Example #1
0
 // ***Draw() overload***
 /// <summary>
 /// Draws final score and level information, and instruction text.
 /// </summary>
 /// <param name="spriteBatch">
 /// The SpriteBatch object used to draw with.
 /// </param>
 /// <param name="scoreCounter">
 /// The ScoreCounter object.
 /// </param>
 /// <param name="levelCounter">
 /// The LevelCounter object.
 /// </param>
 public void Draw(SpriteBatch spriteBatch, ScoreCounter scoreCounter, LevelCounter levelCounter)
 {
     spriteBatch.DrawString(
         subtextFont,
         "Score: " + scoreCounter.Value + Environment.NewLine
         + "Level " + levelCounter.Value + Environment.NewLine
         + Environment.NewLine + "Press ENTER to restart.",
         subtextPosition,
         Color.White);
 }
Example #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // TODO: use this.Content to load your game content here

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            wall          = Content.Load <Texture2D>("greySquare");
            playerArrow   = Content.Load <Texture2D>("greySquare");
            whiteSquare   = Content.Load <Texture2D>("whiteSquare");
            verdanaBold20 = Content.Load <SpriteFont>("verdanaBold20");
            verdanaBold16 = Content.Load <SpriteFont>("verdanaBold16");
            verdana12     = Content.Load <SpriteFont>("verdana12");
            verdanaSmall  = Content.Load <SpriteFont>("verdanaSmall");

            player                 = new Player(playerArrow);
            startScreen            = new StartScreen(verdanaBold20, verdana12, verdanaSmall, whiteSquare, whiteSquare);
            pregameScreen          = new PregameScreen(verdana12, wall);
            hiScoreNameEntryScreen = new HiScoreNameEntryScreen(verdanaBold16, verdana12, whiteSquare, whiteSquare, whiteSquare);
            gameOverScreen         = new GameOverScreen(verdanaBold20, verdana12, wall, whiteSquare);
            leaderboardScreen      = new LeaderboardScreen(verdanaBold20, verdanaBold16, verdana12, whiteSquare, whiteSquare);
            scoreCounter           = new ScoreCounter(verdana12);
            levelCounter           = new LevelCounter(verdana12);
            leaderboard            = new Leaderboard();
            levelUpAnimation       = new LevelUpAnimation(verdana12);

            // Subscribing applicable methods to both event handlers
            levelCounter.LevelUpAction += player.LevelUp;
            levelCounter.LevelUpAction += wallManager.LevelUp;
            ResetAction += levelCounter.Reset;
            ResetAction += scoreCounter.Reset;
            ResetAction += player.Reset;

            // Initialise leaderboard array.
            leaderboard.LoadScores();

            // Initialise the start screen's "live" background.
            // This must be done here to avoid an exception being thrown,
            //		because the start screen is loaded upon startup.
            wallManager.ResetMenu(wall);
        }