Example #1
0
        /// <summary>
        /// Sample the specified _factor and _isFinished.
        /// </summary>
        /// <param name="_factor">_factor.</param>
        /// <param name="_isFinished">If set to <c>true</c> _is finished.</param>
        public void Sample(float _factor, bool _isFinished)
        {
            float val = Mathf.Clamp01(_factor);

            val = (easeType == EaseType.none) ? animationCurve.Evaluate(val): EaseManager.EasingFromType(0, 1, val, easeType);
            OnUpdate(val, _isFinished);
        }
Example #2
0
        // Token: 0x06002AF1 RID: 10993 RVA: 0x00470538 File Offset: 0x0046E738
        public void Sample(float _factor, bool _isFinished)
        {
            float num = Mathf.Clamp01(_factor);

            num = ((this.easeType != EaseType.none) ? EaseManager.EasingFromType(0f, 1f, num, this.easeType) : this.animationCurve.Evaluate(num));
            this.OnUpdate(num, _isFinished);
        }
Example #3
0
        /// <summary>
        /// Sample the tween at the specified factor.
        /// </summary>

        public void Sample(float factor, bool isFinished)
        {
            // Calculate the sampling value
            float val = Mathf.Clamp01(factor);

            val = (method == EaseType.none) ? animationCurve.Evaluate(val) : EaseManager.EasingFromType(0, 1, val, method);

            // Call the virtual update
            OnUpdate((animationCurve != null) ? animationCurve.Evaluate(val) : val, isFinished);
        }
Example #4
0
        // Token: 0x06002B01 RID: 11009 RVA: 0x00470A0C File Offset: 0x0046EC0C
        public void Sample(float _factor, bool _isFinished)
        {
            float num = Mathf.Clamp01(_factor);

            if (this.mAmountPerDelta >= 0f)
            {
                num = ((this.easeType1 != EaseType.none) ? EaseManager.EasingFromType(0f, 1f, num, this.easeType1) : this.animationCurve1.Evaluate(num));
            }
            else
            {
                num = ((this.easeType2 != EaseType.none) ? EaseManager.EasingFromType(0f, 1f, num, this.easeType2) : this.animationCurve2.Evaluate(num));
            }
            this.OnUpdate(num, _isFinished);
        }