Example #1
0
        public void SaveSettings()
        {
            if (null == this.settingsMenuContent)
            {
                return;
            }

            // Save settings.


            // reset valid states
            SettingsMenu.ResetValidStateForAllEntries();


            // Obtain all values from menu and see which ones changed.

            var cvarsToChange        = new List <CVar> ();
            var changedValues        = new List <object> ();
            var changedValuesIndexes = new List <int> ();

            int i = 0;

            foreach (var entry in SettingsMenu.GetEntries())
            {
                var cvar             = entry.cvar;
                var currentCvarValue = CVarManager.GetCVarValue(cvar);
                var editedValue      = entry.editedValue;

                // compare with current value
                if (!currentCvarValue.Equals(editedValue))
                {
                    // value is changed
                    cvarsToChange.Add(cvar);
                    changedValues.Add(editedValue);
                    changedValuesIndexes.Add(i);
                }

                i++;
            }


            // Check if all settings are correct, and if they are, save them, otherwise show user which settings are not valid.

            var invalidValuesIndexes = SettingsMenu.AreSettingsValid(cvarsToChange, changedValues);

            if (invalidValuesIndexes.Count > 0)
            {
                // notify user which settings are invalid

                var entries = new List <SettingsMenu.Entry> (SettingsMenu.GetEntries());

                foreach (var index in invalidValuesIndexes)
                {
                    int cvarIndex = changedValuesIndexes [index];

                    //entries [cvarIndex].control.transform.GetComponent<Image> ().color = Color.red;
                    SettingsMenu.SetEntryValidState(entries [cvarIndex], false);
                }
            }
            else
            {
                // settings are correct

                // apply new values

                //					foreach (CVar cvar in CVarManager.CVars) {
                //
                //						if( cvar.isInsideCfg ) {
                //							bool isChanged = false ;
                //
                //							if( cvar.displayType == CVarDisplayType.String ) {
                //								if( PlayerPrefs.GetString( cvar.cfgName ) != cvar.currentString ) {
                //									isChanged = true ;
                //
                //									cvarsToChange.Add (cvar);
                //									changedValues.Add (cvar.currentString);
                //								//	CVarManager.ChangeCVarValue( cvar, var.currentString);
                //								}
                //
                //							//	PlayerPrefs.SetString( var.name, var.currentString );
                //
                //							} else if( cvar.displayType == CVarDisplayType.FloatSlider ) {
                //								if( PlayerPrefs.GetFloat( cvar.cfgName ) != cvar.currentFloat ) {
                //									isChanged = true ;
                //
                //									cvarsToChange.Add (cvar);
                //									changedValues.Add (cvar.currentFloat);
                //								//	CVarManager.ChangeCVarValue( cvar, var.currentFloat);
                //								}
                //
                //							//	PlayerPrefs.SetFloat( var.name, var.currentFloat );
                //							}
                //
                //						}
                //
                //					}

                CVarManager.ChangeCVars(cvarsToChange.ToArray(), changedValues.ToArray());

                CVarManager.SaveCVarsToDisk();

                string str = "Successfully saved " + cvarsToChange.Count + " cvars: ";
                foreach (var cvar in cvarsToChange)
                {
                    str += cvar.name + " ";
                }
                Debug.Log(str);

                MenuManager.singleton.OpenParentMenu();
            }
        }
 void OnMenuOpened()
 {
     SettingsMenu.UpdateMenuBasedOnCVars();
     SettingsMenu.ResetValidStateForAllEntries();
 }