr.SetActive(true); Wait(12); } if (!Boolwait && pista5 == 1) { //pista pista5 = pista5 * -1; setAudFalse(); Au5Pi.SetActive(true); Wait(10); } } if (planet == Sat) { setRespFalse(); A6.SetActive(true); B6.SetActive(true); C6.SetActive(true); CurrentPos = Saturno; timmer = 0; if (!Boolwait && pista6 != 1) { //pregunta pista6 = pista6 * -1; setAudFalse(); Au6Pr.SetActive(true); Wait(12); } if (!Boolwait && pista6 == 1) { //pista pista6 = pista6 * -1; setAudFalse(); Au6Pi.SetActive(true); Wait(10); } } if (planet == Nep) { setRespFalse(); A7.SetActive(true); B7.SetActive(true); C7.SetActive(true); CurrentPos = Neptuno; timmer = 0; if (!Boolwait && pista7 != 1) { //pregunta pista7 = pista7 * -1; setAudFalse(); Au7Pr.SetActive(true); Wait(12); } if (!Boolwait && pista7 == 1) { //pista pista7 = pista7 * -1; setAudFalse(); Au7Pi.SetActive(true); Wait(10); } } if (planet == Ura) { waitTime = waitTime + tres; tres = 0; ganaste.SetActive(true); gano = true; CurrentPos = Urano; timmer = 0; if (!Boolwait && pista8 != 1) { //pregunta pista8 = pista8 * -1; setAudFalse(); Au8Pr.SetActive(true); Wait(4); } if (!Boolwait && pista8 == 1) { //pista pista8 = pista8 * -1; setAudFalse(); Au8Pi.SetActive(true); Wait(4); } } ShoulIWait(); if (!Boolwait && gano) { SceneManager.LoadScene("Menu"); } transform.localPosition = Vector3.Lerp(transform.localPosition, CurrentPos.position, 0.1f); transform.localRotation = Quaternion.Slerp(transform.localRotation, CurrentPos.rotation, 0.1f); }