Example #1
0
        /// <summary>
        /// Checks for keyboard input and fires events based on that input.
        /// </summary>
        public void Update()
        {
            KeyboardState ks = Keyboard.GetState();

            m_callbackcache.Clear();

            foreach (KeyValuePair <Keys, ButtonWrapper> mapvalue in m_keymap)
            {
                if (ks[mapvalue.Key] == m_previousstate[mapvalue.Key])
                {
                    continue;
                }

                ButtonMap buttonmap = CurrentInput[mapvalue.Value.MapIndex];

                Boolean pressed = ks[mapvalue.Key] == KeyState.Down;

                Action <Boolean> callback = buttonmap.GetCallback(mapvalue.Value.ButtonIndex);

                if (callback != null && m_callbackcache.Contains(callback) == false)
                {
                    callback(pressed);
                    m_callbackcache.Add(callback);
                }
            }

            m_previousstate = ks;
        }
Example #2
0
        /// <summary>
        /// Copies the input callback in the given buttonmap.
        /// </summary>
        /// <param name="map">The ButtonMap to copy from.</param>
        public void Set(ButtonMap map)
        {
            if (map == null)
            {
                throw new ArgumentNullException("map");
            }

            Clear();
            foreach (var iter in map.m_buttonmap)
            {
                m_buttonmap.Add(iter.Key, iter.Value);
            }
        }
Example #3
0
        /// <summary>
        /// Copies the input callback in the given buttonmap.
        /// </summary>
        /// <param name="map">The ButtonMap to copy from.</param>
        public void Set(ButtonMap map)
        {
            if (map == null) throw new ArgumentNullException("map");

            Clear();
            foreach (var iter in map.m_buttonmap) m_buttonmap.Add(iter.Key, iter.Value);
        }