Example #1
0
        static void Main(string[] args)
        {
            Console.WriteLine("Enter player1's name: ");
            string p1 = Console.ReadLine();

            Console.WriteLine("Enter player1's name: ");
            string p2 = Console.ReadLine();
            char   answer;
            int    countADied = 0;
            int    countBDied = 0;

            do
            {
                warrior player1 = new warrior(p1, 1000, 120, 40);
                warrior player2 = new warrior(p2, 1000, 120, 40);
                battle.StartFight(player1, player2);
                if (player1.Health < 0)
                {
                    countADied++;
                }
                else
                {
                    countBDied++;
                }
                Console.WriteLine("{0} Has Died {1} times. {2} Has Died {3} times.", player1.Name, countADied, player2.Name, countBDied);
                Console.WriteLine("Replay? Y or N");
                answer = char.Parse(Console.ReadLine());
            }while (answer == 'Y' || answer == 'y');
        }
Example #2
0
        public static void StartFight(warrior warrior1,
                                      warrior warrior2)
        {
            while (true)
            {
                if (GetAttackResult(warrior1, warrior2) == "Game Over")
                {
                    Console.WriteLine("Game Over");
                }

                if (GetAttackResult(warrior2, warrior1) == "Game Over")
                {
                    Console.WriteLine("Game Over");
                    break;
                }
            }
        }
Example #3
0
        public static string GetAttackResult(warrior warriorA,
                                             warrior warriorB)
        {
            double warAAttkAmt = warriorA.Attack();
            double warBBlkAmt  = warriorB.Block();

            double dmg2WarB = warAAttkAmt - warBBlkAmt;

            if (dmg2WarB > 0)
            {
                warriorB.Health = warriorB.Health - dmg2WarB;
            }
            else
            {
                dmg2WarB = 0;
            }

            Console.WriteLine("{0} Attacks {1} and Deals {2} Damage", warriorA.Name, warriorB.Name, dmg2WarB);

            Console.WriteLine("{0} Has {1} Health\n", warriorB.Name, warriorB.Health);

            if (warriorB.Health <= 0)
            {
                Console.WriteLine("{0} Has {1} Health. {2} Has {3} Health.", warriorA.Name, warriorA.Health, warriorB.Name, warriorB.Health);
                Console.WriteLine("{0} has Died and {1} is Victorious\n", warriorB.Name, warriorA.Name);

                return("Game Over");
            }
            else if (warriorA.Health <= 0)
            {
                Console.WriteLine("{0} Has {1} Health. {2} Has {3} Health.", warriorA.Name, warriorA.Health, warriorB.Name, warriorB.Health);
                Console.WriteLine("{1} has Died and {0} is Victorious\n", warriorB.Name, warriorA.Name);

                return("Game Over");
            }
            else
            {
                return("Fight Again");
            }
        }