// Down override protected void OnPointerDownBasic(PointerEventData tPointer, bool tFromScrollView) { base.OnPointerDownBasic(tPointer, tFromScrollView); m_PointerId = tPointer.pointerId; m_BasePosition = GetLocalPosition(tPointer); frame.SetPosition(m_BasePosition); frame.SetSize(frameWidth, frameWidth); m_Volume = 0; m_Direction = Vector2.zero; m_DeltaPosition = Vector2.zero; float thumbWidth = frameWidth * thumbScale; thumb.SetPosition(0, 0); thumb.SetSize(thumbWidth, thumbWidth); frame.SetActive(true); if (m_OnValueChangedAction != null) { m_OnValueChangedAction(Identity, this, m_Volume, m_Direction); } }
//----------------------------------------------------------- /// <summary> /// 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる) /// </summary> /// <param name="tOption"></param> override protected void OnBuild(string tOption = "") { SetAnchorToLeftStretch(); Vector2 tSize = GetCanvasSize(); if (tSize.x > 0 && tSize.y > 0) { _w = tSize.x * 0.5f; } SetPivot(0, 0); Image tImage = _image; tImage.color = new Color32(255, 255, 255, 32); isCanvasGroup = true; isEventTrigger = true; UIAtlasSprite tAtlas = UIAtlasSprite.Create("uGUIHelper/Textures/UISimpleJoystick"); UIImage tFrame = AddView <UIImage>("Frame"); tFrame.SetAnchorToLeftBottom(); tFrame.sprite = tAtlas["UISimpleJoystick_Frame_Type_0"]; tFrame.SetSize(frameWidth, frameWidth); frame = tFrame; float thumbWidth = frameWidth * thumbScale; UIImage tThumb = tFrame.AddView <UIImage>("Thumb"); tThumb.SetAnchorToCenter(); tThumb.sprite = tAtlas["UISimpleJoystick_Thumb_Type_0"]; tThumb.SetSize(thumbWidth, thumbWidth); thumb = tThumb; // DestroyImmediate( tAtlas ) ; }
//--------------------------------------------- // 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる) override protected void OnBuild(string option = "") { Toggle toggle = _toggle; if (toggle == null) { toggle = gameObject.AddComponent <Toggle>(); } if (toggle == null) { // 異常 return; } //------------------------- Vector2 tSize = GetCanvasSize(); if (tSize.x > 0 && tSize.y > 0) { SetSize(tSize.y * 0.25f, tSize.y * 0.05f); } // Background background = AddView <UIImage>("Background"); background.SetAnchorToLeftMiddle(); background.SetPosition(_h * 0.5f, 0); background.SetSize(_h, _h); background.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultFrame"); background.type = Image.Type.Sliced; background.fillCenter = true; background.raycastTarget = true; // 必須 if (isCanvasOverlay == true) { background.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default"); } toggle.targetGraphic = background._image; // Checkmark checkmark = background.AddView <UIImage>("Checkmark"); checkmark.SetAnchorToCenter(); checkmark.SetSize(_h, _h); checkmark.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultCheck"); if (isCanvasOverlay == true) { checkmark.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default"); } toggle.graphic = checkmark._image; // Label label = AddView <UIText>("Label"); label.SetAnchorToLeftMiddle(); label.SetPosition(_h * 1.2f, 0); label.SetPivot(0, 0.5f); // label.text = "Toggle" ; label.fontSize = ( int )(_h * 0.75f); if (isCanvasOverlay == true) { label.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default"); } //---------------------------------------- // 親にグループがアタッチされていればグループとみなす ToggleGroup toggleGroup = GetComponentInParent <ToggleGroup>(); if (toggleGroup != null) { toggle.group = toggleGroup; } //---------------------------------------- ResetRectTransform(); }
/// <summary> /// 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる) /// </summary> /// <param name="tOption"></param> override protected void OnBuild(string tOption = "") { Dropdown tDropdown = _dropdown; if (tDropdown == null) { tDropdown = gameObject.AddComponent <Dropdown>(); } if (tDropdown == null) { // 異常 return; } Image tImage = _image; //------------------------------------------ Vector2 tSize = GetCanvasSize(); if (tSize.x > 0 && tSize.y > 0) { SetSize(tSize.y * 0.28f, tSize.y * 0.05f); } ColorBlock tColorBlock = tDropdown.colors; tColorBlock.fadeDuration = 0.1f; tDropdown.colors = tColorBlock; tImage.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultButton"); tImage.color = Color.white; tImage.type = Image.Type.Sliced; // 初期のオプションを追加する Dropdown.OptionData tDataA = new Dropdown.OptionData(); tDataA.text = "Option A"; tDropdown.options.Add(tDataA); Dropdown.OptionData tDataB = new Dropdown.OptionData(); tDataB.text = "Option B"; tDropdown.options.Add(tDataB); Dropdown.OptionData tDataC = new Dropdown.OptionData(); tDataC.text = "Option C"; tDropdown.options.Add(tDataC); // Label UIText tLabel = AddView <UIText>("Label", "FitOff"); tLabel.text = tDropdown.options[0].text; tLabel.SetAnchorToStretch(); tLabel.SetMargin(10, 25, 7, 6); tLabel._text.alignment = TextAnchor.MiddleLeft; // tLabel._text.fontSize = 0 ; tLabel._text.color = new Color32(50, 50, 50, 255); tDropdown.captionText = tLabel._text; // Arrow UIImage tArrow = AddView <UIImage>("Arrow"); tArrow.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultArrowDown"); tArrow.color = Color.white; tArrow.type = Image.Type.Sliced; tArrow.SetAnchorToRightMiddle(); tArrow.SetPosition(-18, 0); float s = _h * 0.6f; tArrow.SetSize(s, s); // ScrollView UIScrollView tScrollView = AddView <UIScrollView>("Template", "Dropdown"); tScrollView.SetAnchorToStretchBottom(); tScrollView.SetPosition(0, 2); tScrollView.SetSize(0, _h * 5); tScrollView.SetPivot(0.5f, 1.0f); // tScrollView.SetColor( 0xFFFFFFFF ) ; tScrollView.isVerticalScrollber = true; tScrollView._scrollRect.verticalScrollbarSpacing = -2; tScrollView.content._h = _h; tDropdown.template = tScrollView._rectTransform; // テンプレートアイテムを1つ追加する tScrollView.dropdownItem._h = _h; // 最後に無効化 tScrollView.SetActive(false); ResetRectTransform(); }
// 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる) override protected void OnBuild(string tOption = "") { Slider tSlider = _slider; if (tSlider == null) { tSlider = gameObject.AddComponent <Slider>(); } if (tSlider == null) { // 異常 return; } //--------------------------------- Direction tDirection = Direction.Unknown; if (tOption.ToLower() == "h") { tDirection = Direction.Horizontal; } else if (tOption.ToLower() == "v") { tDirection = Direction.Vertical; } Vector2 tSize = GetCanvasSize(); if (tSize.x > 0 && tSize.y > 0) { float s; if (tSize.x <= tSize.y) { s = tSize.x; } else { s = tSize.y; } if (tDirection == Direction.Horizontal) { SetSize(s * 0.25f, s * 0.05f); tSlider.direction = Slider.Direction.LeftToRight; } else if (tDirection == Direction.Vertical) { SetSize(s * 0.05f, s * 0.25f); tSlider.direction = Slider.Direction.BottomToTop; } } ResetRectTransform(); UIImage tBackground = AddView <UIImage>("Background"); if (tDirection == Direction.Horizontal) { tBackground.SetAnchorMinAndMax(0.00f, 0.25f, 1.00f, 0.75f); } else if (tDirection == Direction.Vertical) { tBackground.SetAnchorMinAndMax(0.25f, 0.00f, 0.75f, 1.00f); } tBackground.SetMargin(0, 0, 0, 0); tBackground.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultFrame"); tBackground.type = Image.Type.Sliced; tBackground.fillCenter = true; tBackground.SetSize(0, 0); UIView tFillArea = AddView <UIView>("Fill Area"); if (tDirection == Direction.Horizontal) { tFillArea.SetAnchorMinAndMax(0.00f, 0.25f, 1.00f, 0.75f); tFillArea.SetMargin(5, 15, 0, 0); } else if (tDirection == Direction.Vertical) { tFillArea.SetAnchorMinAndMax(0.25f, 0.00f, 0.75f, 1.00f); tFillArea.SetMargin(0, 0, 5, 15); } UIImage tFill = tFillArea.AddView <UIImage>("Fill"); tFill.SetAnchorMinAndMax(0.00f, 0.00f, 1.00f, 1.00f); tFill.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultButton"); tFill.type = Image.Type.Sliced; tFill.fillCenter = true; if (tDirection == Direction.Horizontal) { tFill.SetMargin(-5, -5, 0, 0); } else if (tDirection == Direction.Vertical) { tFill.SetMargin(0, 0, -5, -5); } tSlider.fillRect = tFill._rectTransform; UIView tHandleSlideArea = AddView <UIView>("Handle Slide Area"); tHandleSlideArea.SetAnchorToStretch(); if (tDirection == Direction.Horizontal) { tHandleSlideArea.SetMargin(10, 10, 0, 0); } else if (tDirection == Direction.Vertical) { tHandleSlideArea.SetMargin(0, 0, 10, 10); } UIImage tHandle = tHandleSlideArea.AddView <UIImage>("Handle"); if (tDirection == Direction.Horizontal) { tHandle.SetAnchorToRightStretch(); tHandle._x = 0; tHandle._w = _h * 1.0f; tHandle.SetMarginY(0, 0); } else if (tDirection == Direction.Vertical) { tHandle.SetAnchorToStretchTop(); tHandle._y = 0; tHandle._h = _w * 1.0f; tHandle.SetMarginX(0, 0); } tHandle.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultButton"); tSlider.targetGraphic = tHandle._image; tSlider.handleRect = tHandle._rectTransform; }