public void FixAssetBundleData(Dictionary <string, AssetManagerData> _addDic, BinaryWriter _bw)
        {
            Dictionary <string, AssetManagerData> .Enumerator enumerator = _addDic.GetEnumerator();

            while (enumerator.MoveNext())
            {
                dataDic.Add(enumerator.Current.Key, enumerator.Current.Value);
            }

            AssetManagerDataFactory.SetData(_bw, dataDic);
        }
 private void InitDic(object _dic)
 {
     dataDic = AssetManagerDataFactory.GetData(_dic as Byte[]);
 }