Example #1
0
    //[RPC]
    void RPC_S2C_CreateNewServer(uLink.BitStream stream, uLink.NetworkP2PMessageInfo info)
    {
        try
        {
            string srvName = stream.Read <string>();
            int    srvMode = stream.Read <int>();
            int    srvPort = stream.Read <int>();

            ConnectedServer cServer = connectedServers.Find(it => it.peer == info.sender);
            if (cServer == null)
            {
                ConnectedServer server = new ConnectedServer(srvName, srvMode, info.sender);
                connectedServers.Add(server);
            }

            LoadServer.AddServer(srvName, srvMode);

            if (null != OnServerRegisteredEvent)
            {
                OnServerRegisteredEvent(srvName, srvMode, srvPort);
            }
        }
        catch (Exception e)
        {
            if (LogFilter.logFatal)
            {
                Debug.LogErrorFormat("RPC_S2C_CreateNewServer error\r\n{0}\r\n{1}", e.Message, e.StackTrace);
            }
        }
    }
        protected override bool OnRPC(string rpcName, BitStream stream, NetworkP2PMessageInfo info)
        {
            Profiler.BeginSample("RPC: " + rpcName);

            var rpc     = _rpcInstances.Find(this, rpcReceiver, observed, listOfGameObjects, rpcName);
            var success = rpc.Execute(stream, info);

            Profiler.EndSample();
            return(success);
        }