Exemple #1
0
        public static bool GetCurRule(string gameID, out int Coin, out bool AllowOut, out bool AllowIn, out bool AllowZKZY)
        {
            Coin      = 0;
            AllowOut  = false;
            AllowIn   = false;
            AllowZKZY = false;

            try
            {
                var clist = 当前规则.Where(p => p.游戏机编号 == gameID);
                if (clist.Count() > 0)
                {
                    当前游戏机投币规则 cRule = clist.First();
                    Coin      = cRule.扣币数量;
                    AllowOut  = cRule.允许退币;
                    AllowIn   = cRule.允许投币;
                    AllowZKZY = cRule.是否开启卡片专卡专用;
                }
                return(true);
            }
            catch (Exception ex)
            {
                LogHelper.WriteLog(ex);
            }
            return(false);
        }
Exemple #2
0
        static void SetCurRule(string gameID, int Coin, bool AllowOut, bool AllowIn, bool AllowZKZY)
        {
            try
            {
                var clist = 当前规则.Where(p => p.游戏机编号 == gameID);
                if (clist.Count() == 0)
                {
                    当前游戏机投币规则 cRule = new 当前游戏机投币规则();
                    cRule.扣币数量       = Coin;
                    cRule.游戏机编号      = gameID;
                    cRule.允许退币       = AllowOut;
                    cRule.允许投币       = AllowIn;
                    cRule.是否开启卡片专卡专用 = AllowZKZY;

                    当前规则.Add(cRule);
                }
                else
                {
                    当前游戏机投币规则 cRule = clist.First();
                    cRule.允许退币       = AllowOut;
                    cRule.允许投币       = AllowIn;
                    cRule.扣币数量       = Coin;
                    cRule.是否开启卡片专卡专用 = AllowZKZY;
                }
            }
            catch (Exception ex)
            {
                LogHelper.WriteLog(ex);
            }
        }