internal RunebookEntry(Runebook owner, GumpButton recall, GumpButton gate, GumpButton sacred, GumpButton scroll, GumpButton def, GumpButton drop, string name) { _owner = owner; _recall = recall; _gate = gate; _sacred = sacred; _scroll = scroll; _default = def; _drop = drop; Name = name; }
public static void recallTo(PlayerMobile character, Runebook book, String location) { book.Parse(); Stealth.Client.Wait(100); foreach (RunebookEntry rune in book.Entries) { if (rune.Name == location && book.Entries.IndexOf(rune) != book.DefaultRune) { rune.SetDefault(); break; } } Stealth.Client.Wait(100); book.Recall();//recall to location book.Close(); }
internal RunebookEntry(Runebook owner, GumpButton recall, GumpButton gate, GumpButton sacred, GumpButton scroll, GumpButton def, GumpButton drop, string location, string name, int color) { _owner = owner; _recall = recall; _gate = gate; _sacred = sacred; _scroll = scroll; _default = def; _drop = drop; Name = name; Location = location; Map = Map.Internal; switch (color) { case 1102: Map = Map.Malas; break; case 81: Map = Map.Felucca; break; case 10: Map = Map.Trammel; break; case 1154: Map = Map.Tokuno; break; case 0: Map = Map.TerMur; break; } Position = Geometry.CoordsToPoint(Location, Map); }
//========================================================================================== //main //========================================================================================== static void Main(string[] args) { string fileName = "C:\\Users\\Justin\\Desktop\\antrail"; string windRailFile = "C:\\Users\\Justin\\Desktop\\windrail"; List <Tuple <int, int, int> > rail = readRail(fileName); List <Tuple <int, int, int> > windRail = readRail(windRailFile); PlayerMobile Player = PlayerMobile.GetPlayer(); var RUOconfig = new RuneBookConfig() { ScrollOffset = 2, DropOffset = 3, DefaultOffset = 4, RecallOffset = 5, GateOffset = 6, SacredOffset = 7, Jumper = 6 }; Item runebookserial = GetTargetItem(); Runebook rb = new Runebook(runebookserial.Serial.Value, RUOconfig); Console.WriteLine("recalling to ant location"); recallTo(Player, rb, "antHole"); Stealth.Client.Wait(1000); Console.WriteLine("going into anthole"); //=============================================================================== //ant hole //=============================================================================== int locX = Player.Location.X; int locY = Player.Location.Y; clickHole(Player, locX, locY); for (int i = 0; i < rail.Count(); i++) { Console.WriteLine("moving to: "); Console.WriteLine("\t" + rail.ElementAt(i).Item1 + "," + rail.ElementAt(i).Item2 + "," + rail.ElementAt(i).Item3); if (rail.ElementAt(i).Item1 == 0 && rail.ElementAt(i).Item2 == 0 && rail.ElementAt(i).Item3 == 0) { int _X = Player.Location.X; int _Y = Player.Location.Y; Console.WriteLine("clicking hole 1..."); clickHoleTile(Player, _X, _Y, 5913, 1893, 1073886108); Console.WriteLine("success."); continue; } if (rail.ElementAt(i).Item1 == 1 && rail.ElementAt(i).Item2 == 1 && rail.ElementAt(i).Item3 == 1) { int _X = Player.Location.X; int _Y = Player.Location.Y; Console.WriteLine("clicking hole 2..."); clickHoleTile(Player, _X, _Y, 5876, 1892, 1073886069); Console.WriteLine("success."); continue; } if (Player.Hits != Player.MaxHits) { healSelf(Player); } Console.WriteLine("railNum: " + i + " out of " + rail.Count()); Console.WriteLine((rail.Count - i) + " rail spots to go."); advancePosition(Player, rail.ElementAt(i)); } //Console.ReadLine(); //=========================================================================== //find the matriarch //============================================================================ SDK.Initialize(); List <Mobile> npcs = Scanner.FindMobiles(); foreach (Mobile m in npcs) { if (m.Serial.Value == 1640) { ushort _locX = (ushort)m.Location.X; ushort _locY = (ushort)m.Location.Y; sbyte _locZ = (sbyte)m.Location.Z; Console.WriteLine("Npc found. Moving to location..."); Player.Movement.MoveXYZ(_locX, _locY, _locZ, 1, 1, true); Stealth.Client.Wait(1000); acceptQuesticle(Player, m); break; } } //============================================================================ //at wind passage. Need to kill 7 ants //============================================================================ Console.WriteLine("recalling to wind"); recallTo(Player, rb, "windTram"); Console.WriteLine("begining rail..."); List <Ants> ants = new List <Ants>(); Scanner.Range = 3; Scanner.VerticalRange = (uint)Player.Location.Z; for (int i = 0; i < windRail.Count(); i++) { if (Player.Hits != Player.MaxHits) { healSelf(Player); } advancePosition(Player, windRail.ElementAt(i)); SDK.Initialize(); ants = Scanner.Find <Ants>(0x0, false).OrderBy(x => x.Distance).ToList(); foreach (Ants m in ants) { Player.Cast("Wither"); Thread.Sleep(1000); if (Player.Hits != Player.MaxHits) { healSelf(Player); } } if (ants.Count == 0) { continue; } } }