GetCode() public method

public GetCode ( ) : string
return string
Example #1
0
        public static void ExportCode(string codePath)
        {
            string designerCodePath = codePath.Replace(".cs",".Designer.cs");

            // export the designer code always.
            {
                #region export the designer code

                CodeBuilder cb = new CodeBuilder();
                cb.WriteLine("using uForms;");
                cb.WriteLine("using UnityEngine;");
                cb.WriteLine("");
                cb.WriteLine("namespace " + current.Namespace);
                cb.WriteLine("{");
                cb.Indent++;
                cb.WriteLine("partial class " + current.ClassName);
                cb.WriteLine("{");
                cb.Indent++;
                cb.WriteLine("#region Auto generated code from uForms.");
                cb.WriteLine("");
                cb.WriteLine("private void InitializeComponent()");
                cb.WriteLine("{");
                cb.Indent++;
                current.Controls.ForEach(child =>
                {
                    cb.WriteLine("// " + child.Name);
                    child.WriteCode(cb);
                    cb.WriteLine("this.Controls.Add(this." + child.Name + ");");
                });
                cb.Indent--;
                cb.WriteLine("}");
                cb.WriteLine("");
                cb.WriteLine("#endregion");
                cb.WriteLine("");
                current.Controls.ForEach(child => child.ForTree(node => node.WriteDefinitionCode(cb)));
                cb.Indent--;
                cb.WriteLine("}");
                cb.Indent--;
                cb.WriteLine("}");
                File.WriteAllText(designerCodePath, cb.GetCode(), new UTF8Encoding(true));

                #endregion
            }

            // export the main code if it doesn't exist.
            if(!File.Exists(codePath))
            {
                #region export the main code

                CodeBuilder cb = new CodeBuilder();
                cb.WriteLine("using uForms;");
                cb.WriteLine("using UnityEngine;");
                cb.WriteLine("using UnityEditor;");
                cb.WriteLine("");
                cb.WriteLine("namespace " + current.Namespace);
                cb.WriteLine("{");
                cb.Indent++;
                cb.WriteLine("public partial class " + current.ClassName + " : UFWindow");
                cb.WriteLine("{");
                cb.Indent++;
                cb.WriteLine("[MenuItem(\"Tools/" + current.ClassName + "\")]");
                cb.WriteLine("public static void OpenWindow()");
                cb.WriteLine("{");
                cb.Indent++;
                cb.WriteLine("GetWindow<" + current.ClassName + ">(\"" + current.ClassName + "\");");
                cb.Indent--;
                cb.WriteLine("}");
                cb.WriteLine("");
                cb.WriteLine("void Awake()");
                cb.WriteLine("{");
                cb.Indent++;
                cb.WriteLine("InitializeComponent();");
                cb.Indent--;
                cb.WriteLine("}");
                cb.Indent--;
                cb.WriteLine("}");
                cb.Indent--;
                cb.WriteLine("}");
                File.WriteAllText(codePath, cb.GetCode(), new UTF8Encoding(true));

                #endregion
            }

            if(codePath.Contains("Assets/"))
            {
                codePath = codePath.Substring(codePath.IndexOf("Assets/"));
                AssetDatabase.ImportAsset(codePath);
            }
            if(designerCodePath.Contains("Assets/"))
            {
                designerCodePath = designerCodePath.Substring(designerCodePath.IndexOf("Assets/"));
                AssetDatabase.ImportAsset(designerCodePath);
            }
        }
Example #2
0
        public static void ExportNativeCode(string codePath)
        {
            CodeBuilder cb = new CodeBuilder();

            cb.WriteLine("using UnityEngine;");
            cb.WriteLine("using UnityEditor;");
            cb.WriteLine("");
            cb.WriteLine("namespace " + current.Namespace);
            cb.WriteLine("{");
            cb.Indent++;
            cb.WriteLine("public class " + current.ClassName + " : EditorWindow");
            cb.WriteLine("{");
            cb.Indent++;

            cb.WriteLine("public class DrawRects");
            cb.WriteLine("{");
            cb.Indent++;
            current.Controls.ForEach(child => child.ForTree(node => node.WriteNativeRectDefinitionCode(cb)));
            cb.Indent--;
            cb.WriteLine("}");
            cb.WriteLine("");

            cb.WriteLine("public class DrawContents");
            cb.WriteLine("{");
            cb.Indent++;
            current.Controls.ForEach(child => child.ForTree(node => node.WriteNativeContentDefinitionCode(cb)));
            cb.Indent--;
            cb.WriteLine("}");
            cb.WriteLine("");

            cb.WriteLine("#region Constants");
            cb.WriteLine("");
            current.Controls.ForEach(child => child.ForTree(node => node.WriteNativeConstDefinitionCode(cb)));
            cb.WriteLine("");
            cb.WriteLine("#endregion Constants");
            cb.WriteLine("");

            cb.WriteLine("#region Variables");
            cb.WriteLine("");
            current.Controls.ForEach(child => child.ForTree(node => node.WriteNativeVariableDefinitionCode(cb)));
            cb.WriteLine("");
            cb.WriteLine("#endregion Variables");
            cb.WriteLine("");

            cb.WriteLine("[MenuItem(\"Tools/" + current.ClassName + "\")]");
            cb.WriteLine("public static void OpenWindow()");
            cb.WriteLine("{");
            cb.Indent++;
            cb.WriteLine("GetWindow<" + current.ClassName + ">(\"" + current.ClassName + "\");");
            cb.Indent--;
            cb.WriteLine("}");
            cb.WriteLine("");
            cb.WriteLine("void OnGUI()");
            cb.WriteLine("{");
            cb.Indent++;
            current.Controls.ForEach(child => child.WriteNativeCodeByRect(cb));
            cb.Indent--;
            cb.WriteLine("}");
            cb.Indent--;
            cb.WriteLine("}");
            cb.Indent--;
            cb.WriteLine("}");
            File.WriteAllText(codePath, cb.GetCode(), new UTF8Encoding(true));

            if (codePath.Contains("Assets/"))
            {
                codePath = codePath.Substring(codePath.IndexOf("Assets/"));
                AssetDatabase.ImportAsset(codePath);
            }
        }
Example #3
0
        public static void ExportNativeCode(string codePath)
        {
            CodeBuilder cb = new CodeBuilder();
            cb.WriteLine("using UnityEngine;");
            cb.WriteLine("using UnityEditor;");
            cb.WriteLine("");
            cb.WriteLine("namespace " + current.Namespace);
            cb.WriteLine("{");
            cb.Indent++;
            cb.WriteLine("public class " + current.ClassName + " : EditorWindow");
            cb.WriteLine("{");
            cb.Indent++;

            cb.WriteLine("public class DrawRects");
            cb.WriteLine("{");
            cb.Indent++;
            current.Controls.ForEach(child => child.ForTree(node => node.WriteNativeRectDefinitionCode(cb)));
            cb.Indent--;
            cb.WriteLine("}");
            cb.WriteLine("");

            cb.WriteLine("public class DrawContents");
            cb.WriteLine("{");
            cb.Indent++;
            current.Controls.ForEach(child => child.ForTree(node => node.WriteNativeContentDefinitionCode(cb)));
            cb.Indent--;
            cb.WriteLine("}");
            cb.WriteLine("");

            cb.WriteLine("#region Constants");
            cb.WriteLine("");
            current.Controls.ForEach(child => child.ForTree(node => node.WriteNativeConstDefinitionCode(cb)));
            cb.WriteLine("");
            cb.WriteLine("#endregion Constants");
            cb.WriteLine("");

            cb.WriteLine("#region Variables");
            cb.WriteLine("");
            current.Controls.ForEach(child => child.ForTree(node => node.WriteNativeVariableDefinitionCode(cb)));
            cb.WriteLine("");
            cb.WriteLine("#endregion Variables");
            cb.WriteLine("");

            cb.WriteLine("[MenuItem(\"Tools/" + current.ClassName + "\")]");
            cb.WriteLine("public static void OpenWindow()");
            cb.WriteLine("{");
            cb.Indent++;
            cb.WriteLine("GetWindow<" + current.ClassName + ">(\"" + current.ClassName + "\");");
            cb.Indent--;
            cb.WriteLine("}");
            cb.WriteLine("");
            cb.WriteLine("void OnGUI()");
            cb.WriteLine("{");
            cb.Indent++;
            current.Controls.ForEach(child => child.WriteNativeCodeByRect(cb));
            cb.Indent--;
            cb.WriteLine("}");
            cb.Indent--;
            cb.WriteLine("}");
            cb.Indent--;
            cb.WriteLine("}");
            File.WriteAllText(codePath, cb.GetCode(), new UTF8Encoding(true));

            if(codePath.Contains("Assets/"))
            {
                codePath = codePath.Substring(codePath.IndexOf("Assets/"));
                AssetDatabase.ImportAsset(codePath);
            }
        }
Example #4
0
        public static void ExportCode(string codePath)
        {
            string designerCodePath = codePath.Replace(".cs", ".Designer.cs");

            // export the designer code always.
            {
                #region export the designer code

                CodeBuilder cb = new CodeBuilder();
                cb.WriteLine("using uForms;");
                cb.WriteLine("using UnityEngine;");
                cb.WriteLine("");
                cb.WriteLine("namespace " + current.Namespace);
                cb.WriteLine("{");
                cb.Indent++;
                cb.WriteLine("partial class " + current.ClassName);
                cb.WriteLine("{");
                cb.Indent++;
                cb.WriteLine("#region Auto generated code from uForms.");
                cb.WriteLine("");
                cb.WriteLine("private void InitializeComponent()");
                cb.WriteLine("{");
                cb.Indent++;
                current.Controls.ForEach(child =>
                {
                    cb.WriteLine("// " + child.Name);
                    child.WriteCode(cb);
                    cb.WriteLine("this.Controls.Add(this." + child.Name + ");");
                });
                cb.Indent--;
                cb.WriteLine("}");
                cb.WriteLine("");
                cb.WriteLine("#endregion");
                cb.WriteLine("");
                current.Controls.ForEach(child => child.ForTree(node => node.WriteDefinitionCode(cb)));
                cb.Indent--;
                cb.WriteLine("}");
                cb.Indent--;
                cb.WriteLine("}");
                File.WriteAllText(designerCodePath, cb.GetCode(), new UTF8Encoding(true));

                #endregion
            }

            // export the main code if it doesn't exist.
            if (!File.Exists(codePath))
            {
                #region export the main code

                CodeBuilder cb = new CodeBuilder();
                cb.WriteLine("using uForms;");
                cb.WriteLine("using UnityEngine;");
                cb.WriteLine("using UnityEditor;");
                cb.WriteLine("");
                cb.WriteLine("namespace " + current.Namespace);
                cb.WriteLine("{");
                cb.Indent++;
                cb.WriteLine("public partial class " + current.ClassName + " : UFWindow");
                cb.WriteLine("{");
                cb.Indent++;
                cb.WriteLine("[MenuItem(\"Tools/" + current.ClassName + "\")]");
                cb.WriteLine("public static void OpenWindow()");
                cb.WriteLine("{");
                cb.Indent++;
                cb.WriteLine("GetWindow<" + current.ClassName + ">(\"" + current.ClassName + "\");");
                cb.Indent--;
                cb.WriteLine("}");
                cb.WriteLine("");
                cb.WriteLine("void Awake()");
                cb.WriteLine("{");
                cb.Indent++;
                cb.WriteLine("InitializeComponent();");
                cb.Indent--;
                cb.WriteLine("}");
                cb.Indent--;
                cb.WriteLine("}");
                cb.Indent--;
                cb.WriteLine("}");
                File.WriteAllText(codePath, cb.GetCode(), new UTF8Encoding(true));

                #endregion
            }

            if (codePath.Contains("Assets/"))
            {
                codePath = codePath.Substring(codePath.IndexOf("Assets/"));
                AssetDatabase.ImportAsset(codePath);
            }
            if (designerCodePath.Contains("Assets/"))
            {
                designerCodePath = designerCodePath.Substring(designerCodePath.IndexOf("Assets/"));
                AssetDatabase.ImportAsset(designerCodePath);
            }
        }