public static object Deserialize(uLink.BitStream r, params object[] codecOptions) { try { CSTreatment cst = new CSTreatment(); cst.abnormalId = r.ReadInt32(); cst.npcId = r.ReadInt32(); cst.needTreatTimes = r.ReadInt32(); AbnormalTypeTreatData attd = AbnormalTypeTreatData.GetTreatment(cst.abnormalId); if (EntityMgr.Instance.Get(cst.npcId) == null) { cst.npcName = "?"; } else { cst.npcName = EntityMgr.Instance.Get(cst.npcId).ExtGetName(); } cst.diseaseName = AbnormalData.GetData((PEAbnormalType)cst.abnormalId).name; cst.treatName = PELocalization.GetString(attd.treatDescription); cst.medicineList.Add(new ItemIdCount(attd.treatItemId[0], attd.treatItemNum)); cst.treatTime = attd.treatTime; cst.restoreTime = attd.restoreTime; return(cst); } catch (System.Exception e) { throw e; } }
public static object Deserialize(uLink.BitStream stream, params object[] codecOptions) { try { IntVector2 pos = new IntVector2(stream.ReadInt32(), stream.ReadInt32()); TownTradeItemInfo ttii = new TownTradeItemInfo(pos); ttii.csti = CSTradeInfoData.GetData(stream.ReadInt32()); ttii.m_CurTime = stream.ReadSingle(); ttii.m_Time = stream.ReadSingle(); int needItemsCount = stream.ReadInt32(); for (int m = 0; m < needItemsCount; m++) { ttii.needItems.Add((TradeObj)TradeObj.Deserialize(stream)); } int rewardItemsCount = stream.ReadInt32(); for (int m = 0; m < rewardItemsCount; m++) { ttii.rewardItems.Add((TradeObj)TradeObj.Deserialize(stream)); } return(ttii); } catch (System.Exception e) { throw e; } }
public static object Deserialize(uLink.BitStream stream, params object[] codecOptions) { try { int protoId = stream.ReadInt32(); int count = stream.ReadInt32(); ItemIdCount to = new ItemIdCount(protoId, count); return(to); } catch (System.Exception e) { throw e; } }
public void Read(BitStream stream) { // Name = stream.Read<string>(); Params.Experience = stream.ReadInt32(); // Params.Rank = stream.ReadByte(); Params.Money = stream.ReadInt32(); Params.Gold = stream.ReadInt32(); InventoryList = stream.Read <PPIInventoryList>(); EquipList = stream.Read <PPIEquipList>(); Upgrades = stream.Read <PPIUpgradeList>(); // Statistic = stream.Read<PPIStatistic>(); // Score = stream.Read<PPIRoundScore>(); }
public static object Deserialize(uLink.BitStream stream, params object[] codecOptions) { try { int protoId = stream.ReadInt32(); int count = stream.ReadInt32(); int max = stream.ReadInt32(); TradeObj to = new TradeObj(protoId, count, max); return(to); } catch (System.Exception e) { throw e; } }
public void ReceiveBoundBPs(byte[] data, uLink.NetworkMessageInfo info) { this._boundBPs = this._boundBPs ?? new List <BlueprintDataBlock>(); this._boundBPs.Clear(); uLink.BitStream bitStream = new uLink.BitStream(data, false); int num = bitStream.ReadInt32(); for (int i = 0; i < num; i++) { ItemDataBlock byUniqueID = DatablockDictionary.GetByUniqueID(bitStream.ReadInt32()); if (byUniqueID) { this._boundBPs.Add(byUniqueID as BlueprintDataBlock); } } this.Refresh(); }
// Update is called once per frame void UpdateData() { uLink.BitStream dataCopy = server.data; int numPlayers = dataCopy.ReadInt32(); int maxPlayers = dataCopy.ReadInt32(); string serverName = dataCopy.ReadString(); bool started = dataCopy.ReadBoolean(); string playersBlue = dataCopy.ReadString(); string playersRed = dataCopy.ReadString(); playersBLueText.text = playersBlue; playersRedText.text = playersRed; players = numPlayers; //Ip = server.endpoint.ToString(); textBoxName.text = server.host + "\r\n" + numPlayers + " / " + maxPlayers; Invoke("UpdateData", 5); }
public void Execute(NetworkBase network) { switch (internCode) { case InternalCode.HostListResponse: network._MasterRPCHostListResponse(stream.ReadHostDatas()); break; case InternalCode.RegisterResponse: network._MasterRPCRegisterResponse(stream.ReadEndPoint()); break; case InternalCode.ProxyResponse: network._MasterRPCProxyResponse(stream.ReadUInt16(), stream.ReadPassword()); break; case InternalCode.ProxyClient: network._MasterRPCProxyClient(stream.ReadEndPoint(), stream.ReadPassword(), stream.ReadUInt16(), stream.ReadPassword()); break; case InternalCode.ProxyFailed: network._MasterRPCProxyFailed(stream.ReadInt32()); break; case InternalCode.RegisterFailed: network._MasterRPCRegisterFailed(stream.ReadInt32()); break; default: Log.Error(NetworkLogFlags.RPC, "Unknown internal Master RPC: ", internCode); break; } }
public void ReceiveBoundBPs(byte[] data, uLink.NetworkMessageInfo info) { if (this._boundBPs == null) { } this._boundBPs = new System.Collections.Generic.List <BlueprintDataBlock>(); this._boundBPs.Clear(); uLink.BitStream stream = new uLink.BitStream(data, false); int num = stream.ReadInt32(); for (int i = 0; i < num; i++) { ItemDataBlock byUniqueID = DatablockDictionary.GetByUniqueID(stream.ReadInt32()); if (byUniqueID != null) { BlueprintDataBlock item = byUniqueID as BlueprintDataBlock; this._boundBPs.Add(item); } } this.Refresh(); }
private void uLink_OnNetworkInstantiate(uLink.NetworkMessageInfo info) { uLink.BitStream initialData = info.networkView.initialData; m_PlayerID = initialData.ReadInt32(); Debug.Log("uLink_OnNetworkInstantiate " + gameObject.name); m_NetworkView = info.networkView; uLink.NetworkPlayer[] players = uLink.Network.connections; for (int iPlayer = 0; iPlayer < players.Length; iPlayer++) { uLink.NetworkPlayer iterPlayer = players[iPlayer]; if (iterPlayer != null && iterPlayer.id == m_PlayerID) { m_NetworkPlayer = iterPlayer; break; } } if (uLink.Network.isServer) { gameObject.name = string.Format("Player_Remote_{0}", m_PlayerID); BodyRenderer.material = BodyMaterials_Remote; m_Snapshots = new List <Snapshot>(); } else if (uLink.Network.isClient) { if (m_NetworkView.isOwner) { gameObject.name = string.Format("Player_Local_{0}", m_PlayerID); BodyRenderer.material = BodyMaterials_Local; m_Camera = FindObjectOfType <Camera>(); m_Camera.transform.localEulerAngles = new Vector3(90, 0, 0); m_Input = gameObject.AddComponent <InputManager>(); m_LastReceviedAckMessage.ACKUCMD.UCMDID = int.MinValue; } else { gameObject.name = string.Format("Player_Remote_{0}", m_PlayerID); BodyRenderer.material = BodyMaterials_Remote; m_SnapshotsInOtherClient = new List <Snapshot>(); } } m_StreamCache = new uLink.BitStream(true); m_UCMDs = new List <UCMD>(); Main.Instance.RegisterPlayer(this); }
// BitStream Reader public static object ReadFromBitStream(uLink.BitStream stream, params object[] args) { RankEntry myObj = new RankEntry(); //myObj.rankIndex = stream.ReadInt32(); //myObj.accountId = stream.ReadString(); myObj.name = stream.ReadString(); myObj.country = stream.ReadString(); myObj.bestRanking = stream.ReadInt32(); //myObj.totalDamage = stream.ReadInt64(); return(myObj); }
protected override void OnBitStreamRead(uLink.BitStream stream) { base.OnBitStreamRead(stream); this.SetTotalModSlotCount(stream.ReadInvInt()); this.SetUsedModSlotCount(stream.ReadInvInt()); int usedModSlots = this.usedModSlots; for (int i = 0; i < 5; i++) { if (i < usedModSlots) { this._itemMods[i] = DatablockDictionary.GetByUniqueID(stream.ReadInt32()) as ItemModDataBlock; } else { this._itemMods[i] = null; } } }
private void uLink_OnConnectedToServer() { LoadingScreen.Update("connected!"); uLink.BitStream bitStream = new uLink.BitStream((byte[])NetCull.approvalData.ReadObject(typeof(byte[]).TypeHandle, new object[0]), false); string str = bitStream.ReadString(); NetCull.sendRate = bitStream.ReadSingle(); string str1 = bitStream.ReadString(); bitStream.ReadBoolean(); bitStream.ReadBoolean(); if (bitStream.bytesRemaining > 8) { ulong num = bitStream.ReadUInt64(); SteamClient.SteamUser_AdvertiseGame(num, bitStream.ReadUInt32(), bitStream.ReadInt32()); } UnityEngine.Debug.Log(string.Concat("Server Name: \"", str1, "\"")); UnityEngine.Debug.Log(string.Concat("Level Name: \"", str, "\"")); UnityEngine.Debug.Log(string.Concat("Send Rate: ", NetCull.sendRate)); NetCull.isMessageQueueRunning = false; base.StartCoroutine(this.LoadLevel(str)); DisableOnConnectedState.OnConnected(); }
public void ExecuteInternal(NetworkBase network) { // TODO: optimize arg reading! switch (internCode) { case InternalCode.BufferedRPCs: network._RPCBufferedRPCs(stream.ReadSerializedBuffers(), this); break; case InternalCode.CellConnectResponse: network._RPCCellConnectResponse(stream.ReadNetworkPlayer(), stream.ReadBoolean(), this); break; case InternalCode.ClientConnectRequest: network._RPCClientConnectRequest(stream, this); break; case InternalCode.ClientConnectResponse: network._RPCClientConnectResponse(stream.ReadNetworkPlayer(), stream, this); break; case InternalCode.ConnectDenied: network._RPCConnectDenied(stream.ReadInt32(), this); break; case InternalCode.Create: network._RPCCreate(stream.ReadNetworkPlayer(), stream.ReadNetworkGroup(), (NetworkAuthFlags)stream.ReadByte(), stream.ReadVector3(), stream.ReadQuaternion(), stream.ReadString(), stream.ReadString(), stream.ReadString(), stream.ReadString(), stream.ReadString(), stream, this); break; case InternalCode.DestroyByPlayerID: network._RPCDestroyByPlayerID(stream.ReadNetworkPlayer(), this); break; case InternalCode.DestroyByViewID: network._RPCDestroyByViewID(this); break; case InternalCode.HandoverRequest: network._RPCHandoverRequest(stream.ReadNetworkViewID(), this); break; case InternalCode.HandoverResponse: network._RPCHandoverResponse(stream.ReadNetworkViewID(), stream.ReadNetworkPlayer(), stream.ReadNetworkGroup(), (NetworkAuthFlags)stream.ReadByte(), stream.ReadVector3(), stream.ReadQuaternion(), stream.ReadString(), stream.ReadString(), stream.ReadString(), stream.ReadString(), stream.ReadString(), stream.ReadBytes(), stream, this); break; case InternalCode.Redirect: network._RPCRedirect(stream.ReadEndPoint(), stream.ReadPassword(), this); break; case InternalCode.SecurityRequest: network._RPCSecurityRequest(stream.ReadPublicKey(), this); break; case InternalCode.SecurityResponse: network._RPCSecurityResponse(stream.ReadSymmetricKey(), this); break; case InternalCode.UnsecurityRequest: network._RPCUnsecurityRequest(stream.ReadSymmetricKey(), this); break; case InternalCode.UnsecurityResponse: network._RPCUnsecurityResponse(this); break; case InternalCode.StateSyncOwner: network._RPCStateSyncOwner(stream, this); break; case InternalCode.StateSyncProxy: network._RPCStateSyncProxy(stream, this); break; case InternalCode.PlayerIDConnected: network._RPCPlayerIDConnected(stream.ReadNetworkPlayer(), stream.ReadEndPoint(), stream, this); break; case InternalCode.PlayerIDDisconnected: network._RPCPlayerIDDisconnected(stream.ReadNetworkPlayer(), stream.ReadInt32(), this); break; case InternalCode.MultiStateSyncProxy: network._RPCMultiStateSyncProxy(this); break; case InternalCode.MultiStateSyncOwner: network._RPCMultiStateSyncOwner(stream.ReadStateSyncs(), this); break; case InternalCode.DestroyAll: network._RPCDestroyAll(!stream.isEOF && stream.ReadBoolean(), this); break; case InternalCode.DestroyInGroup: network._RPCDestroyInGroup(stream.ReadNetworkGroup(), this); break; case InternalCode.DestroyInGroupByPlayerID: network._RPCDestroyInGroupByPlayerID(stream.ReadNetworkPlayer(), stream.ReadNetworkGroup(), this); break; case InternalCode.LicenseCheck: network._RPCLicenseCheck(this); break; case InternalCode.ChangeGroup: network._RPCChangeGroup(stream.ReadNetworkViewID(), stream.ReadNetworkGroup(), this); break; case InternalCode.StateSyncCellProxy: network._RPCStateSyncCellProxy(stream, this); break; case InternalCode.MultiStateSyncCellProxy: network._RPCMultiStateSyncCellProxy(this); break; case InternalCode.RepairAuthFromProxyRequest: network._RPCRepairAuthFromProxyRequest(stream.ReadNetworkViewID(), this); break; case InternalCode.MastDebugInfo: network._RPCMastDebugInfo(stream.ReadVector3(), this); break; case InternalCode.ChangeAuthFlags: network._RPCChangeAuthFlags(stream.ReadNetworkViewID(), (NetworkAuthFlags)stream.ReadByte(), stream.ReadVector3(), this); break; case InternalCode.StateSyncOwnerDeltaCompressed: network._RPCStateSyncOwnerDeltaCompressed(stream, this); break; case InternalCode.StateSyncProxyDeltaCompressed: network._RPCStateSyncProxyDeltaCompressed(stream, this); break; case InternalCode.StateSyncOwnerDeltaCompressedInit: network._RPCStateSyncOwnerDeltaCompressedInit(stream, this); break; case InternalCode.StateSyncProxyDeltaCompressedInit: network._RPCStateSyncProxyDeltaCompressedInit(stream, this); break; default: Log.Debug(NetworkLogFlags.RPC, "Unknown internal RPC: ", internCode, " from ", connection, " channel ", channel); break; } }
protected void Mods(byte[] data) { this.ClearMods(); uLink.BitStream stream = new uLink.BitStream(data, false); byte num = stream.ReadByte(); if (num > 0) { CharacterStateFlags characterStateFlags = this.GetCharacterStateFlags(); for (int i = 0; i < num; i++) { ItemModDataBlock byUniqueID = (ItemModDataBlock)DatablockDictionary.GetByUniqueID(stream.ReadInt32()); this._itemMods.InstallMod(i, this, byUniqueID, characterStateFlags); this._modFlags |= byUniqueID.modFlag; } } }
internal static object _ReadInt32(BitStream stream, object[] codecOptions) { return(stream.ReadInt32()); }
public void ReadFrom(uLink.BitStream stream) { UCMDID = stream.ReadInt32(); Axis = stream.ReadVector2(); FixedDeltaTime = stream.ReadSingle(); }