static void Akk(ObjAll enemy, Player player)
        { // 怪物攻击
            float attack = enemy.Attack(player, random);
            float a      = enemy.AttackPower - (player.Defense * enemy.deNumber);

            player.HP -= attack;

            if (attack > a)
            {
                Console.Write("【{0}】对【{1}】产生暴击", enemy.name, player.name);
            }
            else
            {
                Console.Write("【{0}】对【{1}】", enemy.name, player.name);
            }
            Console.Write("造成 {0} 点伤害", attack);
            if (player.HP > 0)
            {
                Console.WriteLine(",当前生命{0}", player.HP);
            }
            else
            {
                Console.WriteLine(",当前生命 0");
            }
        }
        public float Attack(ObjAll other, Random random)
        {
            float attck = (AttackPower - (other.Defense * deNumber));
            int   roll  = random.Next(0, 100);

            if (roll < Critical)
            {
                attck *= CriticalDemage;
            }

            return(attck);
        }
        static ObjAll initEnemy2()
        {
            ObjAll si = new ObjAll("兕");

            si.deNumber       = 12;
            si.HP             = 5000;
            si.AttackPower    = 3500f;
            si.Defense        = 60f;
            si.Critical       = 75f;
            si.CriticalDemage = 175 * 0.01f;

            return(si);
        }
        static int enemyNumber = 0; // 已死亡的怪物数

        static ObjAll initEnemy1()
        {
            ObjAll zy = new ObjAll("朱厌");

            zy.deNumber       = 10;          // 无视防御等级( 0 最大、20 最小 )
            zy.HP             = 4000;        // 血量
            zy.AttackPower    = 4500f;       // 攻击力
            zy.Defense        = 40f;         // 防御
            zy.Critical       = 70f;         // 暴击几率
            zy.CriticalDemage = 280 * 0.01F; // 暴击伤害

            return(zy);
        }
        static bool GameOver(ObjAll Enemy)
        {
            bool bl = true;

            if (Enemy.HP <= 0)
            {
                enemyNumber++;
                Enemy.HP = 0;
                Console.WriteLine("【{0}】 已死亡", Enemy.name);
            }
            if (enemyNumber == 2)
            {
                bl = false;
            }
            return(bl);
        }
        static void Akk(Player player, ObjAll enemy)
        { // 玩家攻击
            float attack = player.Attack(enemy, random);
            float a      = player.AttackPower - (player.Defense * enemy.deNumber);

            enemy.HP -= attack;

            if (attack > a)
            {
                if (attack > a)
                {
                    Console.Write("【{0}】 对 【{1}】 产生暴击", player.name, enemy.name);
                }
                else
                {
                    Console.Write("【{0}】 对 【{1}】 ", player.name, enemy.name);
                }
                Console.WriteLine("造成 {0:0} 点伤害", attack);
            }
        }
        static void startGame()
        {
            ObjAll enemy1 = initEnemy1();
            ObjAll enemy2 = initEnemy2();

            string name = "你";
            Player me   = new Player(name);

            do
            {
                Console.WriteLine("【{0}】 对 【{1}】【{2}】发起了攻击", me.name, enemy1.name, enemy2.name);
                Akk(me, enemy1);
                if (!GameOver(enemy1))
                {
                    Console.WriteLine("您已击杀所有妖怪。");
                    return;
                }
                Akk(me, enemy2);
                if (!GameOver(enemy2))
                {
                    Console.WriteLine("您已击杀所有妖怪。");
                    return;
                }
                Console.WriteLine("【{0}】【{1}】 对 【{2}】发起了攻击", enemy1.name, enemy2.name, me.name);
                Akk(enemy1, me);
                if (!GameOver(me))
                {
                    Console.WriteLine("\n你死了,游戏结束");
                    break;
                }
                Akk(enemy2, me);
                if (!GameOver(me))
                {
                    Console.WriteLine("\n你死了,游戏结束");
                    break;
                }
            } while (me.HP >= 0);
        }