Example #1
0
        public PlayerCreation(PlayerProfile profile, Int32 paletteindex)
        {
            if (profile == null) throw new ArgumentNullException("profile");
            if (paletteindex < 0 || paletteindex > 11) throw new ArgumentOutOfRangeException("paletteindex");

            m_profile = profile;
            m_paletteindex = paletteindex;
        }
Example #2
0
        public PlayerSelect(PlayerSelectType type, PlayerProfile profile)
        {
            if (type == PlayerSelectType.Profile)
            {
                if (profile == null) throw new ArgumentNullException("profile", "profile cannot be null when type = Profile");

                m_type = PlayerSelectType.Profile;
                m_profile = profile;
            }
            else if (type == PlayerSelectType.Random)
            {
                if (profile != null) throw new ArgumentException("profile must be null when type = Random", "profile");

                m_type = PlayerSelectType.Random;
                m_profile = null;
            }
        }
Example #3
0
        Replay.Recording BuildRecording(String filepath)
        {
            if (filepath == null)
            {
                throw new ArgumentNullException("filepath");
            }

            ProfileLoader profiles = m_subsystems.GetSubSystem <ProfileLoader>();

            if (m_subsystems.GetSubSystem <IO.FileSystem>().DoesFileExist(filepath) == false)
            {
                return(null);
            }

            IO.TextFile    text   = m_subsystems.GetSubSystem <IO.FileSystem>().OpenTextFile(filepath);
            IO.TextSection header = text.GetSection("xnaMugen Replay Header");
            IO.TextSection data   = text.GetSection("xnaMugen Replay Data");

            if (header == null || data == null)
            {
                return(null);
            }

            Int32      version   = header.GetAttribute <Int32>("Version", 0);
            CombatMode mode      = header.GetAttribute <CombatMode>("Combat Mode", CombatMode.None);
            String     p1name    = header.GetAttribute <String>("Player 1 Name", null);
            String     p1version = header.GetAttribute <String>("Player 1 Version", null);
            Int32      p1palette = header.GetAttribute <Int32>("Player 1 Palette", Int32.MinValue);
            String     p2name    = header.GetAttribute <String>("Player 2 Name", null);
            String     p2version = header.GetAttribute <String>("Player 2 Version", null);
            Int32      p2palette = header.GetAttribute <Int32>("Player 2 Palette", Int32.MinValue);
            String     stagepath = header.GetAttribute <String>("Stage Path", null);
            Int32      seed      = header.GetAttribute <Int32>("Seed", Int32.MinValue);

            if (version != 1 || mode == CombatMode.None || stagepath == null || seed == Int32.MinValue)
            {
                return(null);
            }
            if (p1name == null || p1version == null || p1palette == Int32.MinValue)
            {
                return(null);
            }

            PlayerProfile p1profile    = profiles.FindPlayerProfile(p1name, p1version);
            PlayerProfile p2profile    = profiles.FindPlayerProfile(p2name, p2version);
            StageProfile  stageprofile = profiles.FindStageProfile(stagepath);

            if (p1profile == null || p2profile == null || stageprofile == null)
            {
                return(null);
            }

            Combat.EngineInitialization initsettings = new Combat.EngineInitialization(mode, p1profile, p1palette, p2profile, p2palette, stageprofile, seed);

            List <Replay.RecordingData> replaydata = new List <Replay.RecordingData>();

            Regex           line_regex = new Regex(@"^(\d+),\s*(\d+),\s*(\d+),\s*(\d+),\s*(\d+)$", RegexOptions.IgnoreCase);
            StringConverter converter  = profiles.GetSubSystem <StringConverter>();

            foreach (String dataline in data.Lines)
            {
                Match match = line_regex.Match(dataline);
                if (match.Success == false)
                {
                    continue;
                }

                Replay.RecordingData inputdata = new Replay.RecordingData(
                    converter.Convert <Int32>(match.Groups[1].Value),
                    converter.Convert <Int32>(match.Groups[2].Value),
                    converter.Convert <Int32>(match.Groups[3].Value),
                    converter.Convert <Int32>(match.Groups[4].Value),
                    converter.Convert <Int32>(match.Groups[5].Value)
                    );

                replaydata.Add(inputdata);
            }

            return(new Replay.Recording(initsettings, replaydata));
        }