private void UpdateNoise(int keyIndex) { NoiseParams value = Engine.GetNoise(keyIndex); //nslNoiseIntensity.Value = (decimal)value.Intensity; //nslNoiseGrain.Value = (decimal)value.Grain; //nslNoiseFPS.Value = (decimal)value.FPS; }
private void UpdateNoise(int keyIndex) { NoiseParams value = Engine.GetNoise(keyIndex); try { nslNoiseIntensity.Value = (decimal)Convert.ToInt32(value.Intensity.ToString().Split('.', ',')[1]); } catch { nslNoiseIntensity.Value = 0; } try { nslNoiseGrain.Value = (decimal)Convert.ToInt32(value.Grain.ToString().Split('.', ',')[1]); } catch { nslNoiseGrain.Value = 0; } nslNoiseFPS.Value = (decimal)value.FPS; }