Example #1
0
        private void shoot(string direct)
        {
            bullet shoot = new bullet();

            shoot.direction  = direct;
            shoot.bulletLeft = player.Left + (player.Width / 2);
            shoot.bulletTop  = player.Top + (player.Height / 2);
            shoot.mkBullet(this);
        }
        private void shoot(string direct)
        {
            //creates bullets
            bullet shoot = new bullet();                         //Creates new bullet instance

            shoot.direction  = direct;                           //assigns direction to bullet
            shoot.bulletLeft = player.Left + (player.Width / 2); // places bullet to left half of player
            shoot.bulletTop  = player.Top + (player.Height / 2); //places bullet to top half of player
            shoot.mkBullet(this);                                // runs mkbullet function from bullet class
        }
Example #3
0
        private void shoot(string direct)
        {
            // this is the function thats makes the new bullets in this game

            bullet shoot = new bullet();                         // create a new instance of the bullet class

            shoot.direction  = direct;                           // assignment the direction to the bullet
            shoot.bulletLeft = player.Left + (player.Width / 2); // place the bullet to left half of the player
            shoot.bulletTop  = player.Top + (player.Height / 2); // place the bullet on top half of the player
            shoot.mkBullet(this);                                // run the function mkBullet from the bullet class.
        }
Example #4
0
        // Shooting
        private void Shoot(string direct)
        {
            if (score % 15 == 0 && score != 0 && specialAmno == 0)
            {
                specialAmno = 5;
            }
            bullet shoot = new bullet();

            shoot.direction  = direct;
            shoot.bulletLeft = player.Left + (player.Width / 2);
            shoot.bulletTop  = player.Top + (player.Height / 2);
            if (specialAmno > 0)
            {
                shoot.mkSpecialBullet(this);
                specialAmno--;
            }
            else
            {
                shoot.mkBullet(this);
                amno--;
            }
        }