public void Play(CueScene cuescene) { this.cueScene = cuescene; cursor = 0; time = 0; Play(); }
void OnEnable() { cueScene = (CueScene)target; }
//[MenuItem("Assets/Create/EclairCueScene")]//CueScene.csにてCreateAssetMenuAttributeを使う方法に変更 public static void CreateCueSceneInstance() { CueScene cs = CreateInstance <CueScene>(); AssetDatabase.CreateAsset(cs, GetSelectedFolderPath("Assets/NewCueScene.asset")); }