Example #1
0
        private void cmdOk_Click(object sender, EventArgs e)
        {
            accepted = true;
            result   = (int)tv.SelectedNode.Tag;
            //	int parent = (int)tv.SelectedNode.Parent.Tag;

            if (tv.SelectedNode.Parent.Tag != null)
            {
                int parent = (int)tv.SelectedNode.Parent.Tag;
                if (result < 0)
                {
                    long   max = result * -1;
                    string text;

                    if (parent == -1)
                    {
                        text = string.Format(language.getAString(language.order.uiSpecifyTheAmountOnce), max);
                    }
                    else
                    {
                        text = string.Format(language.getAString(language.order.uiSpecifyTheAmountPerTurn), max);
                    }

                    userNumberInput ui = new userNumberInput(language.getAString(language.order.SpecifyTheAmount), text, 0, max, language.getAString(language.order.ok), language.getAString(language.order.cancel));

                    ui.ShowDialog();
                    if (ui.result < 0)
                    {                     // cancel
                        resultInd = 0;
                        accepted  = false;
                    }
                    else
                    {
                        resultInd = ui.result;
                    }
                }
                else
                {
                    resultInd = (int)tv.SelectedNode.Tag;
                }

                result = parent;

                resultPlayer = (byte)(int)tv.SelectedNode.Parent.Parent.Tag;
            }

            if (accepted)
            {
                this.Close();
            }
        }
Example #2
0
		private void miTransfertSlave_Click(object sender, EventArgs e)
		{
			userNumberInput uni = new userNumberInput( 
				"Transfert slaves", 
				"How many slaves do you want to transfert? max: " + Form1.game.playerList[ player ].cityList[ city ].slaves.total.ToString(),
				1,
				Form1.game.playerList[ player ].cityList[ city ].slaves.total,
				"Ok",
				"Cancel"
				);

			uni.ShowDialog();

			if ( uni.result != -1 )
			{
				int[] order = new int[ Form1.game.playerList[ player ].cityNumber ];
				int tot = 0;
				for ( int c = 1; c <= Form1.game.playerList[ player ].cityNumber; c ++ )
					if ( !Form1.game.playerList[ player ].cityList[ c ].dead && c != city )
					{
						order[ tot ] = c;
						tot++;
					}
				string[] names = new string[ tot ];

				for ( int c = 0; c < names.Length; c++ )
				{
					names[ c ] = Form1.game.playerList[ player ].cityList[ order[ c ] ].name;
				}

				userChoice uc = new userChoice( 
					"Transfert slaves", 
					"Please choose where to send the slaves.",
					names,
					0,
					"Ok",
					"Cancel"
					);
				uc.ShowDialog();

				if ( uc.result != -1 )
				{
					int eta = Form1.game.playerList[ player ].slaves.moveSlave( city, order[ uc.result ], uni.result );

					MessageBox.Show( String.Format( "The slaves will be at destination in {0} turns.", eta ), "Slave transfert" );
				}
			}

			enableButtons();
		}
Example #3
0
		private void cmdOk_Click(object sender, EventArgs e)
		{
			accepted = true;
			result = (int)tv.SelectedNode.Tag;
		//	int parent = (int)tv.SelectedNode.Parent.Tag;

			if ( tv.SelectedNode.Parent.Tag != null )
			{
				int parent = (int)tv.SelectedNode.Parent.Tag;
				if ( result < 0 )
				{
					long max = result * -1;
					string text;

					if ( parent == -1 )
						text = string.Format( language.getAString( language.order.uiSpecifyTheAmountOnce ), max );
					else
						text = string.Format( language.getAString( language.order.uiSpecifyTheAmountPerTurn ), max );

					userNumberInput ui = new userNumberInput( language.getAString( language.order.SpecifyTheAmount ), text, 0, max, language.getAString( language.order.ok ), language.getAString( language.order.cancel ) );

					ui.ShowDialog();
					if ( ui.result < 0 )
					{ // cancel
						resultInd = 0;
						accepted = false;
					}
					else
					{
						resultInd = ui.result;
					}
				}
				else
				{
					resultInd = (int)tv.SelectedNode.Tag;
				}

				result = parent;

				resultPlayer = (byte)(int)tv.SelectedNode.Parent.Parent.Tag;
			}

			if ( accepted )
				this.Close();
		}