public static void Convert(IExportContainer container, Renderer origin, Renderer instance)
        {
#warning TODO:
            ComponentConverter.Convert(container, origin, instance);
            instance.Enabled              = origin.Enabled;
            instance.CastShadows          = origin.CastShadows;
            instance.ReceiveShadows       = origin.ReceiveShadows;
            instance.DynamicOccludee      = origin.DynamicOccludee;
            instance.MotionVectors        = origin.MotionVectors;
            instance.LightProbeUsage      = origin.LightProbeUsage;
            instance.ReflectionProbeUsage = origin.ReflectionProbeUsage;
            instance.RenderingLayerMask   = origin.RenderingLayerMask;
            instance.RendererPriority     = origin.RendererPriority;
            instance.LightmapIndex        = origin.LightmapIndex;
            instance.LightmapIndexDynamic = origin.LightmapIndexDynamic;
            instance.Materials            = origin.Materials;
            instance.SubsetIndices        = origin.SubsetIndices;
#if UNIVERSAL
            instance.ScaleInLightmap = origin.ScaleInLightmap;
            instance.ReceiveGI       = origin.ReceiveGI;
            instance.PreserveUVs     = origin.PreserveUVs;
            instance.IgnoreNormalsForChartDetection = origin.IgnoreNormalsForChartDetection;
            instance.ImportantGI               = origin.ImportantGI;
            instance.SelectedWireframeHidden   = origin.SelectedWireframeHidden;
            instance.StitchLightmapSeams       = origin.StitchLightmapSeams;
            instance.SelectedEditorRenderState = origin.SelectedEditorRenderState;
            instance.MinimumChartSize          = origin.MinimumChartSize;
            instance.AutoUVMaxDistance         = origin.AutoUVMaxDistance;
            instance.AutoUVMaxAngle            = origin.AutoUVMaxAngle;
            instance.GIBackfaceCull            = origin.GIBackfaceCull;
#endif
            instance.SortingLayerID = origin.SortingLayerID;
            instance.SortingLayer   = origin.SortingLayer;
            instance.SortingOrder   = origin.SortingOrder;

            instance.LightmapTilingOffset        = origin.LightmapTilingOffset;
            instance.LightmapTilingOffsetDynamic = origin.LightmapTilingOffsetDynamic;
            instance.StaticBatchInfo             = origin.StaticBatchInfo;
            instance.StaticBatchRoot             = origin.StaticBatchRoot;
            instance.ProbeAnchor = origin.ProbeAnchor;
            instance.LightProbeVolumeOverride = origin.LightProbeVolumeOverride;
#if UNIVERSAL
            instance.LightmapParameters = origin.LightmapParameters;
#endif
        }
        public static void Convert(IExportContainer container, Transform origin, Transform instance)
        {
            ComponentConverter.Convert(container, origin, instance);
            instance.LocalRotation = origin.LocalRotation;
            instance.LocalPosition = origin.LocalPosition;
            instance.LocalScale    = origin.LocalScale;
            instance.Children      = origin.Children.ToArray();
            instance.Father        = origin.Father;
#if UNIVERSAL
            TransformLayout exlayout = container.ExportLayout.Transform;
            if (exlayout.HasRootOrder)
            {
                instance.RootOrder = GetRootOrder(container, origin);
            }
            if (exlayout.HasLocalEulerAnglesHint)
            {
                instance.LocalEulerAnglesHint = GetLocalEulerAnglesHint(container, origin);
            }
#endif
        }
Example #3
0
 public static void Convert(IExportContainer container, Behaviour origin, Behaviour instance)
 {
     ComponentConverter.Convert(container, origin, instance);
     instance.Enabled = origin.Enabled;
 }