/// <summary> /// 重新设置技能动画 /// </summary> /// <param name="fileName">技能动画图像文件</param> public void ResetFlash(string fileName) { base.FaceIndex = MotaImage.GetFaceIndex(fileName, GameIni.SkillFrameSize); }
/// <summary> /// 创建动态元素实例 /// </summary> /// <param name="repeated">元素图像是否重复播放</param> /// <param name="interval">每帧的部分间隔</param> /// <param name="fileName">图像文件地址</param> /// <param name="unitSize">图像分隔的单位尺寸</param> public DynamicElement(bool repeated, int interval, string fileName, Size unitSize) { FaceIndex = MotaImage.GetFaceIndex(fileName, unitSize); Initialize(repeated, interval); }