Example #1
0
        /// <summary>
        /// 矩形を追加する
        /// </summary>
        /// <param name="tName"></param>
        /// <param name="tOffset"></param>
        /// <param name="tPivot"></param>
        /// <param name="tSize"></param>
        /// <param name="tRotation"></param>
        /// <param name="tColor"></param>
        /// <param name="tUV"></param>
        /// <param name="tPriority"></param>
        public void AddRectangle(string tName, float tOffsetX, float tOffsetY, float tPivotX, float tPivotY, float tSizeX, float tSizeY, Color tColor, string tSpriteName, float tPadding, int tPriority)
        {
            ComplexRectangle tComplexRectangle = _complexRectangle;

            if (tComplexRectangle == null || m_AtlasSprite == null || string.IsNullOrEmpty(tSpriteName) == true || m_AtlasSprite[tSpriteName] == null)
            {
                return;
            }

            Vector2 tOffset = new Vector2(tOffsetX, tOffsetY);
            Vector2 tPivot  = new Vector2(tPivotX, tPivotY);

            Rect tUV = m_AtlasSprite[tSpriteName].textureRect;

//			Vector2 tSize = new Vector2( tUV.width, tUV.height ) ;
            Vector2 tSize = new Vector2(tSizeX, tSizeY);

            // 座標をテクスチャ系に変換する
            float tTW = m_AtlasSprite.texture.width;
            float tTH = m_AtlasSprite.texture.height;

            tUV.xMin = (tUV.xMin + tPadding) / tTW;
            tUV.yMin = (tUV.yMin + tPadding) / tTH;
            tUV.xMax = (tUV.xMax - tPadding) / tTW;
            tUV.yMax = (tUV.yMax - tPadding) / tTH;

//			Debug.LogWarning( "UV:" + tUV ) ;

            tComplexRectangle.AddRectangle(tName, tOffset, tPivot, tSize, 0, tColor, tUV, tPriority);
        }
Example #2
0
        /// <summary>
        /// 矩形を全て削除する
        /// </summary>
        public void ClearRectangle()
        {
            ComplexRectangle tComplexRectangle = _complexRectangle;

            if (tComplexRectangle == null)
            {
                return;
            }

            tComplexRectangle.ClearRectangle();
        }
Example #3
0
        /// <summary>
        /// 矩形を削除する
        /// </summary>
        /// <param name="tName"></param>
        public void RemoveRectangle(string tName)
        {
            ComplexRectangle tComplexRectangle = _complexRectangle;

            if (tComplexRectangle == null)
            {
                return;
            }

            tComplexRectangle.RemoveRectangle(tName);
        }
Example #4
0
        //-----------------------------------------------------------

        /// <summary>
        /// 矩形を追加する
        /// </summary>
        /// <param name="tName"></param>
        /// <param name="tOffset"></param>
        /// <param name="tPivot"></param>
        /// <param name="tSize"></param>
        /// <param name="tRotation"></param>
        /// <param name="tColor"></param>
        /// <param name="tUV"></param>
        /// <param name="tPriority"></param>
        public void AddRectangle(string tName, Vector2 tOffset, Vector2 tPivot, Vector2 tSize, float tRotation, Color tColor, Rect tUV, int tPriority)
        {
            ComplexRectangle tComplexRectangle = _complexRectangle;

            if (tComplexRectangle == null)
            {
                return;
            }

            tComplexRectangle.AddRectangle(tName, tOffset, tPivot, tSize, tRotation, tColor, tUV, tPriority);
        }
Example #5
0
        /// <summary>
        /// 矩形を追加する
        /// </summary>
        /// <param name="tName"></param>
        /// <param name="tOffset"></param>
        /// <param name="tPivot"></param>
        /// <param name="tSize"></param>
        /// <param name="tRotation"></param>
        /// <param name="tColor"></param>
        /// <param name="tUV"></param>
        /// <param name="tPriority"></param>
        public void AddRectangle(string tName, Vector2 tOffset, Vector2 tPivot, Vector2 tSize, float tRotation, Color tColor, string tSpriteName, int tPriority)
        {
            ComplexRectangle tComplexRectangle = _complexRectangle;

            if (tComplexRectangle == null || m_AtlasSprite == null || string.IsNullOrEmpty(tSpriteName) == true || m_AtlasSprite[tSpriteName] == null)
            {
                return;
            }

            Rect tUV = m_AtlasSprite[tSpriteName].textureRect;

            tComplexRectangle.AddRectangle(tName, tOffset, tPivot, tSize, tRotation, tColor, tUV, tPriority);
        }
        /// <summary>
        /// スンスペクター描画
        /// </summary>
        public override void OnInspectorGUI()
        {
            // とりあえずデフォルト
//			DrawDefaultInspector() ;

            //--------------------------------------------

            // ターゲットのインスタンス
            ComplexRectangle tTarget = target as ComplexRectangle;

            // Graphic の基本情報を描画する
            DrawBasis(tTarget);

            EditorGUILayout.Separator();                // 少し区切りスペース

            // オフセット
            Vector2 tOffset = EditorGUILayout.Vector2Field("Offset", tTarget.offset);

            if (tOffset.Equals(tTarget.offset) == false)
            {
                Undo.RecordObject(tTarget, "ComplexRectangle : Offset Change");                         // アンドウバッファに登録
                tTarget.offset = tOffset;
                EditorUtility.SetDirty(tTarget);
            }

            // データ配列
            SerializedObject   tSO = new SerializedObject(tTarget);
            SerializedProperty tSP = tSO.FindProperty("rectangle");

            if (tSP != null)
            {
                EditorGUILayout.PropertyField(tSP, new GUIContent("Rectangle"), true);
            }
            tSO.ApplyModifiedProperties();

            // テクスチャ
            Texture2D tTexture = EditorGUILayout.ObjectField("Texture", tTarget.texture, typeof(Texture2D), false) as Texture2D;

            if (tTexture != tTarget.texture)
            {
                Undo.RecordObject(tTarget, "ComplexRectangle : Texture Change");                        // アンドウバッファに登録
                tTarget.texture = tTexture;
                EditorUtility.SetDirty(tTarget);
            }
        }
Example #7
0
        //----------------------------------------------------------------------

        /// <summary>
        /// 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる)
        /// </summary>
        /// <param name="tOption"></param>
        override protected void OnBuild(string tOption = "")
        {
            ComplexRectangle tComplexRectangle = _complexRectangle;

            if (tComplexRectangle == null)
            {
                tComplexRectangle = gameObject.AddComponent <ComplexRectangle>();
            }
            if (tComplexRectangle == null)
            {
                // 異常
                return;
            }

            //----------------------------

            tComplexRectangle.rectangle.Add(new ComplexRectangle.Rectangle());

            // Default
            tComplexRectangle.color = Color.white;

            ResetRectTransform();
        }