public MenuSystem(SubSystems subsystems) : base(subsystems) { var textfile = GetSubSystem <FileSystem>().OpenTextFile(@"data/system.def"); var info = textfile.GetSection("info"); var files = textfile.GetSection("files"); MotifName = info.GetAttribute("name", string.Empty); MotifAuthor = info.GetAttribute("author", string.Empty); var fontmap = new Dictionary <int, Font>(); var spritesystem = GetSubSystem <SpriteSystem>(); var fontpath1 = files.GetAttribute <string>("font1", null); if (fontpath1 != null) { fontmap[1] = spritesystem.LoadFont(fontpath1); } var fontpath2 = files.GetAttribute <string>("font2", null); if (fontpath2 != null) { fontmap[2] = spritesystem.LoadFont(fontpath2); } var fontpath3 = files.GetAttribute <string>("font3", null); if (fontpath3 != null) { fontmap[3] = spritesystem.LoadFont(fontpath3); } FontMap = new FontMap(fontmap); var soundpath = @"data/" + files.GetAttribute <string>("snd"); var spritepath = @"data/" + files.GetAttribute <string>("spr"); var animpath = textfile.Filepath; TitleScreen = new TitleScreen(this, textfile.GetSection("Title Info"), spritepath, animpath, soundpath); TitleScreen.LoadBackgrounds("Title", textfile); VersusScreen = new VersusScreen(this, textfile.GetSection("VS Screen"), spritepath, animpath, soundpath); VersusScreen.LoadBackgrounds("Versus", textfile); SelectScreen = new SelectScreen(this, textfile.GetSection("Select Info"), spritepath, animpath, soundpath); SelectScreen.LoadBackgrounds("Select", textfile); CombatScreen = new CombatScreen(this); ReplayScreen = new RecordedCombatScreen(this); StoryboardScreen = new StoryboardScreen(this); CurrentScreen = null; m_newscreen = null; m_fade = 0; m_fadespeed = 0; m_eventqueue = new Queue <Events.Base>(); }
public MenuSystem(SubSystems subsystems) : base(subsystems) { TextFile textfile = GetSubSystem <IO.FileSystem>().OpenTextFile(@"data/system.def"); TextSection info = textfile.GetSection("info"); TextSection files = textfile.GetSection("files"); m_motifname = info.GetAttribute <String>("name", String.Empty); m_motifauthor = info.GetAttribute <String>("author", String.Empty); Dictionary <Int32, Font> fontmap = new Dictionary <Int32, Font>(); Drawing.SpriteSystem spritesystem = GetSubSystem <Drawing.SpriteSystem>(); String fontpath1 = files.GetAttribute <String>("font1", null); if (fontpath1 != null) { fontmap[1] = spritesystem.LoadFont(fontpath1); } String fontpath2 = files.GetAttribute <String>("font2", null); if (fontpath2 != null) { fontmap[2] = spritesystem.LoadFont(fontpath2); } String fontpath3 = files.GetAttribute <String>("font3", null); if (fontpath3 != null) { fontmap[3] = spritesystem.LoadFont(fontpath3); } m_fontmap = new Drawing.FontMap(fontmap); String soundpath = @"data/" + files.GetAttribute <String>("snd"); String spritepath = @"data/" + files.GetAttribute <String>("spr"); String animpath = textfile.Filepath; m_titlescreen = new TitleScreen(this, textfile.GetSection("Title Info"), spritepath, animpath, soundpath); m_titlescreen.LoadBackgrounds("Title", textfile); m_versusscreen = new VersusScreen(this, textfile.GetSection("VS Screen"), spritepath, animpath, soundpath); m_versusscreen.LoadBackgrounds("Versus", textfile); m_selectscreen = new SelectScreen(this, textfile.GetSection("Select Info"), spritepath, animpath, soundpath); m_selectscreen.LoadBackgrounds("Select", textfile); m_combatscreen = new CombatScreen(this); m_replayscreen = new RecordedCombatScreen(this); m_currentscreen = null; m_newscreen = null; m_fade = 0; m_fadespeed = 0; m_eventqueue = new Queue <Events.Base>(); }