static public void Create() { var prefab = AssetHelper.Load <GameObject>("uREPL/Prefabs/uREPL.prefab"); var instance = MonoBehaviour.Instantiate(prefab); instance.name = "uREPL"; }
void Awake() { content_ = transform.Find("Content"); // Prefabs resultItemPrefab_ = AssetHelper.Load <GameObject>("uREPL/Prefabs/Output/Result Item.prefab"); logItemPrefab_ = AssetHelper.Load <GameObject>("uREPL/Prefabs/Output/Log Item.prefab"); }
protected override void OnEnable() { var xml = AssetHelper.Load <TextAsset>(unityEngineClassXmlPath); var serializer = new XmlSerializer(typeof(TypeDataCollection)); using (var reader = new StringReader(xml.text)) { types_ = serializer.Deserialize(reader) as TypeDataCollection; } base.OnEnable(); }
static public void Initialize() { if (isInitialized) { return; } isInitialized = true; gameObjectViewPrefab = AssetHelper.Load <GameObject>(outputPrefabDirPath + "GameObject Item.prefab"); componentViewPrefab = AssetHelper.Load <GameObject>(outputPrefabDirPath + "Component Item.prefab"); boolItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Bool Item.prefab"); intItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Int Item.prefab"); floatItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Float Item.prefab"); stringItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "String Item.prefab"); vector2ItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Vector2 Item.prefab"); vector3ItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Vector3 Item.prefab"); vector4ItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Vector4 Item.prefab"); enumItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Enum Item.prefab"); readonlyItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Readonly Item.prefab"); }
static public void ShowHelp() { var help = AssetHelper.Load <TextAsset>(helpTextFile); Log.Output(help.text); }