Example #1
0
        Boolean RunState(State state, Boolean hitpause)
        {
            if (state == null) throw new ArgumentNullException("state");

            foreach (StateController controller in state.Controllers)
            {
                if (hitpause == true && controller.IgnoreHitPause == false) continue;

                Boolean persistencecheck = state.Number < 0 || PersistenceCheck(controller, controller.Persistence);
                if (persistencecheck == false) continue;

                Boolean triggercheck = controller.Triggers.Trigger(m_character);
                if (triggercheck == false) continue;

                if (controller.Persistence == 0 || controller.Persistence > 1) m_persistencemap[controller] = controller.Persistence;

                controller.Run(m_character);

                if (controller is Controllers.ChangeState || controller is Controllers.SelfState) return true;
            }

            return false;
        }
Example #2
0
        State CreateState(TextSection textsection, List<StateController> controllers)
        {
            if (textsection == null) throw new ArgumentNullException("textsection");
            if (controllers == null) throw new ArgumentNullException("controllers");

            Match match = m_statertitleregex.Match(textsection.Title);
            if (match.Success == false) return null;

            Int32 statenumber = Int32.Parse(match.Groups[1].Value);

            foreach (StateController controller in controllers)
            {
                if (controller.IsValid() == true) continue;

                Log.Write(LogLevel.Warning, LogSystem.StateSystem, "Error parsing state #{0}, controller {1} - '{2}'", statenumber, controller.GetType().Name, controller.Label);
            }

            controllers.RemoveAll(x => x.IsValid() == false);

            if (m_internalstates != null && m_internalstates.Contains(statenumber) == true)
            {
                controllers.AddRange(m_internalstates[statenumber].Controllers);
            }

            State state = new State(this, statenumber, textsection, controllers);
            return state;
        }
Example #3
0
        void ApplyState(State state)
        {
            if (state == null) throw new ArgumentNullException("state");

            m_persistencemap.Clear();

            if (state.Physics != Physics.Unchanged) Character.Physics = state.Physics;
            if (state.StateType != StateType.Unchanged) Character.StateType = state.StateType;
            if (state.MoveType != MoveType.Unchanged) Character.MoveType = state.MoveType;

            Int32? playercontrol = EvaluationHelper.AsInt32(m_character, state.PlayerControl, null);
            if (playercontrol != null) Character.PlayerControl = (playercontrol > 0) ? PlayerControl.InControl : PlayerControl.NoControl;

            Int32? animationnumber = EvaluationHelper.AsInt32(m_character, state.AnimationNumber, null);
            if (animationnumber != null) Character.SetLocalAnimation(animationnumber.Value, 0);

            Int32? spritepriority = EvaluationHelper.AsInt32(m_character, state.SpritePriority, null);
            if (spritepriority != null) Character.DrawOrder = spritepriority.Value;

            Int32? power = EvaluationHelper.AsInt32(m_character, state.Power, null);
            if (power != null) Character.BasePlayer.Power += power.Value;

            Vector2? velocity = EvaluationHelper.AsVector2(m_character, state.Velocity, null);
            if (velocity != null) Character.CurrentVelocity = velocity.Value;

            Boolean hitdefpersistance = EvaluationHelper.AsBoolean(m_character, state.HitdefPersistance, false);
            if (hitdefpersistance == false)
            {
                Character.OffensiveInfo.ActiveHitDef = false;
                Character.OffensiveInfo.HitPauseTime = 0;
            }

            Boolean movehitpersistance = EvaluationHelper.AsBoolean(m_character, state.MovehitPersistance, false);
            if (movehitpersistance == false)
            {
                Character.OffensiveInfo.MoveReversed = 0;
                Character.OffensiveInfo.MoveHit = 0;
                Character.OffensiveInfo.MoveGuarded = 0;
                Character.OffensiveInfo.MoveContact = 0;
            }

            Boolean hitcountpersistance = EvaluationHelper.AsBoolean(m_character, state.HitCountPersistance, false);
            if (hitcountpersistance == false)
            {
                Character.OffensiveInfo.HitCount = 0;
                Character.OffensiveInfo.UniqueHitCount = 0;
            }
        }
Example #4
-1
        static void AddStateToCollection(KeyedCollection<Int32, State> collection, State state)
        {
            if (collection == null) throw new ArgumentNullException("collection");
            if (state == null) throw new ArgumentNullException("state");

            if (collection.Contains(state.Number) == true)
            {
                Log.Write(LogLevel.Warning, LogSystem.StateSystem, "Duplicate state #{0}. Discarding duplicate", state.Number);
            }
            else
            {
                collection.Add(state);
            }
        }