Example #1
0
        /*
         * public float _BarrelPower2;
         * public float _BarrelPower4;
         *
         *
         *
         *
         * private void Awake(){
         *      instance = this;
         *      Application.targetFrameRate = 60;
         #if UNITY_EDITOR
         *      Shader.SetGlobalFloat("_BarrelPower2", _BarrelPower2 );
         *      Shader.SetGlobalFloat("_BarrelPower4", _BarrelPower4 );
         #else
         *      Shader.SetGlobalFloat("_BarrelPower2", 0);//_BarrelPower2 );
         *      Shader.SetGlobalFloat("_BarrelPower4", 0);//_BarrelPower4 );
         #endif
         * }
         */

        void Awake()
        {
            instance = this;
        }
Example #2
0
        /*
        public float _BarrelPower2;
        public float _BarrelPower4;

        private void Awake(){
        instance = this;
        Application.targetFrameRate = 60;
        #if UNITY_EDITOR
        Shader.SetGlobalFloat("_BarrelPower2", _BarrelPower2 );
        Shader.SetGlobalFloat("_BarrelPower4", _BarrelPower4 );
        #else
        Shader.SetGlobalFloat("_BarrelPower2", 0);//_BarrelPower2 );
        Shader.SetGlobalFloat("_BarrelPower4", 0);//_BarrelPower4 );
        #endif
        }
        */
        void Awake()
        {
            instance = this;
        }